脚本记录:移动端图片移动

版权声明:转载请注明,谢谢 https://blog.csdn.net/qq_38655924/article/details/83587609
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class FingerTouch : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update ()
    {
       if (Input.touchCount == 1)
        {
            //GetComponent<Image>().rectTransform.anchoredPosition
            //    = new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, 0);
            // this.rectTransform.anchoredPosition
            //this.GetComponent<RectTransform>().anchoredPosition
            //     = new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, 0);
            //Input.GetTouch(0).position.x

            //没有触摸  
            if (Input.touchCount <= 0)
            {
                return;
            }

            if (Input.GetTouch(0).phase == TouchPhase.Moved)
            {
                var deltaposition = Input.GetTouch(0).deltaPosition;
                transform.Translate(deltaposition.x * 1f, deltaposition.y * 1f,0f);
            }
            
        }

    }
}

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转载自blog.csdn.net/qq_38655924/article/details/83587609