Android View事件分发机制 二(ViewGroup)

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在上篇文章中,我们讨论了View 的事件分发机制。这篇文章我们讨论布局控件 ViewGroup的事件分发机制。ViewGroup继承自View组件。

一、小例子分析

这次由于要讨论布局控件ViewGroup,所以这次我们重写ButtonLinearLayout两个控件。

1.项目源码

自定义Button类

public class TestButton extends Button {

    public static final String CLICK_EXAMPLE_3 = "ClickExample3";

    public TestButton(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent event) {

        Log.i(CLICK_EXAMPLE_3,"TestButton dispatchTouchEvent--action= "+event.getAction());
        return super.dispatchTouchEvent(event);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.i(CLICK_EXAMPLE_3,"TestButton onTouchEvent--action= "+event.getAction());
        return super.onTouchEvent(event);
    }
}

自定义LinearLayout类

public class TestLinearLayout extends LinearLayout {

    public static final String CLICK_EXAMPLE_3 = "ClickExample3";

    public TestLinearLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        Log.i(CLICK_EXAMPLE_3,"TestLinearLayout onInterceptTouchEvent--action= "+ev.getAction());
        return super.onInterceptTouchEvent(ev);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.i(CLICK_EXAMPLE_3,"TestLinearLayout onTouchEvent--action= "+event.getAction());
        return super.onTouchEvent(event);
    }

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.i(CLICK_EXAMPLE_3,"TestLinearLayout dispatchTouchEvent--action= "+ev.getAction());
        return super.dispatchTouchEvent(ev);
    }
}

主布局文件:

<?xml version="1.0" encoding="utf-8"?>
<com.lengyu.free.clickexample3.TestLinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
      android:id="@+id/my_linear"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center"

    >

    <com.lengyu.free.clickexample3.TestButton
        android:id="@+id/my_btn"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Click Me!"/>
</com.lengyu.free.clickexample3.TestLinearLayout>

Activity 文件

public class MainActivity extends Activity  implements View.OnClickListener,View.OnTouchListener{

    public static final String CLICK_EXAMPLE_3 = "ClickExample3";
    private  TestLinearLayout mLayout;
    private  TestButton mButton;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        mButton=(TestButton)this.findViewById(R.id.my_btn);
        mLayout=(TestLinearLayout)this.findViewById(R.id.my_linear);
        mButton.setOnClickListener(this);
        mLayout.setOnClickListener(this);

        mButton.setOnTouchListener(this);
        mLayout.setOnTouchListener(this);
    }


    @Override
    public void onClick(View v) {
        Log.i(CLICK_EXAMPLE_3,"OnClickListener--onClick--"+v);
    }

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        Log.i(CLICK_EXAMPLE_3,"OnTouchListener--onTouch--action="+event.getAction()+"--"+v);
        return false;
    }
}

2.事件分析

事件1: 点击 Button 区域:

09-12 02:21:11.127 2292-2292/? I/ClickExample3: TestLinearLayout dispatchTouchEvent--action= 0
09-12 02:21:11.127 2292-2292/? I/ClickExample3: TestLinearLayout onInterceptTouchEvent--action= 0
09-12 02:21:11.127 2292-2292/? I/ClickExample3: TestButton dispatchTouchEvent--action= 0
09-12 02:21:11.127 2292-2292/? I/ClickExample3: OnTouchListener--onTouch--action=0--com.lengyu.free.clickexample3.TestButton{b2f60670 VFED..C. ......I. 166,345-313,417 #7f0c0051 app:id/my_btn}
09-12 02:21:11.127 2292-2292/? I/ClickExample3: TestButton onTouchEvent--action= 0
09-12 02:21:11.177 2292-2292/? I/ClickExample3: TestLinearLayout dispatchTouchEvent--action= 1
09-12 02:21:11.177 2292-2292/? I/ClickExample3: TestLinearLayout onInterceptTouchEvent--action= 1
09-12 02:21:11.177 2292-2292/? I/ClickExample3: TestButton dispatchTouchEvent--action= 1
09-12 02:21:11.177 2292-2292/? I/ClickExample3: OnTouchListener--onTouch--action=1--com.lengyu.free.clickexample3.TestButton{b2f60670 VFED..C. ...P..I. 166,345-313,417 #7f0c0051 app:id/my_btn}
09-12 02:21:11.177 2292-2292/? I/ClickExample3: TestButton onTouchEvent--action= 1
09-12 02:21:11.177 2292-2292/? I/ClickExample3: OnClickListener--onClick--com.lengyu.free.clickexample3.TestButton{b2f60670 VFED..C. ...P..I. 166,345-313,417 #7f0c0051 app:id/my_btn}

可以发现,点击button时,触发的流程是: TestLinearLayout.dispatchTouchEvent->TestLinearLayout.onInterceptTouchEvent->TestButton.dispatchTouchEvent,也就是说点击TestButton时,分发的每一个事件都是由TestButton 的父控件TestLinearLayout分发给子控件。

事件2: 点击 Button 区域之外的区域:

09-12 02:54:56.138 2292-2292/? I/ClickExample3: TestLinearLayout dispatchTouchEvent--action= 0
09-12 02:54:56.138 2292-2292/? I/ClickExample3: TestLinearLayout onInterceptTouchEvent--action= 0
09-12 02:54:56.138 2292-2292/? I/ClickExample3: OnTouchListener--onTouch--action=0--com.lengyu.free.clickexample3.TestLinearLayout{b2f5fee8 V.E...C. ......I. 0,0-480,762 #7f0c0050 app:id/my_linear}
09-12 02:54:56.138 2292-2292/? I/ClickExample3: TestLinearLayout onTouchEvent--action= 0
09-12 02:54:56.218 2292-2292/? I/ClickExample3: TestLinearLayout dispatchTouchEvent--action= 1
09-12 02:54:56.218 2292-2292/? I/ClickExample3: OnTouchListener--onTouch--action=1--com.lengyu.free.clickexample3.TestLinearLayout{b2f5fee8 V.E...C. ...P..I. 0,0-480,762 #7f0c0050 app:id/my_linear}
09-12 02:54:56.218 2292-2292/? I/ClickExample3: TestLinearLayout onTouchEvent--action= 1
09-12 02:54:56.218 2292-2292/? I/ClickExample3: OnClickListener--onClick--com.lengyu.free.clickexample3.TestLinearLayout{b2f5fee8 V.E...C. ...P..I. 0,0-480,762 #7f0c0050 app:id/my_linear}

可以看到,点击button之外的区域时,ACTION_DOWN事件的分发顺序是dispatchTouchEvent ->onInterceptTouchEvent ->onTouch->onTouchEventACTION_UP事件的分发顺序是dispatchTouchEvent->onTouch->onTouchEvent-onClick,在执行ACTION_UP事件时,onInterceptTouchEvent 并没有执行。

这时需要我们从ViewGroup中寻找答案。

二、ViewGroup源码分析

ViewGroup 继承自View,对其中的部分方法进行了复写。下面我们先来分析一下 dispatchTouchEvent方法

2.1 dispatchTouchEvent 方法

ViewGroupdispatchTouchEvent方法如下:

 @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

1. 19行-25 行,对ACTION_DOWN事件进行处理。

由于ACTION_DOWN事件是一系类事件的开端,所以在首次分发ACTION_DOWN 事件时,调用cancelAndClearTouchTargets(ev);方法,对ACTION_DOWN事件之前的手势进行清理取消,并将mFirstTouchTarget的值设为NULL。然后调用resetTouchState方法,将触摸状态重置。

2. 28 行-42 行,检测是否需要拦截

在该处代码中,先声明了一个intercepted 变量,用来标记是否需要拦截。然后在if判断中,判断actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null
, 如果是ACTION_DOWN 或者 mFirstTouchTarget != null(即已经找到能够接收touch事件的目标组件)时,条件成立,成立后接下来获取mGroupFlags中 的disallowIntercept(禁止拦截)状态,如果disallowIntercept(禁止拦截)的值的状态为false的话,即允许拦截,则调用onInterceptTouchEvent方法获取用户自定义的拦截状态设置给intercepted 变量,并将action的行为进行存储。如果disallowIntercept(禁止拦截)的值的状态为true的话,即不允许拦截的话,则直接设置intercepted 变量的值为false。如果actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null
不成立,即尚未找到触摸对象且不是初始化的ACTION_DOWN事件,则直接进行拦截。

其中disallowIntercept(禁止拦截) 状态的设置可用requestDisallowInterceptTouchEvent方法

    public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {

        if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
            // We're already in this state, assume our ancestors are too
            return;
        }

        if (disallowIntercept) {
            mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
        } else {
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        }

        // Pass it up to our parent
        if (mParent != null) {
            mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
        }
    }

requestDisallowInterceptTouchEvent 方法设置我true时,intercepted 的值为false 。ViewGroup不同于View特有的onInterceptTouchEvent方法

public boolean onInterceptTouchEvent(MotionEvent ev) {
        return false;
    }

默认的onInterceptTouchEvent方法只是返回了一个false,也即intercepted=false. 上面例子的调用流程为dispatchTouchEvent->onInterceptTouchEvent->onTouchEvent ,也就是说disallowIntercept的默认值为false.
参考资料:

3. 51 行 到 52行

通过标记和action检查cancel,然后将结果赋值给局部boolean变量canceled。

4. 53-函数结束,事件分发。

54行首先可以看见获取一个boolean变量标记split来标记,默认是true,作用是是否把事件分发给多个子View,这个同样在ViewGroup中提供了public的方法设置,如下:

   public void setMotionEventSplittingEnabled(boolean split) {
        // TODO Applications really shouldn't change this setting mid-touch event,
        // but perhaps this should handle that case and send ACTION_CANCELs to any child views
        // with gestures in progress when this is changed.
        if (split) {
            mGroupFlags |= FLAG_SPLIT_MOTION_EVENTS;
        } else {
            mGroupFlags &= ~FLAG_SPLIT_MOTION_EVENTS;
        }
    }

