//Windows窗口头文件
#include <windows.h>
//swprintf_s函数包含的头文件
#include <tchar.h>
//PlaySound函数包含的库文件
#pragma comment(lib,"winmm.lib")
//TransparentBlt函数包含的库文件
#pragma comment(lib,"Msimg32.lib")
//窗口宽度
#define WINDOW_WIDTH 1132
//窗口高度
#define WINDOW_HEIGHT 708
//窗口标题
#define WINDOW_TITLE L"【游戏开发】定时器循环播放动画"
//全局环境设备和全局内存设备
HDC g_hdc=NULL,g_mdc=NULL;
//12张位图
HBITMAP g_hSprite[12];
//记录目前显示的图号
int g_iNum=0;
//7种画刷
HBRUSH g_hBrush[7]={0};
//6种画刷样式
int g_iBrushStyle[6] = {HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,HS_BDIAGONAL};
//位图
HBITMAP g_hBackGround;
//窗口过程函数
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam );
//初始化
BOOL Game_Init(HWND hwnd);
//绘图
VOID Game_Paint( HWND hwnd);
//释放资源
BOOL Game_CleanUp(HWND hwnd );
//主函数
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpCmdLine, int nShowCmd)
{
//定义窗口类
WNDCLASSEX wndClass = { 0 };
//结构体的字节数大小
wndClass.cbSize = sizeof( WNDCLASSEX ) ;
//窗口的样式
wndClass.style = CS_HREDRAW | CS_VREDRAW;
//指向窗口过程函数的指针
wndClass.lpfnWndProc = WndProc;
//窗口类的附加内存,取0
wndClass.cbClsExtra = 0;
//窗口的附加内存,依然取0
wndClass.cbWndExtra = 0;
//窗口过程的程序的实例句柄
wndClass.hInstance = hInstance;
//ico图标
wndClass.hIcon=(HICON)::LoadImage(NULL,L"天龙八部图标.ico",IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);
//光标句柄
wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
//画刷句柄
wndClass.hbrBackground=(HBRUSH)CreateSolidBrush(RGB(255,255,255));
//指定菜单资源的名字
wndClass.lpszMenuName = NULL;
//指定窗口类的名字
wndClass.lpszClassName = L"TWJDWQ";
//注册窗口类
if( !RegisterClassEx( &wndClass ) )
return -1;
//创建窗口
HWND hwnd = CreateWindow( L"TWJDWQ",WINDOW_TITLE,
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH,
WINDOW_HEIGHT, NULL, NULL, hInstance, NULL );
//窗口显示的位置
MoveWindow(hwnd,55,0,WINDOW_WIDTH,WINDOW_HEIGHT,true);
//显示窗口
ShowWindow( hwnd, nShowCmd );
//更新窗口
UpdateWindow(hwnd);
//初始化
if (!Game_Init (hwnd))
{
//消息窗口
MessageBox(hwnd, L"资源初始化失败", L"消息窗口", 0);
return FALSE;
}
//循环播放背景音乐
PlaySound(L"我行即我道.wav", NULL, SND_FILENAME | SND_ASYNC|SND_LOOP);
//定义并初始化msg
MSG msg = { 0 };
//消息循环
while( msg.message != WM_QUIT )
{
//查看并派发消息
if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE ) )
{
//将虚拟键消息转换为字符消息
TranslateMessage( &msg );
//捕捉消息给窗口
DispatchMessage( &msg );
}
}
//注销窗口类
UnregisterClass(L"TWJDWQ", wndClass.hInstance);
return 0;
}
//处理窗口消息
LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam )
{
//记录绘制信息
PAINTSTRUCT paintStruct;
switch( message )
{
//定时器消息
case WM_TIMER:
//调用绘制函数
Game_Paint(hwnd);
break;
//绘制
case WM_PAINT:
//指定窗口开始绘制(将和绘图有关的信息填充到paintStruct结构体中)
g_hdc = BeginPaint( hwnd, &paintStruct );
//调用绘制函数
Game_Paint( hwnd);
//结束绘制
EndPaint( hwnd, &paintStruct );
//更新窗口
ValidateRect(hwnd, NULL);
break;
//按键
case WM_KEYDOWN:
//按键为ESC,销毁窗口,并发送一条WM_DESTROY消息
if (wParam == VK_ESCAPE)
DestroyWindow(hwnd);
break;
//销毁
case WM_DESTROY:
//清理资源
Game_CleanUp(hwnd);
//请求终止,并发送一条WM_DESTROY消息
PostQuitMessage( 0 );
break;
//缺省
default:
return DefWindowProc( hwnd, message, wParam, lParam );
}
return 0;
}
//初始化
BOOL Game_Init( HWND hwnd )
{
//环境设备
g_hdc = GetDC(hwnd);
//加载1张位图
g_hBackGround = (HBITMAP)LoadImage(NULL,L"天龙八部壁纸.bmp",IMAGE_BITMAP,WINDOW_WIDTH,WINDOW_HEIGHT,LR_LOADFROMFILE);
