记录之前项目用到的脚本
1.保存内存中的texture到硬盘
public void SaveTextureToFile(string file, Texture2D tex)
{
byte[] bytes = tex.EncodeToPNG();
SaveToFile(file, bytes);
}
public void SaveToFile(string file, byte[] data)
{
FileStream fs = new FileStream(outFile, FileMode.Create, FileAccess.Write);
fs.Write(data, 0, data.Length);
fs.Flush();
fs.Close();
//// https://msdn.microsoft.com/library/ms182334.aspx
//// fs.Dispose();
}
public void SaveToFile(string file, byte data)
{
FileStream fs = new FileStream(outFile, FileMode.Create, FileAccess.Write);
byte[] bytes = System.Text.Encoding.UTF8.GetBytes(data);
fs.Write(data, 0, data.Length);
fs.Flush();
fs.Close();
}