耐心读一读Object源码,或许有意想不到的收获

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为什么重写equals方法时要同时重写HashCode方法?
重写equals时要遵循哪些原则?
wait/notify机制是怎么样的?

这些,在Object源码里都有包含,并且解释地很详细。


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package com.iciyun.adi.microframe.data;

/**
 * Class {@code Object} is the root of the class hierarchy.
 * Every class has {@code Object} as a superclass. All objects,
 * including arrays, implement the methods of this class.
 * ----   Object 是类分层的根,每个类都把Object作为自己的超类
 * ----   所有的对象,包括数组,都实现这个类中的方法
 * @author  unascribed
 * @see     Class
 * @since   JDK1.0
 */
public class Object {

    private static native void registerNatives();
    static {
        registerNatives();
    }

    /**
     * Returns the runtime class of this {@code Object}. The returned
     * {@code Class} object is the object that is locked by {@code
     * static synchronized} methods of the represented class.
     *
     * <p><b>The actual result type is {@code Class<? extends |X|>}
     * where {@code |X|} is the erasure of the static type of the
     * expression on which {@code getClass} is called.</b> For
     * example, no cast is required in this code fragment:</p>
     *
     * <p>
     * {@code Number n = 0;                             }<br>
     * {@code Class<? extends Number> c = n.getClass(); }
     * </p>
     *
     * @return The {@code Class} object that represents the runtime
     *         class of this object.
     * @jls 15.8.2 Class Literals
     */
    public final native Class<?> getClass();

    /**
     * Returns a hash code value for the object. This method is
     *   ----   返回对象的哈希值
     * supported for the benefit of hash tables such as those provided by
     *   ----   HashMap提供的哈希表会给我们带来很大的好处,这个方法就是为了支持哈希表来获得这些好处
     * {@link java.util.HashMap}.
     * <p>
     * The general contract of {@code hashCode} is:
     *   ----   hashCode的一般约定是:
     * <ul>
     * <li>Whenever it is invoked on the same object more than once during
     *     an execution of a Java application, the {@code hashCode} method
     *     must consistently return the same integer, provided no information
     *     used in {@code equals} comparisons on the object is modified.
     *     This integer need not remain consistent from one execution of an
     *     application to another execution of the same application.
     *     ----   一、针对某一个对象,在整个Java应用执行期间,假如equals方法里用到的比对信息都没有经过修改,
     *     ----   那不论何时调用这个对象的hashCode方法,都要返回一致的同一个整数。
     *     ----   但是如果同样的应用起两个,那么它们经hashCode获取的整数不需要保持一致。
     * <li>If two objects are equal according to the {@code equals(Object)}
     *     method, then calling the {@code hashCode} method on each of
     *     the two objects must produce the same integer result.
     *     ----   二、如果equals方法判定两个对象相等,则分别调用两个对象的hashCode方法,将返回一样的整数结果。
     * <li>It is <em>not</em> required that if two objects are unequal
     *     according to the {@link Object#equals(Object)}
     *     method, then calling the {@code hashCode} method on each of the
     *     two objects must produce distinct integer results.  However, the
     *     programmer should be aware that producing distinct integer results
     *     for unequal objects may improve the performance of hash tables.
     *     ----   三、如果两个对象不相等(equals判定),那么调用hashCode方法不是必须要返回不同的整数值。
     *     ----   但是编程人员要知道,为不同的对象返回不同的哈希值会提高哈希表的性能。
     * </ul>
     * <p>
     * As much as is reasonably practical, the hashCode method defined by
     * class {@code Object} does return distinct integers for distinct
     * objects. (This is typically implemented by converting the internal
     * address of the object into an integer, but this implementation
     * technique is not required by the
     * Java™ programming language.)
     * ----   为了尽可能地合理和实用,Object中定义的hashCode方法为不同的对象返回不同的哈希值。
     * ----   (这是把对象的内存地址转换成哈希值的经典实现,但是这个实现技术并不是Java语言必需的。)
     *
     * @return  a hash code value for this object.
     * @see     Object#equals(Object)
     * @see     System#identityHashCode
     */
    public native int hashCode();

