怎么写入Json文件?
Json文件的解析式非常快的 一般联网游戏的数据都是通过Json文件类型传递的
1.首先定义class class必须有一个List<> list list存储类型为string类型
2.然后进行txt数据的读取 并写rulist
3.Json.mapper.tojson(定义的class 对象)
4.file.writealltext(_jsonpath,jsondate) -->路径,内容
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using LitJson;
using UnityEngine;
/// <summary>
/// 该class用于json的时候不能有构造函数
/// </summary>
public class DataNode
{
public string CopyName;
public string CopyPosition;
public string CopyRotation;
}
public class DataCenter //先定义一个class class有一个List<>
{
public List<DataNode> List;
public DataCenter()
{
List =new List<DataNode>();
}
}
public class JsonConvert : MonoBehaviour {
// Use this for initialization
private string _txtPath; //定义两个文件的路径
private string _jsonPath;
void Start ()
{
_jsonPath = Application.streamingAssetsPath + "/CopyInfo.json";
_txtPath = Application.streamingAssetsPath + "/CopyInfo.txt";
// Json的解析是很快的 网络
ReadTextToJson();
ReadJsonFromJsonPath();
}
// Update is called once per frame
void Update () {
}
void ReadJsonFromJsonPath() //读取Json文件
{
string jsondata = File.ReadAllText(_jsonPath);
//依靠这种格式 解析出来对应的列表
List<DataNode> node = JsonMapper.ToObject<List<DataNode>>(jsondata);
Debug.LogError(node.Count);
}
void ReadTextToJson() //读取TXT文件并写成Json文件
{
DataCenter dc = new DataCenter();
using (StreamReader reader = new StreamReader(_txtPath,Encoding.UTF8))
{
string tmpStr = string.Empty;
while ( !string.IsNullOrEmpty(tmpStr = reader.ReadLine()))
{
string[] infos = tmpStr.Split('_'); //_下划线区分
DataNode _node = new DataNode();
_node.CopyName = infos[0]; //手动赋值 不允许有构造函数
_node.CopyPosition = infos[1];
_node.CopyRotation = infos[2];
dc.List.Add(_node); //添加到定义的List<>
}
}
//数据读取完毕 开始写入json 传递的List<>
string jsonData = JsonMapper.ToJson(dc.List); //转化为Json
File.WriteAllText(_jsonPath,jsonData); //写入(路径,内容)
}
}
1.对数据进行操作的必须使用system.data(和版本一致)的这个dll文件
2. D:\unity\Editor\Data\Mono\lib\mono\2.0
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Excel;
using System.IO;
using Excel.Core;
using System.Text;
using OfficeOpenXml;
using OfficeOpenXml.Style;
using System.Data;
using UnityEditor;
public class ToExcel : MonoBehaviour {
private List<CopyInfo> _copyInfoList;
private string _excelPath;
private string _path;
// Use this for initialization
void Start () {
_copyInfoList = new List<CopyInfo>();
_path = Application.streamingAssetsPath + "/CopyInfo.txt";
_excelPath = Application.streamingAssetsPath + "/CopyInfo.xlsx";
ReadFileToList(_copyInfoList, _path);
WriteExcel(_excelPath, _copyInfoList);
}
// Update is called once per frame
void Update () {
}
private void WriteExcel(string path, List<CopyInfo> list)
{
FileInfo excelInfo = new FileInfo(path);
if (excelInfo.Exists)
{
excelInfo.Delete();
excelInfo = new FileInfo(path);
}
//开始shiyong Excel
using (ExcelPackage package = new ExcelPackage(excelInfo))
{
ExcelWorksheet sheet = package.Workbook.Worksheets.Add("TestInfo"); // 添加了一个工作表
sheet.Cells[1, 1].Value = "CopyName";
sheet.Cells[1, 2].Value = "CopyPosition";
sheet.Cells[1, 3].Value = "CopyRotation";
for (int i = 0; i < list.Count; i++)
{
sheet.Cells[2 + i, 1].Value = list[i].CopyName;
sheet.Cells[2 + i, 2].Value = list[i].CopyPosition;
sheet.Cells[2 + i, 3].Value = list[i].CopyRotation;
}
sheet.Cells.Style.HorizontalAlignment = ExcelHorizontalAlignment.Center;
sheet.Cells.Style.VerticalAlignment = ExcelVerticalAlignment.Center;
sheet.Cells.Style.Font.Bold = true;
sheet.Cells.Style.Font.Name = "宋体";
sheet.Cells.Style.Font.Size = 28;
sheet.Cells.AutoFitColumns(50, 150);
package.Save();
}
AssetDatabase.Refresh();
}
private void ReadFileToList(List<CopyInfo> list, string path)
{
using (StreamReader reader = new StreamReader(path, Encoding.UTF8))
{
string tmpStr = string.Empty;
while (!string.IsNullOrEmpty(tmpStr = reader.ReadLine()))
{
string[] tmpInfos = tmpStr.Split('_');
list.Add(new CopyInfo(tmpInfos[0], StrToV3(tmpInfos[1]), StrToV3(tmpInfos[2])));
}
}
}
private Vector3 StrToV3(string str)
{
Vector3 tmp = new Vector3();
string[] infos = str.Split(',');
tmp.Set(
System.Convert.ToSingle(infos[0]),
System.Convert.ToSingle(infos[1]),
System.Convert.ToSingle(infos[2])
);
return tmp;
}
}