协助生成脚本

脚本代码简单生成

using System.IO;
using UnityEditor;
using UnityEngine;
public class GenerateCode : EditorWindow
{
    private static string frontPath;
    private static string behindPath = "";
    [MenuItem("Tools/简单生成")]
    public static void AddGenerate()
    {
        frontPath = Application.dataPath + "/Scripts/";
        var win = EditorWindow.GetWindow(typeof(GenerateCode), true, "简单生成");
        win.Show();
    }
    private void OnGUI()
    {
        GUILayout.Space(5);
        GUILayout.Label("路径=" + frontPath);
        GUILayout.Space(5);
        behindPath = GUILayout.TextField(behindPath);
        GUILayout.Space(5);
        if (GUILayout.Button("生成"))
        {
            Debug.Log(frontPath + behindPath);
            FileStream fs = new FileStream(frontPath + behindPath, FileMode.CreateNew);
            FileInfo fInfo = new FileInfo(frontPath + behindPath);
            string scriptName = fInfo.Name.Replace(".cs", "");
            string nonController = scriptName.Replace("Controller", "");
            StreamWriter sw = new StreamWriter(fs);
            code = code.Replace("<AView>","<"+nonController+">" );
            code = code.Replace("AViewController", scriptName);
            sw.Write(code);
            sw.Flush();
            AssetDatabase.Refresh();
        }
    }

    private static string code = @"using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AViewController : MonoViewController<AView>
{
    private void OnGUI()
    {
    }
    private void OnClick()
    {
    }
}";
}

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转载自blog.csdn.net/SendSI/article/details/80686970