    /**
     * Indicates whether some other object is "equal to" this one.
     * ----   判断其它对象是否与当前对象相等
     * <p>
     * The {@code equals} method implements an equivalence relation
     * on non-null object references:
     *   ----   equals方法实现了非空对象引用的一种等价关系
     * <ul>
     * <li>It is <i>reflexive</i>: for any non-null reference value
     *     {@code x}, {@code x.equals(x)} should return
     *     {@code true}.
     *     ----   自反性,任何非空对象引用都要等于它自身
     * <li>It is <i>symmetric</i>: for any non-null reference values
     *     {@code x} and {@code y}, {@code x.equals(y)}
     *     should return {@code true} if and only if
     *     {@code y.equals(x)} returns {@code true}.
     *     ----   对称性,如果A等于B,那么B等于A
     * <li>It is <i>transitive</i>: for any non-null reference values
     *     {@code x}, {@code y}, and {@code z}, if
     *     {@code x.equals(y)} returns {@code true} and
     *     {@code y.equals(z)} returns {@code true}, then
     *     {@code x.equals(z)} should return {@code true}.
     *     ----   传递性,如果A等于B,B等于C,那么A等于C
     * <li>It is <i>consistent</i>: for any non-null reference values
     *     {@code x} and {@code y}, multiple invocations of
     *     {@code x.equals(y)} consistently return {@code true}
     *     or consistently return {@code false}, provided no
     *     information used in {@code equals} comparisons on the
     *     objects is modified.
     *     ----   一致性,如果equals中相关的比对信息没有修改,那多次调用都要返回一样的值。
     * <li>For any non-null reference value {@code x},
     *     {@code x.equals(null)} should return {@code false}.
     *     ----   非空性,任何非空引用都不等于空
     * </ul>
     * <p>
     * The {@code equals} method for class {@code Object} implements
     * the most discriminating possible equivalence relation on objects;
     * that is, for any non-null reference values {@code x} and
     * {@code y}, this method returns {@code true} if and only
     * if {@code x} and {@code y} refer to the same object
     * ({@code x == y} has the value {@code true}).
     * <p>
     * ---- Object中的equals实现的是对象间最可能的等价关系,当且仅当两个非空对象引用,引用的是同一个对象时,它们才是相等的。
     * Note that it is generally necessary to override the {@code hashCode}
     * method whenever this method is overridden, so as to maintain the
     * general contract for the {@code hashCode} method, which states
     * that equal objects must have equal hash codes.
     * ----   注意,hashCode的一般约定中表明,相等的对象一定要返回相同的哈希值,
     * ----   所以如果重写了对象的equals方法,那一般也必须要重写它的hashCode方法
     *
     * @param   obj   the reference object with which to compare.
     * @return  {@code true} if this object is the same as the obj
     *          argument; {@code false} otherwise.
     * @see     #hashCode()
     * @see     java.util.HashMap
     */
    public boolean equals(Object obj) {
        return (this == obj);
    }

