Java-随机数工具类

  1 import java.util.Random;
  2 import java.util.concurrent.ThreadLocalRandom;
  3 import org.apache.commons.lang3.RandomUtils;
  4 import org.apache.commons.math3.random.RandomDataGenerator;
  5 
  6 /**
  7  * @ClassName: RandomUtil
  8  * @Description: 随机数工具类
  9  * (分别使用java.util.Random、Apache Common Math3、Apache Common Lang3、TreadLocalRandom)
 10  */
 11 public class RandomUtil {
 12     /**
 13      * 随机数Int的生成
 14      */
 15     // 随机数生成无边界的Int
 16     public static int getRandomForIntegerUnbounded() {
 17         int intUnbounded = new Random().nextInt();
 18         System.out.println(intUnbounded);
 19         return intUnbounded;
 20     }
 21 
 22     // 生成有边界的Int
 23     public static int getRandomForIntegerBounded(int min, int max) {
 24         int intBounded = min + ((int) (new Random().nextFloat() * (max - min)));
 25         System.out.println(intBounded);
 26         return intBounded;
 27     }
 28 
 29     // 包含1而不包含10
 30     // 使用Apache Common Math3来生成有边界的Int
 31     public static int getRandomForIntegerBounded2(int min, int max) {
 32         int intBounded = new RandomDataGenerator().nextInt(min, max);
 33         System.out.println(intBounded);
 34         return intBounded;
 35     }
 36 
 37     // 包含1且包含10
 38     // 使用Apache Common Lang3的工具类来生成有边界的Int
 39     public static int getRandomForIntegerBounded3(int min, int max) {
 40         int intBounded = RandomUtils.nextInt(min, max);
 41         System.out.println(intBounded);
 42         return intBounded;
 43     }
 44 
 45     // 使用TreadLocalRandom来生成有边界的Int,包含min而不包含max
 46     public static int getRandomForIntegerBounded4(int min, int max) {
 47         int threadIntBound = ThreadLocalRandom.current().nextInt(min, max);
 48         System.out.println(threadIntBound);
 49         return threadIntBound;
 50     }
 51 
 52     /**
 53      * 随机数Long的生成
 54      */
 55     // 随机数生成无边界的Long
 56     public static long getRandomForLongUnbounded() {
 57         long unboundedLong = new Random().nextLong();
 58         System.out.println(unboundedLong);
 59         return unboundedLong;
 60     }
 61 
 62     // 因为Random类使用的种子是48bits,所以nextLong不能返回所有可能的long值,long是64bits。
 63     // 使用Random生成有边界的Long
 64     public static long getRandomForLongBounded(long min, long max) {
 65         long rangeLong = min + (((long) (new Random().nextDouble() * (max - min))));
 66         System.out.println(rangeLong);
 67         return rangeLong;
 68     }
 69 
 70     // 使用Apache Commons Math3来生成有边界的Long(RandomDataGenerator类提供的生成随机数的方法)
 71     public static long getRandomForLongBounded2(long min, long max) {
 72         long rangeLong = new RandomDataGenerator().nextLong(min, max);
 73         System.out.println(rangeLong);
 74         return rangeLong;
 75     }
 76 
 77     // 使用Apache Commons Lang3的工具类来生成有边界的Long(RandomUtils提供了对java.util.Random的补充)
 78     public static long getRandomForLongBounded3(long min, long max) {
 79         long longBounded = RandomUtils.nextLong(min, max);
 80         System.out.println(longBounded);
 81         return longBounded;
 82     }
 83 
 84     // 使用ThreadLocalRandom生成有边界的Long
 85     public static long getRandomForLongBounded4(long min, long max) {
 86         long threadLongBound = ThreadLocalRandom.current().nextLong(min, max);
 87         System.out.println(threadLongBound);
 88         return threadLongBound;
 89     }
 90 
 91     /**
 92      * 随机数Float的生成
 93      */
 94     // 随机数Float的生成生成0.0-1.0之间的Float随机数
 95     public static float getRandomForFloat0To1() {
 96         float floatUnbounded = new Random().nextFloat();
 97         System.out.println(floatUnbounded);
 98         return floatUnbounded;
 99     }
100 
101     // 以上只会生成包含0.0而不包括1.0的float类型随机数生成有边界的Float随机数
102     public static float getRandomForFloatBounded(float min, float max) {
103         float floatBounded = min + new Random().nextFloat() * (max - min);
104         System.out.println(floatBounded);
105         return floatBounded;
106     }
107 
108     // 使用Apache Common Math来生成有边界的Float随机数
109     public static float getRandomForFloatBounded2(float min, float max) {
110         float randomFloat = new RandomDataGenerator().getRandomGenerator().nextFloat();
111         float generatedFloat = min + randomFloat * (max - min);
112         System.out.println(generatedFloat);
113         return generatedFloat;
114     }
115 
116     // 使用Apache Common Lang来生成有边界的Float随机数
117     public static float getRandomForFloatBounded3(float min, float max) {
118         float generatedFloat = RandomUtils.nextFloat(min, max);
119         System.out.println(generatedFloat);
120         return generatedFloat;
121     }
122 
123     // 使用ThreadLocalRandom生成有边界的Float随机数
124     // ThreadLocalRandom类没有提供
125 
126     /**
127      * 随机数Double的生成
128      */
129     // 生成0.0d-1.0d之间的Double随机数
130     public static double getRandomForDouble0To1() {
131         double generatorDouble = new Random().nextDouble();
132         System.out.println(generatorDouble);
133         return generatorDouble;
134     }
135 
136     // 与Float相同,以上方法只会生成包含0.0d而不包含1.0d的随机数生成带有边界的Double随机数
137     public static double getRandomForDoubleBounded(double min, double max) {
138         double boundedDouble = min + new Random().nextDouble() * (max - min);
139         System.out.println(boundedDouble);
140         return boundedDouble;
141     }
142 
143     // 使用Apache Common Math来生成有边界的Double随机数
144     public static double getRandomForDoubleBounded2(double min, double max) {
145         double boundedDouble = new RandomDataGenerator().getRandomGenerator().nextDouble();
146         double generatorDouble = min + boundedDouble * (max - min);
147         System.out.println(generatorDouble);
148         return generatorDouble;
149     }
150 
151     // 使用Apache Common Lang生成有边界的Double随机数
152     public static double getRandomForDoubleBounded3(double min, double max) {
153         double generatedDouble = RandomUtils.nextDouble(min, max);
154         System.out.println(generatedDouble);
155         return generatedDouble;
156     }
157 
158     // 使用ThreadLocalRandom生成有边界的Double随机数
159     public static double getRandomForDoubleBounded4(double min, double max) {
160         double generatedDouble = ThreadLocalRandom.current().nextDouble(min, max);
161         System.out.println(generatedDouble);
162         return generatedDouble;
163     }
164 }
 1 //相关依赖
 2         <dependency>
 3             <groupId>org.apache.commons</groupId>
 4             <artifactId>commons-lang3</artifactId>
 5             <version>3.3.2</version>
 6         </dependency>
 7         <!-- commons-math3 -->
 8         <dependency>
 9             <groupId>org.apache.commons</groupId>
10             <artifactId>commons-math3</artifactId>
11             <version>3.6.1</version>
12         </dependency>        

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转载自www.cnblogs.com/wang1001/p/9768029.html