NX二次开发-设置对象名称函数UF_OBJ_set_name

NX9+VS2012

#include <uf.h>
#include <uf_modl.h>
#include <uf_obj.h>



UF_initialize();

//创建块
UF_FEATURE_SIGN Sign = UF_NULLSIGN;
double Corner_Pt[3] = {0.0, 0.0, 0.0};
char *Edge_Len[3] = {"100", "100", "100"};
tag_t BlkTag = NULL_TAG;
UF_MODL_create_block1(Sign, Corner_Pt, Edge_Len, &BlkTag);

//特征找体
tag_t BodyTag = NULL_TAG;
UF_MODL_ask_feat_body(BlkTag, &BodyTag);

//设置对象名称
UF_OBJ_set_name(BodyTag, "Hello");

UF_terminate();

Caesar卢尚宇  [email protected]

在这里插入图片描述

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转载自blog.csdn.net/lu1287580078/article/details/83099120