    /**
     * Creates and returns a copy of this object.  The precise meaning
     * ----   创建并返回对象的一份拷贝
     * of "copy" may depend on the class of the object. The general
     * ----   严格意义上的“copy”可能依赖于对象的类
     * intent is that, for any object {@code x}, the expression:
     * ----   普遍意义上,针对任意对象,有如下表达式:
     * <blockquote>
     * <pre>
     * x.clone() != x</pre></blockquote>
     * will be true, and that the expression:
     * ----   x.clone() != x
     * <blockquote>
     * <pre>
     * x.clone().getClass() == x.getClass()</pre></blockquote>
     * will be {@code true}, but these are not absolute requirements.
     * ----   x.clone().getClass() == x.getClass()
     * While it is typically the case that:
     * <blockquote>
     * <pre>
     * x.clone().equals(x)</pre></blockquote>
     * will be {@code true}, this is not an absolute requirement.
     * ----   x.clone().equals(x)
     * <p>
     * By convention, the returned object should be obtained by calling
     * {@code super.clone}.  If a class and all of its superclasses (except
     * {@code Object}) obey this convention, it will be the case that
     * {@code x.clone().getClass() == x.getClass()}.
     * ----   按照惯例,返回对象应该通过调用super.clone获取。
     * ----   如果一个类和它所有的父类都遵循这个约定,那么它就是x.clone().getClass() == x.getClass()的实例
     * <p>
     * By convention, the object returned by this method should be independent
     * of this object (which is being cloned).  To achieve this independence,
     * it may be necessary to modify one or more fields of the object returned
     * by {@code super.clone} before returning it.  Typically, this means
     * copying any mutable objects that comprise the internal "deep structure"
     * of the object being cloned and replacing the references to these
     * objects with references to the copies.  If a class contains only
     * primitive fields or references to immutable objects, then it is usually
     * the case that no fields in the object returned by {@code super.clone}
     * need to be modified.
     * <p>
     * The method {@code clone} for class {@code Object} performs a
     * specific cloning operation. First, if the class of this object does
     * not implement the interface {@code Cloneable}, then a
     * {@code CloneNotSupportedException} is thrown. Note that all arrays
     * are considered to implement the interface {@code Cloneable} and that
     * the return type of the {@code clone} method of an array type {@code T[]}
     * is {@code T[]} where T is any reference or primitive type.
     * Otherwise, this method creates a new instance of the class of this
     * object and initializes all its fields with exactly the contents of
     * the corresponding fields of this object, as if by assignment; the
     * contents of the fields are not themselves cloned. Thus, this method
     * performs a "shallow copy" of this object, not a "deep copy" operation.
     * <p>
     * The class {@code Object} does not itself implement the interface
     * {@code Cloneable}, so calling the {@code clone} method on an object
     * whose class is {@code Object} will result in throwing an
     * exception at run time.
     *
     * @return     a clone of this instance.
     * @throws  CloneNotSupportedException  if the object's class does not
     *               support the {@code Cloneable} interface. Subclasses
     *               that override the {@code clone} method can also
     *               throw this exception to indicate that an instance cannot
     *               be cloned.
     * @see Cloneable
     */
    protected native Object clone() throws CloneNotSupportedException;

    /**
     * Returns a string representation of the object. In general, the
     * {@code toString} method returns a string that
     * "textually represents" this object. The result should
     * be a concise but informative representation that is easy for a
     * person to read.
     * It is recommended that all subclasses override this method.
     * <p>
     * The {@code toString} method for class {@code Object}
     * returns a string consisting of the name of the class of which the
     * object is an instance, the at-sign character `{@code @}', and
     * the unsigned hexadecimal representation of the hash code of the
     * object. In other words, this method returns a string equal to the
     * value of:
     * <blockquote>
     * <pre>
     * getClass().getName() + '@' + Integer.toHexString(hashCode())
     * </pre></blockquote>
     *
     * @return  a string representation of the object.
     */
    public String toString() {
        return getClass().getName() + "@" + Integer.toHexString(hashCode());
    }

