扩展程序:创建一个三角形类

//扩展程序:创建一个三角形类
//修改create_object函数,使得程序支持三角形的创建
//和求面积、打印等操作
#include <iostream>
#include "cmath"

using namespace std;

class Shape {			
public:
	virtual double getArea() const =0;
	virtual void print() const =0;  			
	virtual ~Shape(){}
}; 	
class Circle : public Shape {		
public:
	Circle( int = 0, int = 0, double = 0.0 );  
	virtual double getArea() const;   		// 返回面积
	virtual void print() const;  		// 输出Circle 类对象t

private: 
	int x,y;        				// 圆心座标
	double radius;  				// 圆半径
}; 						// 派生类Circle定义结束
class Rectangle : public Shape {	
public:
	Rectangle( int = 0, int = 0);  		// 构造函数
	virtual double getArea() const;   		// 返回面积
	void print() const;  			// 输出Rectangle类对象
protected:
	int a,b;       				// 矩形的长和宽
}; 				// 派生类
double Shape::getArea() const
{
    cout<<"基类的getArea函数,面积是 ";   
return 0.0;
}  						// Shape类getArea函数的定义

void Shape::print() const
{
	cout<<"Base class Object"<<endl;
}						//Shape类print函数定义

Circle::Circle( int xValue, int yValue, double radiusValue )
{
	x=xValue;  y=yValue;
	radius= radiusValue ;
} 						// Circle类构造函数
double Circle::getArea() const
{
   cout<<"Circle类的getArea函数,面积是 ";   
   return 3.14159 * radius * radius;
} 						// Circle类getArea函数定义
void Circle::print() const
{
   cout << "center is ";
   cout<<"x="<<x<<"   y="<<y;
   cout << "; radius is " << radius<<endl;
} 						// Circle类print函数定义
Rectangle::Rectangle( int aValue, int bValue )
{
	a=aValue;  b=bValue;
} 						// Rectangle类构造函数
double Rectangle::getArea() const
{
   cout<<"Rectangle类的getArea函数,面积是 ";   
   return a * b;
} 					      // Rectangle类getArea函数定义
void Rectangle::print() const
{
   cout << "hight is "<<a;
   cout<<"width is"<<b<<endl;
} 	
class Cube : public Rectangle {		//派生类Cube的定义
public:
	Cube(int x=0, int y=0, int z=0):Rectangle(x,y),c(z){};
	double getArea() const;
	void print() const; 
private:
	int c;
}; 
double Cube::getArea() const
{return a*b*c;}

void Cube::print() const
{
	cout<<"Cube:h="<<c<<",length="<<a
	<<",width="<<b<<",Area="<<a*b*c<<endl;
}

class Triangle : public Shape
{
protected:
	double x, y, z;

public:
	Triangle(double a = 0, double b = 0, double c = 0):x(a), y(b), z(c){}
	double getArea() const;
	void print() const;
};

void Triangle::print() const
{
	cout << "Triangle:x = " << x << ",y =" << y << ",z =" << z << endl;
}

double Triangle::getArea() const
{
	double len = x + y + z;
	double p = len / 2;
	double s = sqrt(p*(p - x)*(p - y)*(p - z));
	cout<<"Triangle类的getArea函数,面积是 ";
	return s;
}

void creat_object(Shape **ptr);
void display_area(Shape *ptr);
void display_side(Shape *ptr);
void delete_object(Shape *ptr);


int main()
{
   Shape *shape_ptr;
   creat_object(&shape_ptr);
   display_area(shape_ptr);
   display_side(shape_ptr);
   delete_object(shape_ptr);
	return 0;
}

void creat_object(Shape **ptr)
{	char type;
	*ptr = NULL;			//空指针
	do{
	   cout<<"创建对象。请选择:";
	   cout<<"c:Circle类对象;r:Rectangle类对象;u:Cube类对象; t:Triangle类对象"<<endl;
	   cin>>type;
       switch (type)
	   {case 'c':			//创建Ciecle类对象
		{int xx,yy;
		 double rr;
		 cout<<"请输入圆心的座标和圆的半径:";
		 cin>>xx>>yy>>rr;
		 *ptr = new Circle(xx,yy,rr);
		 break;
		}
	  case 'r':			//创建Rectangle类对象 
		{int aa,bb;
		 cout<<"请输入矩形的长和宽:";
		 cin>>aa>>bb;
		 *ptr = new Rectangle(aa,bb);
		 break;
		}
	  case 'u':			//创建Cube类对象 
		{int aa,bb,cc;
		 cout<<"请输入立方体的长、宽、高:";
		 cin>>aa>>bb>>cc;
		 *ptr = new Cube(aa,bb,cc);
		 break;
		}
		case 't':
		{
			double x, y, z;
			cout << "请输入三角形的三条边:";
			cin >> x >> y >> z;
			*ptr = new Triangle(x, y, z);
			break;
		}
	    default:cout<<"类型错误,请重新选择\n";
	   }
	   }while(*ptr==NULL);
} 

void display_area(Shape *ptr)
{   cout<<"显示所创建对象的面积,调用的是"<<endl;
    cout<<ptr->getArea() << endl;
}

void display_side(Shape *ptr)
{
	cout << "显示所创建对象的边:" << endl;
	ptr -> print();
}

void delete_object(Shape *ptr)
{	delete(ptr);
}
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转载自blog.csdn.net/csx0987/article/details/45849783