#include "UObject/ConstructorHelpers.h"
#include "Components/SkeletalMeshComponent.h"
// Sets default values
AMyCharacter::AMyCharacter()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
//从文件静态加载模型
// 内容目录开头是 /Game
ConstructorHelpers::FObjectFinder<USkeletalMesh> PersonMesh(TEXT("/Game/Model/ren01"));
USkeletalMeshComponent* SkeletalMeshComponent = FindComponentByClass<USkeletalMeshComponent>();
if (SkeletalMeshComponent)
{
// "Components/SkeletalMeshComponent.h"
SkeletalMeshComponent->SetSkeletalMesh(PersonMesh.Object);
}
else
{
UE_LOG(LogTemp, Warning, TEXT("Fail--------------"));
}
}
//编译完之后,要在蓝图里点那个勾,把模型设置为默认