Unity资源加载发布到移动端iphone/ipad

Unity资源加载发布到iOS平台的特殊路径

using UnityEngine;
using System.Collections;

public class TestLoad : MonoBehaviour

{
    public AssetBundle www;
    public string path;
    public GameObject gameObj;
    private GameObject cube;
    void Awake()
    {
        //ClearCache ();
        path =
#if UNITY_ANDROID
     "jar:file:///" + Application.dataPath + "!/assets/";
#elif UNITY_IPHONE 
            Application.streamingAssetsPath+"/";
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR
 "file://" + Application.streamingAssetsPath + "/";
#else
        string.Empty;
#endif
            
    }


    IEnumerator Load(string wwwPath)//加载
    {

        www = AssetBundle.LoadFromFile(path+"product.unity3d");
        yield return www;       
    }
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            InstanModel("DYyizhi01");
            if (gameObj != null) {
            Debug.Log ("DYyizhi01-----已经加载");
            }
            else
            Debug.Log ("DYyizhi01-----null");
        }
    }

    public void InstanModel(string name)
    {
        StartCoroutine (Load (path + "product.unity3d"));
        GameObject go = www.LoadAsset(name) as GameObject;
        gameObj = (GameObject)Instantiate(go, new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 0));
        www.Unload (false);
    }

    private void ClearCache()
    {
        Caching.CleanCache();
    }


}



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转载自blog.csdn.net/elegentbeauty/article/details/55260552