unity之图片保存

记录之前项目用到的脚本

1.保存内存中的texture到硬盘

        public void SaveTextureToFile(string file, Texture2D tex)
        {
            byte[] bytes = tex.EncodeToPNG();
            SaveToFile(file, bytes);
        }

        public void SaveToFile(string file, byte[] data)
        {
            FileStream fs = new FileStream(outFile, FileMode.Create, FileAccess.Write);
            fs.Write(data, 0, data.Length);
            fs.Flush();
            fs.Close();
            //// https://msdn.microsoft.com/library/ms182334.aspx
            //// fs.Dispose();
        }

        public void SaveToFile(string file, byte data)
        {
            FileStream fs = new FileStream(outFile, FileMode.Create, FileAccess.Write);
            byte[] bytes = System.Text.Encoding.UTF8.GetBytes(data);
            fs.Write(data, 0, data.Length);
            fs.Flush();
            fs.Close();
           
        }

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转载自blog.csdn.net/u012909508/article/details/83013884