cocos2d-x 3.0 之 Touch事件

本站文章转载务必在明显处注明:原文链接 http://blog.csdn.net/cjsen/article/details/17240319

前言

在cocos2dx 3.0 开始 Layer的点击事件以节点的添加顺序进行分配,在Layer侦听onTouchBegan等方法

Layer 添加侦听事件

在Layer初始化方法中添加以下代码

    this->setSwallowsTouches(false);//是否吞食事件的传递,单点触摸模式下才起作用
    setTouchEnabled(true);//开启事件侦听
    this->setTouchMode(Touch::DispatchMode::ONE_BY_ONE);//单点触摸
在.ccp中实现下面这些方法

	virtual bool onTouchBegan(Touch* pTouch, Event* pEvent);
	virtual void onTouchMoved(Touch* pTouch, Event* pEvent);
	virtual void onTouchEnded(Touch* pTouch, Event* pEvent);
	virtual void onTouchCancelled(Touch* pTouch, Event* pEvent);

在非Layer节点 中侦听事件(此方法也可用在Layer中)

static Layer* m_pOldLayer = NULL;

void ZY_TableChange::initTouchEvent(){
//
    auto m_pListener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
    m_pListener->setSwallowTouches(false);
    m_pListener -> retain();
    
    m_pListener->onTouchBegan = [](Touch* touch, Event* event) {
        m_pOldLayer->onTouchBegan(touch, event);
        return true;
    };
    
    m_pListener->onTouchMoved = [](Touch* touch, Event* event) {
        m_pOldLayer->onTouchMoved(touch, event);
    };
    
    m_pListener->onTouchEnded = [](Touch* touch, Event* event) {
        m_pOldLayer->onTouchEnded(touch, event);

    };
    
    m_pListener->onTouchCancelled = [](Touch* touch, Event* event) {
        m_pOldLayer->onTouchCancelled(touch, event);
    };
    
    EventDispatcher::getInstance()->addEventListenerWithFixedPriority(m_pListener, -100);
}




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转载自blog.csdn.net/CJsen/article/details/17240319