当发现需要添加新的类型到一个系统中时
明智的是用多态机制为这些新类型创建一个共同的接口
这种方法可以将系统多余的代码与新添加特定类型的代码分开
采用工厂模式的一种方法就是在基类中定义一个静态成员函数
//: C10:ShapeFactory1.cpp
// From "Thinking in C++, Volume 2", by Bruce Eckel & Chuck Allison.
// (c) 1995-2004 MindView, Inc. All Rights Reserved.
// See source code use permissions stated in the file 'License.txt',
// distributed with the code package available at www.MindView.net.
#include <iostream>
#include <stdexcept>
#include <cstddef>
#include <string>
#include <vector>
#include "../purge.h"
using namespace std;
class Shape {
public:
virtual void draw() = 0;
virtual void erase() = 0;
virtual ~Shape() {}
class BadShapeCreation : public logic_error {
public:
BadShapeCreation(string type)
: logic_error("Cannot create type " + type) {}
};
static Shape* factory(const string& type)
throw(BadShapeCreation);
};
class Circle : public Shape {
Circle() {} // Private constructor
friend class Shape;
public:
void draw() { cout << "Circle::draw" << endl; }
void erase() { cout << "Circle::erase" << endl; }
~Circle() { cout << "Circle::~Circle" << endl; }
};
class Square : public Shape {
Square() {}
friend class Shape;
public:
void draw() { cout << "Square::draw" << endl; }
void erase() { cout << "Square::erase" << endl; }
~Square() { cout << "Square::~Square" << endl; }
};
Shape* Shape::factory(const string& type)
throw(Shape::BadShapeCreation) {
if(type == "Circle") return new Circle;
if(type == "Square") return new Square;
throw BadShapeCreation(type);
}
char* sl[] = { "Circle", "Square", "Square",
"Circle", "Circle", "Circle", "Square" };
int main() {
vector<Shape*> shapes;
try {
for(size_t i = 0; i < sizeof sl / sizeof sl[0]; i++)
shapes.push_back(Shape::factory(sl[i]));
} catch(Shape::BadShapeCreation e) {
cout << e.what() << endl;
purge(shapes);
return EXIT_FAILURE;
}
for(size_t i = 0; i < shapes.size(); i++) {
shapes[i]->draw();
shapes[i]->erase();
}
purge(shapes);
getchar();
} ///:~
输出
Circle::draw
Circle::erase
Square::draw
Square::erase
Square::draw
Square::erase
Circle::draw
Circle::erase
Circle::draw
Circle::erase
Circle::draw
Circle::erase
Square::draw
Square::erase
Circle::~Circle
Square::~Square
Square::~Square
Circle::~Circle
Circle::~Circle
Circle::~Circle
Square::~Square
函数factory()允许以一个参数来决定创建何种类型的Shape
这里 参数类型为string
也可以是任何数据集