C# FrameworkAPI之Socket通信

服务端:
1:创建一个socket的对象

Socket socketserver=new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

第一个参数是指定socket对象使用的寻址方案,即IPV4或IPV6;
第二个参数socket对象的套接字的类型,此处stream是表示流式套接字
第三个参数socket对象支持的协议,TCP协议或UDP协议。
这三个参数一般初期使用上面的就OK了,到了后期对socket通信熟悉了再来看其它参数的功能及作用。

2:使用指定的端口号和服务器的ip地址初始化System.Net.IPEndPoint类的实例

IPEndPoint endpoint=new IPEndPoint(ipaddress, port);

3:用socket对像socketserver的Bind()方法绑定IPEndPoint;

socketserver.Bind(endpoint);

4:用socket对像socketserver的Listen()方法开始监听;

socketwatch.Listen(20);//此处是让服务器可以监听20个客户端的连接。

5:接受到客户端的连接,用socket对像的Accept()方法创建新的socket对像用于和请求的客户端进行通信;

SocketsocConnection = socketwatch.Accept();//socConnection 就是服务器监听到的客户端连接的套接字,服务器就可以通过socConnection 和该连接的客户端进行通信。

6;此处就可以使用socConnection 进行通信Receive()和Send();
7:通信结束后一定记得关闭socket,close()方法;

代码如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//--------------------------------
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace SocketTestServer
{
    class Program
    {
        private static byte[] result = new byte[1024];
        private static int myProt = 2000;//端口
        static Socket serverSocket;
        static void Main(string[] args)
        {
            //服务器IP地址
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); ;
            serverSocket.Bind(new IPEndPoint(ip, myProt));//绑定IP地址:端口 
            serverSocket.Listen(10);//设定最多10个排队连接请求  
            Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString());

            //通过clientsocket发送数据
            Thread myThread = new Thread(ListenClientConnect);
            myThread.Start();
            Console.ReadLine();
        }


        //监听客户端连接  
        private static void ListenClientConnect()
        {
            while (true)
            {
                Socket clientsocket = serverSocket.Accept();
                clientsocket.Send(Encoding.ASCII.GetBytes("server say hello"));
                Thread receiveThread = new Thread(ReceiveMessage);
                receiveThread.Start(clientsocket);
            }
        }

        //接收消息
        private static void ReceiveMessage(object clientSocket)
        {
            Socket myClientSocket = (Socket)clientSocket;
            while (true)
            {
                try
                {
                    //通过clientsocket接收数据
                    int num = myClientSocket.Receive(result);
                    Console.WriteLine("接收客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, num));

                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    myClientSocket.Shutdown(SocketShutdown.Both);
                    myClientSocket.Close();
                    break;
                }
            }
        }

    }
}

客户端:
1:创建一个socket的对象socketclient(和服务器一样)
2:使用指定的端口号和服务器的ip地址初始化System.Net.IPEndPoint类的实例(和服务器一样)
3:用socket对像socketclient的Connect()方法以上面建立的IPEndPoint对像做为参数,向服务器发出连接请求;其中Connect的参数就是第二步IPEndPoint的实例
4:连接成功后,就可以进行通信(Receive()和Send())
5:通信结束后一定记得关闭socket,close()方法;

代码如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//--------------------------------
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace SocketTestClient
{
    class Program
    {
        private static byte[] result = new byte[1024];
        static void Main(string[] args)
        {
             //绑定服务器IP地址
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
            try
            {
                clientSocket.Connect(new IPEndPoint(ip, 2000));
                Console.WriteLine("连接服务器成功");
 
            }
            catch
            {
                Console.WriteLine("连接服务器失败,请按回车键退出");
                return;
            }
 
            //通过clientSocket接受数据
            int num = clientSocket.Receive(result);
            Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, num));    
 
 
            //通过 clientSocket 发送数据    
           for (int i = 0; i < 10; i++)    
            {    
                try    
               {    
                   Thread.Sleep(1000);    //等待1秒钟    
                    string sendMessage = "client send Message Hellp" + DateTime.Now;    
                    clientSocket.Send(Encoding.ASCII.GetBytes(sendMessage));    
                    Console.WriteLine("向服务器发送消息:{0}" + sendMessage);    
                }    
               catch    
                {    
                    clientSocket.Shutdown(SocketShutdown.Both);    
                    clientSocket.Close();    
                    break;    
                }    
            }    
            Console.WriteLine("发送完毕,按回车键退出");    
           Console.ReadLine();   
        }
    }
}

这只是通信时服务器和客户端的最简单的流程。
 

猜你喜欢

转载自blog.csdn.net/zhuxipan1990/article/details/83070076