    /**
     * Wakes up a single thread that is waiting on this object's
     * ----   唤醒一个等待这个对象的监视器的单线程
     * monitor. If any threads are waiting on this object, one of them
     * is chosen to be awakened. The choice is arbitrary and occurs at
     * the discretion of the implementation. A thread waits on an object's
     * monitor by calling one of the {@code wait} methods.
     * ----   如果任意多个线程在等待这个对象,它们中的一个将被唤醒。这个选择是任意的,并且基于实现的灵活性。
     * ----   一个线程调用某个对象的wait方法,则进入这个对象的监视器等待状态
     * <p>
     * The awakened thread will not be able to proceed until the current
     * thread relinquishes the lock on this object. The awakened thread will
     * compete in the usual manner with any other threads that might be
     * actively competing to synchronize on this object; for example, the
     * awakened thread enjoys no reliable privilege or disadvantage in being
     * the next thread to lock this object.
     * ----   被唤醒的线程不能立即运行直到当前持有锁的线程释放这个对象的锁。
     * ----   被唤醒的线程和其它正在竞争这个对象的锁的线程一样,进入锁竞争状态。
     * ----   被唤醒的线程在竞争锁方面和其它线程相比不受任何特权或限制
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. A thread becomes the owner of the
     * object's monitor in one of three ways:
     * ----   只有对象的监视器的拥有者线程才能调用这个方法。
     * ----   三种方法可以成为这个对象的监视器的拥有者:
     * <ul>
     * <li>By executing a synchronized instance method of that object.
     *     ----   通过执行该对象的同步实例方法
     * <li>By executing the body of a {@code synchronized} statement
     *     that synchronizes on the object.
     *     ----   通过执行对象上声明为同步的部分
     * <li>For objects of type {@code Class,} by executing a
     *     synchronized static method of that class.
     *     ----   类对象通过执行类的同步静态方法
     * </ul>
     * <p>
     * Only one thread at a time can own an object's monitor.
     * ----   一次只有一个线程可以获取某个对象的监视器
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @see        Object#notifyAll()
     * @see        Object#wait()
     */
    public final native void notify();

    /**
     * Wakes up all threads that are waiting on this object's monitor. A
     * ----   唤醒所有等待这个对象的监视器的线程
     * thread waits on an object's monitor by calling one of the
     * {@code wait} methods.
     * ----   一个线程调用对象的wait方法就会进入等待这个对象监视器的状态
     * <p>
     * The awakened threads will not be able to proceed until the current
     * thread relinquishes the lock on this object. The awakened threads
     * will compete in the usual manner with any other threads that might
     * be actively competing to synchronize on this object; for example,
     * the awakened threads enjoy no reliable privilege or disadvantage in
     * being the next thread to lock this object.
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @see        Object#notify()
     * @see        Object#wait()
     */
    public final native void notifyAll();

