Unity对象复制赋值给同类型的对象(克隆对象)

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在把一个对象赋值给另外一个同类型的对象时,意味着两个对象的堆栈信息是一样的。当你想把对象的某一个属性更改后再添加到一个列表的时候,就会被最后的对象替换掉,就不能实现新对象的添加。下面两种方式可以实现对象赋值给同类型的对象,这两个对象的堆栈信息是不一样的。

方法一:

必须对对象进行序列化处理

   public static object DeepClone(object obj)
    {
        BinaryFormatter bFormatter = new BinaryFormatter();
        MemoryStream stream = new MemoryStream();
        bFormatter.Serialize(stream, obj);
        stream.Seek(0, SeekOrigin.Begin);
        return bFormatter.Deserialize(stream);
    }

测试:

[Serializable]
class User
{
    public User(){}
    public int id;
    public string name;
    public User(int id, string name)
    {
        this.id = id;
        this.name = name;
    }
}

public class test : MonoBehaviour {
    List<User> users;
    User user;
    // Use this for initialization
    void Start () {
        users = new List<User>();
        user = new User(2,"小花");
    }
    int b = 5;
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
        {
            var a = new User();
            a = GameTool.DeepClone(user) as User;
            a.id = b++;
            users.Add(a);
        }
    }
}

方法二:

 public static object CopyObject(object obj)
    {
        object targetDeepCopyObj;

        if (obj == null)
        {
            Debug.Log("copy obj is null");
        }
        var targetType = obj.GetType();
        //值类型  
        if (targetType.IsValueType == true)
        {
            targetDeepCopyObj = obj;
        }
        //引用类型   
        else
        {
            targetDeepCopyObj = Activator.CreateInstance(targetType);   //创建引用对象   
            MemberInfo[] memberCollection = obj.GetType().GetMembers();

            foreach (MemberInfo member in memberCollection)
            {
                if (member.MemberType == MemberTypes.Field)
                {
                    FieldInfo field = (FieldInfo)member;
                    object fieldValue = field.GetValue(obj);
                    if (fieldValue is ICloneable)
                    {
                        field.SetValue(targetDeepCopyObj, (fieldValue as ICloneable).Clone());
                    }
                    else
                    {
                        field.SetValue(targetDeepCopyObj, CopyObject(fieldValue));
                    }

                }
                else if (member.MemberType == MemberTypes.Property)
                {
                    PropertyInfo myProperty = (PropertyInfo)member;
                    MethodInfo info = myProperty.GetSetMethod(false);
                    if (info != null)
                    {
                        object propertyValue = myProperty.GetValue(obj, null);
                        if (propertyValue is ICloneable)
                        {
                            myProperty.SetValue(targetDeepCopyObj, (propertyValue as ICloneable).Clone(), null);
                        }
                        else
                        {
                            myProperty.SetValue(targetDeepCopyObj, CopyObject(propertyValue), null);
                        }
                    }
                }
            }
        }
        return targetDeepCopyObj;
    }
    public static void CopyObject(object source, object target)
    {
        var targetType = target.GetType();
        if (targetType == null)
        {
            targetType = source.GetType();
        }
        //值类型  
        if (targetType.IsValueType == true)
        {
            target = source;
        }
        //引用类型   
        else
        {
            if (source == null)
            {
                return;
            }
            MemberInfo[] memberCollection = source.GetType().GetMembers();

            foreach (MemberInfo member in memberCollection)
            {
                if (member.MemberType == MemberTypes.Field)
                {
                    FieldInfo field = (FieldInfo)member;
                    object fieldValue = field.GetValue(source);
                    if (fieldValue is ICloneable)
                    {
                        field.SetValue(target, (fieldValue as ICloneable).Clone());
                    }
                    else
                    {
                        field.SetValue(target, CopyObject(fieldValue));
                    }

                }
                else if (member.MemberType == MemberTypes.Property)
                {
                    PropertyInfo myProperty = (PropertyInfo)member;
                    MethodInfo info = myProperty.GetSetMethod(false);
                    if (info != null)
                    {
                        object propertyValue = myProperty.GetValue(source, null);
                        if (propertyValue is ICloneable)
                        {
                            myProperty.SetValue(target, (propertyValue as ICloneable).Clone(), null);
                        }
                        else
                        {
                            myProperty.SetValue(target, CopyObject(propertyValue), null);
                        }
                    }

                }
            }
        }
    }

测试:

class User
{
    public User(){}
    public int id;
    public string name;
    public User(int id, string name)
    {
        this.id = id;
        this.name = name;
    }
}

public class test : MonoBehaviour {
    List<User> users;
    User user;
    // Use this for initialization
    void Start () {
        users = new List<User>();
        user = new User(2,"小花");
    }
    int b = 5;
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
        {
            var a = new User();
            a = GameTool.CopyObject(user) as User;
            a.id = b++;
            users.Add(a);
        }
    }
}

测试结果keyu可以断点查看users数据

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转载自blog.csdn.net/qq_37310110/article/details/82851034
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