版权声明:转载请注明,谢谢 https://blog.csdn.net/qq_38655924/article/details/83587609
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FingerTouch : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
if (Input.touchCount == 1)
{
//GetComponent<Image>().rectTransform.anchoredPosition
// = new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, 0);
// this.rectTransform.anchoredPosition
//this.GetComponent<RectTransform>().anchoredPosition
// = new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, 0);
//Input.GetTouch(0).position.x
//没有触摸
if (Input.touchCount <= 0)
{
return;
}
if (Input.GetTouch(0).phase == TouchPhase.Moved)
{
var deltaposition = Input.GetTouch(0).deltaPosition;
transform.Translate(deltaposition.x * 1f, deltaposition.y * 1f,0f);
}
}
}
}