    /**
     * Causes the current thread to wait until either another thread invokes the
     * {@link Object#notify()} method or the
     * {@link Object#notifyAll()} method for this object, or a
     * specified amount of time has elapsed.
     * ----   使当前线程进入等待状态直到任意另外的线程调用这个对象的notify或notifyAll方法,或者是约定的时间到了。
     * <p>
     * The current thread must own this object's monitor.
     * ----   当前线程必须拥有这个对象的监视器
     * <p>
     * This method causes the current thread (call it <var>T</var>) to
     * place itself in the wait set for this object and then to relinquish
     * any and all synchronization claims on this object. Thread <var>T</var>
     * becomes disabled for thread scheduling purposes and lies dormant
     * until one of four things happens:
     * ----   这个方法使当前线程将自身放入这个对象的等待集合,然后释放所有对这个对象的同步声明。
     * ----   除非以下四种情况之一出现,否则线程将一直进入休眠状态不能被调度:
     * <ul>
     * <li>Some other thread invokes the {@code notify} method for this
     * object and thread <var>T</var> happens to be arbitrarily chosen as
     * the thread to be awakened.
     * ----   其它线程调用这个对象的invoke方法而这个线程正好被选中唤醒
     * <li>Some other thread invokes the {@code notifyAll} method for this
     * object.
     * ----   其它线程调用了notifyAll方法
     * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
     * thread <var>T</var>.
     * ----   其它线程interrupts
     * <li>The specified amount of real time has elapsed, more or less.  If
     * {@code timeout} is zero, however, then real time is not taken into
     * consideration and the thread simply waits until notified.
     * ----   设置的等待时间到了。如果等待时间为0,那么线程得等待被唤醒
     * </ul>
     * The thread <var>T</var> is then removed from the wait set for this
     * object and re-enabled for thread scheduling. It then competes in the
     * ----   线程从这个对象的等待集合移除,并且可以被调用
     * usual manner with other threads for the right to synchronize on the
     * ----   线程进入竞争这个对象的锁的状态
     * object; once it has gained control of the object, all its
     * ----   如果它获得了这个对象的控制权,
     * synchronization claims on the object are restored to the status quo
     * ante - that is, to the situation as of the time that the {@code wait}
     * method was invoked. Thread <var>T</var> then returns from the
     * invocation of the {@code wait} method. Thus, on return from the
     * {@code wait} method, the synchronization state of the object and of
     * thread {@code T} is exactly as it was when the {@code wait} method
     * was invoked.
     * <p>
     * A thread can also wake up without being notified, interrupted, or
     * timing out, a so-called <i>spurious wakeup</i>.  While this will rarely
     * occur in practice, applications must guard against it by testing for
     * the condition that should have caused the thread to be awakened, and
     * continuing to wait if the condition is not satisfied.  In other words,
     * waits should always occur in loops, like this one:
     * <pre>
     *     synchronized (obj) {
     *         while (<condition does not hold>)
     *             obj.wait(timeout);
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * (For more information on this topic, see Section 3.2.3 in Doug Lea's
     * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
     * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
     * Language Guide" (Addison-Wesley, 2001).
     *
     * <p>If the current thread is {@linkplain Thread#interrupt()
     * interrupted} by any thread before or while it is waiting, then an
     * {@code InterruptedException} is thrown.  This exception is not
     * thrown until the lock status of this object has been restored as
     * described above.
     *
     * <p>
     * Note that the {@code wait} method, as it places the current thread
     * into the wait set for this object, unlocks only this object; any
     * other objects on which the current thread may be synchronized remain
     * locked while the thread waits.
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @param      timeout   the maximum time to wait in milliseconds.
     * @throws  IllegalArgumentException      if the value of timeout is
     *               negative.
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of the object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     * @see        Object#notify()
     * @see        Object#notifyAll()
     */
    public final native void wait(long timeout) throws InterruptedException;

    /**
     * Causes the current thread to wait until another thread invokes the
     * {@link Object#notify()} method or the
     * {@link Object#notifyAll()} method for this object, or
     * some other thread interrupts the current thread, or a certain
     * amount of real time has elapsed.
     * <p>
     * This method is similar to the {@code wait} method of one
     * argument, but it allows finer control over the amount of time to
     * wait for a notification before giving up. The amount of real time,
     * measured in nanoseconds, is given by:
     * <blockquote>
     * <pre>
     * 1000000*timeout+nanos</pre></blockquote>
     * <p>
     * In all other respects, this method does the same thing as the
     * method {@link #wait(long)} of one argument. In particular,
     * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
     * <p>
     * The current thread must own this object's monitor. The thread
     * releases ownership of this monitor and waits until either of the
     * following two conditions has occurred:
     * <ul>
     * <li>Another thread notifies threads waiting on this object's monitor
     *     to wake up either through a call to the {@code notify} method
     *     or the {@code notifyAll} method.
     * <li>The timeout period, specified by {@code timeout}
     *     milliseconds plus {@code nanos} nanoseconds arguments, has
     *     elapsed.
     * </ul>
     * <p>
     * The thread then waits until it can re-obtain ownership of the
     * monitor and resumes execution.
     * <p>
     * As in the one argument version, interrupts and spurious wakeups are
     * possible, and this method should always be used in a loop:
     * <pre>
     *     synchronized (obj) {
     *         while (<condition does not hold>)
     *             obj.wait(timeout, nanos);
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @param      timeout   the maximum time to wait in milliseconds.
     * @param      nanos      additional time, in nanoseconds range
     *                       0-999999.
     * @throws  IllegalArgumentException      if the value of timeout is
     *                      negative or the value of nanos is
     *                      not in the range 0-999999.
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     */
    public final void wait(long timeout, int nanos) throws InterruptedException {
        if (timeout < 0) {
            throw new IllegalArgumentException("timeout value is negative");
        }

