Android6.0使用工具篇----本地socket通信使用详解

阅读Android源码,可以发现init.rc里面有很多利用socket通信的例子,比如说zygote进程(Android6.0位于init.${ro.zygote}.rc),比如说installd进程,比如说vold进程。下面,我们参考installd来自己实现一个利用socket通信的demo程序,以便我们更好理解系统socket的使用。

代码流程图:

 

1. 首先,在init.rc里面注册一个socketserver服务端,声明socket句柄为mysocket,权限为666,system:system用户组,最终会在/dev/socket生成一个mysocket的文件,客户端可以连接这个socket与服务端进行通信。

service socketserver /system/bin/socketserver
    class main
    socket mysocket stream 666 system system

2. socketserver的实现,可以看到,与一般的socket通信并无太大差异,注意的是socket描述符是通过android_get_control_socket("mysocket")获取的,监听客户端连接,并且读取两次数据,第一次读取传过来的字符串长度,第二次读取传过来的字符串,然后将字符串原封不动的发送给客户端。

#define LOG_TAG "SOCKET_SERVER"
#define SOCKET_PATH "mysocket"
#define BUFFER_MAX    1024

static int readx(int s, void *_buf, int count)
{
    char *buf = _buf;
    int n = 0, r;
    if (count < 0) return -1;
    while (n < count) {
        r = read(s, buf + n, count - n);
        if (r < 0) {
            if (errno == EINTR) continue;
            ALOGE("read error: %s\n", strerror(errno));
            return -1;
        }
        if (r == 0) {
            ALOGE("eof\n");
            return -1; /* EOF */
        }
        n += r;
    }
    return 0;
}

static int writex(int s, const void *_buf, int count)
{
    const char *buf = _buf;
    int n = 0, r;
    if (count < 0) return -1;
    while (n < count) {
        r = write(s, buf + n, count - n);
        if (r < 0) {
            if (errno == EINTR) continue;
            ALOGE("write error: %s\n", strerror(errno));
            return -1;
        }
        n += r;
    }
    return 0;
}

int main(const int argc, const char *argv[]) {
    char buf[BUFFER_MAX];
    struct sockaddr addr;
    socklen_t alen;
    int lsocket, s, count;
    ALOGI("socketserver firing up\n");
    lsocket = android_get_control_socket(SOCKET_PATH);
    if (lsocket < 0) {
        ALOGE("Failed to get socket from environment: %s\n", strerror(errno));
        exit(1);
    }
    if (listen(lsocket, 5)) {
        ALOGE("Listen on socket failed: %s\n", strerror(errno));
        exit(1);
    }
    fcntl(lsocket, F_SETFD, FD_CLOEXEC);

    for (;;) {
        alen = sizeof(addr);
        s = accept(lsocket, &addr, &alen);
        if (s < 0) {
            ALOGE("Accept failed: %s\n", strerror(errno));
            continue;
        }
        fcntl(s, F_SETFD, FD_CLOEXEC);

        ALOGI("new connection\n");
        for (;;) {
            unsigned short count;
            if (readx(s, &count, sizeof(count))) {
                ALOGE("failed to read size\n");
                break;
            }
            if ((count < 1) || (count >= BUFFER_MAX)) {
                ALOGE("invalid size %d\n", count);
                break;
            }
            if (readx(s, buf, count)) {
                ALOGE("failed to read command\n");
                break;
            }
            buf[count] = 0;
            ALOGI("buf = %s  count = %d\n", buf, count);
			if (writex(s, &count, sizeof(count))) return -1;
			if (writex(s, buf, count)) return -1;
        }
		
        ALOGI("closing connection\n");
        close(s);
    }

    return 0;
}

3. SocketClient的实现,利用LocalSocket进行通信,服务器socket地址是具有相同的字符串mysocket的address对象,LocalSocketAddress("mysocket",LocalSocketAddress.Namespace.RESERVED),首先通过connect方法进行连接,然后从EditText获取字符串,给server端发送两次数据,第一次是字符串长度,第二次是字符串,最后从server端读取返回的字符串,显示在TextView控件上。

    private boolean connect() {
        if (mSocket != null) {
            return true;
        }
        Log.i(TAG, "connecting...");
        try {
            mSocket = new LocalSocket();

            LocalSocketAddress address = new LocalSocketAddress("mysocket",
                    LocalSocketAddress.Namespace.RESERVED);

            mSocket.connect(address);
            mIn = mSocket.getInputStream();
            mOut = mSocket.getOutputStream();
        } catch (IOException ex) {
            disconnect();
            return false;
        }
        return true;
    }
	
    private void disconnect() {
        Log.i(TAG, "disconnecting...");
        try {
            if (mSocket != null)
                mSocket.close();
        } catch (IOException ex) {
        }
        try {
            if (mIn != null)
                mIn.close();
        } catch (IOException ex) {
        }
        try {
            if (mOut != null)
                mOut.close();
        } catch (IOException ex) {
        }
        mSocket = null;
        mIn = null;
        mOut = null;
    }
	
    private boolean readBytes(byte buffer[], int len) {
        int off = 0, count;
        if (len < 0)
            return false;
        while (off != len) {
            try {
                count = mIn.read(buffer, off, len - off);
                if (count <= 0) {
                    Log.e(TAG, "read error " + count);
                    break;
                }
                off += count;
            } catch (IOException ex) {
                Log.e(TAG, "read exception");
                break;
            }
        }
        Log.i(TAG, "read " + len + " bytes");
        if (off == len)
            return true;
        disconnect();
        return false;
    }

    private boolean readReply() {
        int len;
        buflen = 0;
        if (!readBytes(buf, 2))
            return false;
        len = (((int) buf[0]) & 0xff) | ((((int) buf[1]) & 0xff) << 8);
        if ((len < 1) || (len > 1024)) {
            Log.e(TAG, "invalid reply length (" + len + ")");
            disconnect();
            return false;
        }
        if (!readBytes(buf, len))
            return false;
        buflen = len;
        return true;
    }

    private boolean writeCommand(String _cmd) {
        byte[] cmd = _cmd.getBytes();
        int len = cmd.length;
        if ((len < 1) || (len > 1024))
            return false;
        buf[0] = (byte) (len & 0xff);
        buf[1] = (byte) ((len >> 8) & 0xff);
        try {
            mOut.write(buf, 0, 2);
            mOut.write(cmd, 0, len);
        } catch (IOException ex) {
            Log.e(TAG, "write error");
            disconnect();
            return false;
        }
        return true;
    }

    private String doTransaction(String cmd){
        if (!connect()) {
            Log.e(TAG, "connection failed");
            return "-1";
        }
        if (!writeCommand(cmd)) {
            Log.e(TAG, "write command failed? reconnect!");
            if (!connect() || !writeCommand(cmd)) {
                return "-1";
            }
        }
        Log.i(TAG, "send: '" + cmd + "'");
        if (readReply()) {
            String s = new String(buf, 0, buflen);
            tv.setText(s);
            Log.i(TAG, "recv: '" + s + "'");
            return s;
        } else {
                Log.i(TAG, "fail");
            return "-1";
        }
    }

最后,重新烧录kernel,将socketserver推送到/system/bin/下面,可以看到,在/dev/socket/下生成了一个mysocket的socket文件

安装运行SocketClient,输入字符串,点击send,client端能正常获取server端返回的字符串,通信成功。


总结:理解本地的socket通信,有助于我们阅读源码,Android中很多service都是通过socket通信间接完成功能的实现,把握好socket通信的调用流程,即可抽丝剥茧,理清实际的业务逻辑。

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转载自blog.csdn.net/email_jade/article/details/79796296