COMP 1001A Assignment Lists and Strings

代做COMP 1001A作业、代写Python程序作业、代做Analysis作业、Python编程作业代写
COMP 1001A – F18 – A4 Due Wednesday, November 21st at 11:55 PM
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Assignment 4
Lists and Strings
Submit a single zip file called assignment4.zip. This zip file should contain all the files you
create as part of this assignment. Each question will specify the name of the file you should
create. Make sure you name your files precisely.
This assignment has 50 marks.
See the marking scheme that is posted on the assignment page for details.
Problem 1 (File Analysis)
For this problem, create a file named a4q1.py. Within this file, write a program that does the
following:
1. Ask a user for a filename
2. Open the specified file
3. Print out the following information:
a. The total number of words in the file
b. A list of the longest words in the file (the greatest number of characters)
c. A list of the shortest words in the file (the least number of characters)
d. The average word length of all words in the file
4. Close the specified file
For the purposes of this assignment, you can assume that a single word is any text contained
between spaces. This may include punctuation – for example, the text “didn’t” would be
considered a single word, as would the text “cold,”. Your lists of longest/shortest words should
not contain any duplicates (remember, ‘A’ and ‘a’ are not considered duplicates).
On the assignment page, there are 5 test files that you can use (fileanalysisX.txt) along with a
summary of the expected output (fileanalysisX-expectedoutput.txt). You can use these files to
verify your results. Note: you do not need to write files that match the expected output files
– they are just copies of the correct printed output (i.e., your printed information should
look the same). Remember to break the problem down and approach it in a similar fashion to
the previous assignment.
COMP 1001A – F18 – A4 Due Wednesday, November 21st at 11:55 PM
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Problem 2 (Mastermind)
For this question you will create a version of the popular game mastermind! Go here to play an
online version of the game: Mastermind online (Note, the game you make will look and behave
differently). You should save your game program in a file called a4q2.py.
The rules for your game are as follows:http://www.daixie0.com/contents/3/2075.html
You randomly generate a password of 5 digits between [0-9]. (e.g.: [3,1,4,4,2])
The user then has 10 turns to guess the password.
Each turn the user makes one guess, and your program reports how many digits were
correct.
o Note: a correct guess is the right number in the right location.
o Note: be careful with datatypes!
If the user guesses all five digits correctly, the game ends with a win message.
If the user runs out of turns, the game ends with a lose message.
You may assume that the user correctly enters 5 integers, however you must allow them to
enter all 5 into a single prompt (separated by spaces). (Tip: the string.split() method might be
useful here.)
Example Game Output (text entered by the user is highlighted):
I've set my password, enter 5 digits in the range [0-9] separated by spaces (e.g. 1 3 2 4 4):
10 guesses remaining > 1 2 3 4 5
1 of 5 correct
9 guesses remaining > 2 3 4 5 1
0 of 5 correct
8 guesses remaining > 2 2 3 4 5
1 of 5 correct
7 guesses remaining > 3 3 3 4 5
1 of 5 correct
6 guesses remaining > 4 4 4 4 5
2 of 5 correct
5 guesses remaining > 5 5 4 5 5
1 of 5 correct
4 guesses remaining > 3 2 1 4 5
2 of 5 correct
3 guesses remaining > 1 1 1 4 5
3 of 5 correct
2 guesses remaining > 2 1 1 4 5
3 of 5 correct
1 guesses remaining > 3 1 3 4 5
2 of 5 correct
You'll never get my treasure because the password was ['4', '1', '1', '2', '5']

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转载自www.cnblogs.com/newRRRRRRR/p/9991375.html