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1.新建Cube,并创建脚本挂到Cube上;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Leap;
using Leap.Unity;
public class Pickup : MonoBehaviour
{
LeapProvider provider;
// Use this for initialization
void Start ()
{
provider = FindObjectOfType<LeapProvider>() as LeapProvider;
}
// Update is called once per frame
void Update ()
{
Frame frame = provider.CurrentFrame;
foreach (Hand hand in frame.Hands)
{
if (hand.IsLeft)
{
transform.position = hand.PalmPosition.ToVector3() + hand.PalmNormal.ToVector3() * (transform.localScale.y * .5f + .02f);
}
}
}
}