using System;
using System.Collections;
using System.Runtime.InteropServices;
using UnityEngine;
public class RemoveTheGameBorder : MonoBehaviour
{
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16; //边框用的
const int WS_BORDER = 1;
const int WS_POPUP = 0x800000;
int _posX = 0;
int _posY = 0;
// 在这里设置你想要的窗口宽
int _Txtwith = 1280;
// 在这里设置你想要的窗口高
int _Txtheight = 1088;
void Start()
{
StartCoroutine("Setposition");
//Screen.SetResolution(_Txtwith, _Txtheight, false); //这个是Unity里的设置屏幕大小,
}
IEnumerator Setposition()
{
yield return new WaitForSeconds(0.1f); //不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP); //无边框
bool result = SetWindowPos(GetForegroundWindow(), 0, _posX, _posY, _Txtwith, _Txtheight, SWP_SHOWWINDOW); //设置屏幕大小和位置
}
}
Unity设置发布程序运行时候位置,无边框以及窗体大小
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转载自blog.csdn.net/qq_39097425/article/details/81664448
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