Java设计模式之观察者模式(二)

之前我们利用自定义的方式去实现了观察者模式(https://blog.csdn.net/m0_37618340/article/details/82942857),其实在Java中为我们提供了这样的类和接口,分别是:

 Observerable类和Observer接口

 接下来我们用给定的类实现观察者模式:

     首先我们创建目标对象(继承Observable类):

      

package com.pmj.observer2;

import java.util.Observable;
/**
 * 目标对象
 * @author PP_boy
 *
 */
public class ConCreateSubject extends Observable{
	private int state;
	
	public void set(int s) {
		this.state = s;//目标对象的状态发生了改变
		setChanged();//表示目标对象已经做了更改
		notifyObservers(state);//通知所有观察者
	}

	public int getState() {
		return state;
	}

	public void setState(int state) {
		this.state = state;
	}
	
	
}

然后我们创建观察者对象(实现Observer接口)

package com.pmj.observer2;

import java.util.Observable;
import java.util.Observer;

public class ObserverA implements Observer{
	private int myState;

	@Override
	public void update(Observable o, Object arg) {
		myState = ((ConCreateSubject)o).getState();
	}

	public int getMyState() {
		return myState;
	}

	public void setMyState(int myState) {
		this.myState = myState;
	}

	
	
}

测试类:

package com.pmj.observer2;



public class Client {
	public static void main(String[] args) {
		// 创建目标对象
		ConCreateSubject subject = new ConCreateSubject();

		// 创建多个观察者
		ObserverA obs1 = new ObserverA();
		ObserverA obs2 = new ObserverA();
		ObserverA obs3 = new ObserverA();

		// 讲观察者放入到目标对象的观察者队伍中
		subject.addObserver(obs1);
		subject.addObserver(obs2);
		subject.addObserver(obs3);

		// 修改目标对象的状态
		subject.setState(30);

		// 查看观察者的状态是否也随着变化
		System.out.println(obs1.getMyState());
		System.out.println(obs2.getMyState());
		System.out.println(obs3.getMyState());
	}
}

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转载自blog.csdn.net/m0_37618340/article/details/82943046