//内存设备
g_mdc = CreateCompatibleDC(g_hdc);
//1种默认画刷,6种样式画刷
for(int i=0;i<=6;i++)
{
if(i==6)
g_hBrush[i] = CreateSolidBrush(RGB(135,206,250));
else
g_hBrush[i] = CreateHatchBrush(g_iBrushStyle[i],RGB(135,206,250));
}
//图片名称
wchar_t filename[20];
//载入11张位图
for(int i=0;i<12;i++)
{
//filename的初始化
memset(filename, 0, sizeof(filename));
//“组装”出对应的图片文件名称
swprintf_s(filename,L"%d.bmp",i);
//加载图片
g_hSprite[i] = (HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,WINDOW_WIDTH,WINDOW_HEIGHT,LR_LOADFROMFILE);
}
//设置初始的显示图号为"0"
g_iNum = 0;
//建立定时器,间隔3秒发出消息
SetTimer(hwnd,1,3000,NULL);
//绘制
Game_Paint(hwnd);
return TRUE;
}
//绘制
VOID Game_Paint( HWND hwnd )
{
//选择图片
SelectObject(g_mdc,g_hBackGround);
//贴背景图
BitBlt(g_hdc,0,0,WINDOW_WIDTH,WINDOW_HEIGHT,g_mdc,0,0,SRCCOPY);
//创建字体
HFONT hFont=CreateFont(30,0,0,0,0,0,0,0,GB2312_CHARSET,0,0,0,0,L"微软雅黑");
//在环境设备中选择字体
SelectObject(g_hdc,hFont);
//设置文字背景为透明
SetBkMode(g_hdc, TRANSPARENT);
//定义三段文字
wchar_t text1[]=L"新天龙八部:";
wchar_t text2[]=L"高山流水觅知音,画地为牢心无悔。 ";
wchar_t text3[]=L"--------逍遥派";
//定义门派
wchar_t emei[]=L"峨眉派";
wchar_t xiaoyao[]=L"逍遥派";
wchar_t guigu[]=L"鬼谷派";
wchar_t tangmen[]=L"唐门派";
wchar_t wudang[]=L"武当派";
wchar_t mingjiao[]=L"明教派";
wchar_t xingxiu[]=L"星宿派";
//设置文字颜色并输出第一段文字
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,30,150,text1,wcslen(text1));
//设置文字颜色并输出第二段文字
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,30,200,text2,wcslen(text2));
//设置文字颜色并输出第三段文字
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,300,250,text3,wcslen(text3));
//输出“峨眉派”
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,95,70,emei,wcslen(emei));
//输出“逍遥派”
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,245,70,xiaoyao,wcslen(xiaoyao));
//输出“鬼谷派”
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,395,70,guigu,wcslen(guigu));
//输出“唐门派”
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,545,70,tangmen,wcslen(tangmen));
//输出“武当派”
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,695,70,wudang,wcslen(wudang));
//输出“明教派”
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,845,70,mingjiao,wcslen(mingjiao));
//输出“星宿派”
SetTextColor(g_hdc,RGB(135,206,250));
TextOut(g_hdc,995,70,xingxiu,wcslen(xingxiu));
//释放字体对象
DeleteObject(hFont);
//定义两个x坐标值
int x1 = 100;
int x2 = 150;
//用7种不同的画刷填充矩形
for(int i=0;i<=6;i++)
{
//选用画刷
SelectObject(g_hdc,g_hBrush[i]);
//画出一个封闭的矩形 ,矩形左上角坐标为(x1,70),右下角坐标为(x2,y)
Rectangle(g_hdc,x1,0,x2,70);
//矩形直接的间隔
x1 += 150;
x2 += 150;
}
//处理图号,循环播放
if(g_iNum == 12)
g_iNum = 0;
//根据图号选入对应的位图
SelectObject(g_mdc,g_hSprite[g_iNum]);
//贴图
BitBlt(g_hdc,0,0,WINDOW_WIDTH,WINDOW_HEIGHT,g_mdc,0,0,SRCCOPY);
//图号自增
g_iNum++; //将“g_iNum”值加1,为下一次要显示的图号
}
//清理资源
BOOL Game_CleanUp( HWND hwnd )
{
//释放位图
DeleteObject(g_hBackGround);
//释放内存设备
DeleteDC(g_mdc);
//释放画刷
for (int i=0;i<=6;i++)
{
DeleteObject(g_hBrush[i]);
}
//删除所建立的定时器
KillTimer(hwnd,1);
//释放图片资源
for(int i=0;i<12;i++)
DeleteObject(g_hSprite[i]);
//释放环境设备
ReleaseDC(hwnd,g_hdc);
return TRUE;
}
【游戏开发】定时器循环播放动画
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转载自blog.csdn.net/qq_23996157/article/details/84108557
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