接着会有1个if(!canceled && !intercepted)判断语句,当canceledintercepted的值都为false 时,会进入if其中。
第80行的if判断中对newTouchTargetchildrenCount进行判断,如果newTouchTarget 为空和childrenCount个数不为空的话,则进一步处理。

第85行调用buildOrderedChildList 方法返回ViewGroup
字view的先序遍历顺序,其中先序遍历顺序是按view的绘制顺序排列的(按照View的Z坐标由小到大排列)
第89行进入1个for 循环,从buildOrderedChildList 序列的最后一个 view向前遍历,视觉上是从前往后进行扫描,即对于多个包含同一点的view, 浮在最上面的view最先进行相应
第103行调用getTouchTarget(child) 方法来判断当前view是否已经在mFirstTouchTarget变量所指向的TouchTarget链表中,如果在的还返回该对象,如果不在的返回null.
第114行判断getTouchTarget返回的对象是否为null,如果不为null表示当前view已经接收了自已区域内的响应事件直接break出循环。
第122行调用dispatchTransformedTouchEvent方法对传递的事件进行分发,该方法如果第3个参数child控件的值为null的话,即ViewGroup 的子view为空,调用父控件(View)的dispatchTouchEvent 方法。子view为不为空,调用子控件的dispatchTouchEvent 方法。该方法返回调用dispatchTouchEvent方法的布尔值。

第122行到141行,如果调用dispatchTransformedTouchEvent方法时子view或父viewdispatchTouchEvent返回的值为true话,(这时子View中的onTouchEvent方法已经消费掉该事件返回true)则进入if条件语句中,在该if条件从句中mLastTouchDownIndex记录最后child控件的坐标, 调用addTouchTarget 方法将当前子View加入到mFirstTouchTarget变量指向的链表中, newTouchTarget记录当前TouchTarget, 将alreadyDispatchedToNewTouchTarget 方法设置为true;跳出当前遍历子view 循环。如果调用dispatchTransformedTouchEvent方法时子view或父viewdispatchTouchEvent返回的值为false,这时newTouchTarget 为null,alreadyDispatchedToNewTouchTarget变量的值为false,无法调用addTouchTarget(),从而导致mFirstTouchTarget为null(没法对mFirstTouchTarget赋值,因为上面分析了mFirstTouchTarget一进来是ACTION_DOWN就置位为null了),这时再执行下面的ACTION_MOVE事件和ACTION_UP事件时,执行到28行到42行时,mFirstTouchTarget为null导致onInterceptTouchEvent方法不会执行,intercepted的值 true,再执行到58行时,直接跳到163行执行,把ViewGroup当作普通view调用dispatchTransformedTouchEvent 方法处理事件。

149行到第159行之间的为for循环遍历View 之外以及条件if (newTouchTarget == null && childrenCount != 0) 之后的代码,该处代码判断如果newTouchTarget 为null,但mFirstTouchTarget不为空,即没有找到子view接收控件,但mFirstTouchTarget不为空,就将newTouchTarget 指向mFirstTouchTarget链表中最后一个添加的对象。
163行到166行,如果mFirstTouchTarget=null,即ViewGroup没有找到能够消费子控件的view对象,则把当前ViewGroup当作普通控件调用父viewdispatchTouchEvent 方法进行处理。该种情况与上面事件2(点击 Button区域外的区域)情况相同,结合29行到42行代码解释了为什么ACTIONDOWN 事件调用了onInterceptTouchEvent 方法,ACTIONDOWNUP 没有调用。同时也解释了上文章中的事件9,由于子view中处理ACTION_DOWN 事件时,dispatchTouchEvent 方法返回为false, 导致dispatchTransformedTouchEvent返回为false,没有对mFirstTouchTarget进行赋值为null,在该处代码中将ACTION_DOWN 事件分发到父 View中的dispatchTouchEvent方法中,多打出父ViewACTION_DOWN事件日志。
第174-176行代码是对ACTION_DOWN事件和dispatchTransformedTouchEvent返回为true的处理,这时mFirstTouchTarget!=null 已经找到消费该事件的子View,故直接返回true,不再调用父VIew中的dispatchTouchEvent方法。第176-195行代码,则是对已经找到消费该事件子view,除ACTIONDOWN 事件之外的其它事件进行处理,接着递归调用子view的dispatchTouchEvent方法

2.1 dispatchTransformedTouchEvent

dispatchTransformedTouchEvent方法源码如下

  private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

第8行到17行,对 ACTION_CANCEL 事件进行处理,如果第3个参数child控件的值为null的话,即ViewGroup 的子view为空,调用父控件(View)的dispatchTouchEvent 方法。子view为不为空,调用子控件的dispatchTouchEvent 方法

第35行到70行,对 事件进行处理,如果第3个参数child控件的值为null的话,即ViewGroup 的子view为空,调用父控件(View)的dispatchTouchEvent 方法。子view为不为空,调用子控件的dispatchTouchEvent 方法。该方 法返回调用dispatchTouchEvent方法的布尔值。

参考资料:
http://blog.csdn.net/yanbober/article/details/45912661

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转载自blog.csdn.net/u012417380/article/details/77942966