装饰模式就是给一个对象增加一些新的功能,而且是动态的,要求装饰对象和被装饰对象实现同一个接口,装饰对象持有被装饰对象的实例。
装饰器模式的应用场景:
1、需要扩展一个类的功能。
2、动态的为一个对象增加功能,而且还能动态撤销。(继承不能做到这一点,继承的功能是静态的,不能动态增删。)
缺点:产生过多相似的对象,不易排错!
java:
package com.shuang.decorator;
interface Sourceable{
public void method();
}
class Source implements Sourceable{
@Override
public void method() {
System.out.println("method");
}
}
class Decorator implements Sourceable{
private Sourceable sourceable;
public Decorator(Sourceable sourceable) {
this.sourceable=sourceable;
}
@Override
public void method() {
System.out.println("before decorator!");
sourceable.method();
System.out.println("after decorator");
}
}
public class DecoratorTest {
public static void main(String[] args) {
Sourceable sourceable=new Source();
Sourceable obj=new Decorator(sourceable);
obj.method();
}
}
c++
#include<iostream>
using namespace std;
class Car
{
public:
virtual void show()=0;
};
class RunCar:public Car
{
public:
virtual void show()
{
cout<<"可以跑"<<endl;
}
};
class SwimCarDirector:public Car
{
public:
SwimCarDirector(Car *car){
m_car=car;
}
void swim()
{
cout<<"可以游"<<endl;
}
virtual void show()
{
m_car->show();
swim();
}
private:
Car *m_car;
};
class FlyCarDirector:public Car
{
public:
FlyCarDirector(Car *car){
m_car=car;
}
void fly()
{
cout<<"可以飞"<<endl;
}
virtual void show()
{
m_car->show();
fly();
}
private:
Car *m_car;
};
int main()
{
Car *mycar=NULL;
mycar=new RunCar;
mycar->show();
printf("-------------------\n");
FlyCarDirector *flycar=new FlyCarDirector(mycar);
flycar->show();
printf("-------------------\n");
SwimCarDirector *swimcar=new SwimCarDirector(flycar);
swimcar->show();
delete swimcar;
delete flycar;
delete mycar;
system("pause");
return 0;
}