Python中的面向对象编程练习

封装部分:

1.打印小猫爱吃鱼,小猫要喝水

class Cat:
    def eat(self):
        print '小猫爱吃鱼'
    def drink(self):
        print '小猫要喝水'


tom = Cat()
tom.eat()
tom.drink()

2.小明爱跑步,爱吃东西。

1)小明体重75.0公斤
2)每次跑步会减肥0.5公斤
3)每次吃东西体重会增加1公斤
4)小美的体重是45.0公斤

class Person:
    def __init__(self, name, weight):
        self.name = name
        self.weight = weight

    def __str__(self):
        return '我的名字叫 %s 体重是 %.2f' % (self.name, self.weight)

    def run(self):
        print '%s 爱跑步' % self.name
        self.weight -= 0.5

    def eat(self):
        print '%s 吃东西' % self.name
        self.weight += 1

xx = Person('小明', 75.0)
xx.run()
xx.eat()
print xx


xm = Person('小美', 45.0)
xm.run()
xm.eat()
print xm
print xx

3.摆放家具
需求:
1).房子有户型,总面积和家具名称列表
   新房子没有任何的家具
2).家具有名字和占地面积,其中
   床:占4平米
   衣柜:占2平面
   餐桌:占1.5平米
3).将以上三件家具添加到房子中
4).打印房子时,要求输出:户型,总面积,剩余面积,家具名称列表

class HouseItem:
    def __init__(self, name, area):
        self.name = name
        self.area = area

    def __str__(self):
        return '[%s] 占地 %.2f' % (self.name, self.area)

class House:
    def __init__(self, house_type, area):
        self.house_type = house_type
        self.area = area
        self.free_area = area
        self.item_list = []

    def __str__(self):
        return '户型:%s\n总面积:%.2f[剩余:%.2f]\n家具:%s' % (self.house_type, self.area, self.free_area, self.item_list)

    def add_item(self, item):
        print '要添加 %s' % item
        if item.area > self.free_area:
            print '%s 的面积太大了,无法添加' % item.name
            return
        self.item_list.append(item.name)
        self.free_area -= item.area


bed = HouseItem('bed', 400)
print bed
chest = HouseItem('chest', 2)
print chest
table = HouseItem('table', 1.5)
print table


my_home = House('两室一厅', 60)
my_home.add_item(bed)
my_home.add_item(chest)
my_home.add_item(table)
print my_home

4.需求:
1).士兵瑞恩有一把AK47
2).士兵可以开火(士兵开火扣动的是扳机)
3).枪 能够 发射子弹(把子弹发射出去)
4).枪 能够 装填子弹 --增加子弹的数量

class Gun:
    def __init__(self, model):
        self.model = model
        self.bullet_count = 0

    def add_bullet(self, count):
        self.bullet_count += count

    def shoot(self):
        if self.bullet_count <= 0:
            print '[%s] 没有子弹了...' % self.model
            return
        self.bullet_count -= 1
        print '[%s] 突突突...[%d]' %(self.model,self.bullet_count)


class Soldier:
    def __init__(self,name):
        self.name = name
        self.gun = None

    def fire(self):
        if self.gun == None:
            print '[%s] 还没有枪' %self.name
            return
        print 'go!!! [%s]' %self.name
        self.gun.add_bullet(50)
        self.gun.shoot()


ak47 = Gun('AK47')
ryan = Soldier('Ryan')
ryan.gun = ak47
ryan.fire()

继承部分:

5.打印tom来了,我是tom和tom走了

class Cat:
    def __init__(self, new_name):
        self.name = new_name
        print '%s 来了' % self.name

    def __del__(self):
        print '%s 走了' % self.name

    def __str__(self):
        return '我是 %s' % self.name

tom = Cat('Tom')
print tom

6.图书管理系统
                   1. 查询
                   2. 增加
                   3. 借阅
                   4. 归还
                   5. 退出

class Book(object):
    def __init__(self, name, author, state, bookIndex):
        self.name = name
        self.author = author
        self.state = state
        self.bookIndex = bookIndex


    def __str__(self):
        return "书名:<%s> 状态:<%s>" % (self.name, self.state)

class BookManage(object):
    books = []

    def start(self):
        b1 = Book('python', 'Guido', 1, "INS888")
        self.books.append(b1)
        self.books.append(Book('java', 'hello', 1, "IGS888"))
        self.books.append(Book('c', 'westos', 1, "INS880"))

    def Menu(self):
        self.start()
        while True:
            print("""
                        图书管理系统
                    1. 查询
                    2. 增加
                    3. 借阅
                    4. 归还
                    5. 退出

             """)

            choice = input("Choice:")
            if choice == "1":
                pass
            elif choice == '2':
                self.addBook()
            elif choice == '3':
                self.borrowBook()
            else:
                print("清输入正确的选择!")

    def addBook(self):
        name = input("书名:")
        self.books.append(Book(name, input("作者:"), 1, input("书籍位置:")))
        print("添加图书%s成功!" % (name))

    def borrowBook(self):
        name = input("借阅书籍名称:")
        ret = self.checkBook(name)
        if ret != None:
            if ret.state == 0:
                print("书籍《%s》已经借出" % (name))
            else:
                ret.state = 0
                print("借阅%s成功" % (name))
        else:
            print("书籍《%s》不存在!" % (name))

    def checkBook(self, name):
        for book in self.books:
            # book: Book类创建的对象
            # book.name;
            if book.name == name:
                # 返回book对象
                return book
        else:
            return None

bookManage = BookManage()
bookManage.Menu()

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转载自blog.csdn.net/forever_yh/article/details/82670993