        if (nanos < 0 || nanos > 999999) {
            throw new IllegalArgumentException(
                                "nanosecond timeout value out of range");
        }

        if (nanos > 0) {
            timeout++;
        }

        wait(timeout);
    }

    /**
     * Causes the current thread to wait until another thread invokes the
     * {@link Object#notify()} method or the
     * {@link Object#notifyAll()} method for this object.
     * In other words, this method behaves exactly as if it simply
     * performs the call {@code wait(0)}.
     * <p>
     * The current thread must own this object's monitor. The thread
     * releases ownership of this monitor and waits until another thread
     * notifies threads waiting on this object's monitor to wake up
     * either through a call to the {@code notify} method or the
     * {@code notifyAll} method. The thread then waits until it can
     * re-obtain ownership of the monitor and resumes execution.
     * <p>
     * As in the one argument version, interrupts and spurious wakeups are
     * possible, and this method should always be used in a loop:
     * <pre>
     *     synchronized (obj) {
     *         while (<condition does not hold>)
     *             obj.wait();
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of the object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     * @see        Object#notify()
     * @see        Object#notifyAll()
     */
    public final void wait() throws InterruptedException {
        wait(0);
    }

    /**
     * Called by the garbage collector on an object when garbage collection
     * determines that there are no more references to the object.
     * A subclass overrides the {@code finalize} method to dispose of
     * system resources or to perform other cleanup.
     * <p>
     * The general contract of {@code finalize} is that it is invoked
     * if and when the Java™ virtual
     * machine has determined that there is no longer any
     * means by which this object can be accessed by any thread that has
     * not yet died, except as a result of an action taken by the
     * finalization of some other object or class which is ready to be
     * finalized. The {@code finalize} method may take any action, including
     * making this object available again to other threads; the usual purpose
     * of {@code finalize}, however, is to perform cleanup actions before
     * the object is irrevocably discarded. For example, the finalize method
     * for an object that represents an input/output connection might perform
     * explicit I/O transactions to break the connection before the object is
     * permanently discarded.
     * <p>
     * The {@code finalize} method of class {@code Object} performs no
     * special action; it simply returns normally. Subclasses of
     * {@code Object} may override this definition.
     * <p>
     * The Java programming language does not guarantee which thread will
     * invoke the {@code finalize} method for any given object. It is
     * guaranteed, however, that the thread that invokes finalize will not
     * be holding any user-visible synchronization locks when finalize is
     * invoked. If an uncaught exception is thrown by the finalize method,
     * the exception is ignored and finalization of that object terminates.
     * <p>
     * After the {@code finalize} method has been invoked for an object, no
     * further action is taken until the Java virtual machine has again
     * determined that there is no longer any means by which this object can
     * be accessed by any thread that has not yet died, including possible
     * actions by other objects or classes which are ready to be finalized,
     * at which point the object may be discarded.
     * <p>
     * The {@code finalize} method is never invoked more than once by a Java
     * virtual machine for any given object.
     * <p>
     * Any exception thrown by the {@code finalize} method causes
     * the finalization of this object to be halted, but is otherwise
     * ignored.
     *
     * @throws Throwable the {@code Exception} raised by this method
     * @see java.lang.ref.WeakReference
     * @see java.lang.ref.PhantomReference
     * @jls 12.6 Finalization of Class Instances
     */
    protected void finalize() throws Throwable { }
}



我把它放到了Git上,欢迎大家一起修改 https://github.com/wangfei0904306/Object-class/blob/master/Object.java






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转载自blog.csdn.net/wangfei0904306/article/details/79015818