计算当前场景顶点数和面数

///
/// 得到场景中所有的GameObject
///
void GetAllObjects() {
verts = 0;
tris = 0;
GameObject[] allGameObject = FindObjectsOfType();
for (int i = 0; i < allGameObject.Length; i++) {
GetAllVertsAndTris(allGameObject[i]);
}
}
//得到三角面和顶点数
void GetAllVertsAndTris(GameObject obj) {
MeshFilter mf = obj.GetComponent();
if (mf != null) {
tris += mf.sharedMesh.triangles.Length / 3;
verts += mf.sharedMesh.vertexCount;
}

    SkinnedMeshRenderer smr = obj.GetComponent<SkinnedMeshRenderer>();
    if (smr != null) {
        tris += smr.sharedMesh.triangles.Length / 3;
        verts += smr.sharedMesh.vertexCount;
    }

}
void OnGUI() {
    GUIStyle bb = new GUIStyle();
    bb.normal.background = null;    //这是设置背景填充的
    bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f);   //设置字体颜色的
    bb.fontSize = 40;       //当然,这是字体大小
    string vertsdisplay = verts.ToString("#,##0 顶点");
    GUILayout.Label(vertsdisplay, bb);
    string trisdisplay = tris.ToString("#,##0 面数");
    GUILayout.Label(trisdisplay, bb);
}

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转载自blog.csdn.net/strivero/article/details/59110572
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