vc++实例创建简单窗体

#include<windows.h>
#include<stdio.h>
LRESULT CALLBACK WinSunProc(
HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
);

int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow
)
{
//设计一个窗口类
WNDCLASS wndcls;
wndcls.cbClsExtra=0;
wndcls.cbWndExtra=0;
wndcls.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
wndcls.hCursor=LoadCursor(NULL,IDC_ARROW);
wndcls.hIcon=LoadIcon(NULL,IDI_ERROR);
wndcls.hInstance=hInstance;
wndcls.lpfnWndProc=WinSunProc;
wndcls.lpszClassName="flj设计的窗口类"; //窗口类的名称
wndcls.lpszMenuName=NULL;
wndcls.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wndcls);

//创建窗口,定义一个变量用来保护成功创建窗口后返回的句柄
HWND hwnd;
hwnd=CreateWindow("flj设计的窗口类","flj创建的窗口",WS_OVERLAPPEDWINDOW,0,0,600,400,NULL,NULL,hInstance,NULL);

//显示及刷新窗口
ShowWindow(hwnd,SW_SHOWNORMAL);
UpdateWindow(hwnd);

//定义消息结构体,开始消息循环
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;

}

//编写窗口过程函数
LRESULT CALLBACK WinSunProc(
HWND hwnd,
UINT uMsg,
WPARAM wParam, //第一个消息参数
LPARAM lParam
)


{
switch(uMsg)
{
case WM_CHAR:
char szChar[20];
sprintf(szChar,"char code is %d",wParam);
MessageBox(hwnd,szChar,"char",0);
break;
case WM_PAINT:
HDC hDC;
PAINTSTRUCT ps;
hDC=BeginPaint(hwnd,&ps);
TextOut(hDC,200,150,"flj成功地输出显示文本信息",strlen("flj成功地输出显示文本信息"));
EndPaint(hwnd,&ps);
break;

case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd,uMsg,wParam,lParam);
}
return 0;
}

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转载自www.cnblogs.com/fanglijiao/p/9911050.html
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