cocos2d-js | 设置背景颜色LayerColor

在创建层的时候继承自LayerColor

然后在初始化方法ctor里父类初始化的时候,加入cc.color

var PlayLayer = cc.LayerColor.extend({
    ctor : function () {
        this._super(cc.color.WHITE);
    }
});

cc.color默认的颜色有这么几种

/** @expose */
_p.WHITE;
cc.defineGetterSetter(_p, "WHITE", _p._getWhite);
/** @expose */
_p.YELLOW;
cc.defineGetterSetter(_p, "YELLOW", _p._getYellow);
/** @expose */
_p.BLUE;
cc.defineGetterSetter(_p, "BLUE", _p._getBlue);
/** @expose */
_p.GREEN;
cc.defineGetterSetter(_p, "GREEN", _p._getGreen);
/** @expose */
_p.RED;
cc.defineGetterSetter(_p, "RED", _p._getRed);
/** @expose */
_p.MAGENTA;
cc.defineGetterSetter(_p, "MAGENTA", _p._getMagenta);
/** @expose */
_p.BLACK;
cc.defineGetterSetter(_p, "BLACK", _p._getBlack);
/** @expose */
_p.ORANGE;
cc.defineGetterSetter(_p, "ORANGE", _p._getOrange);
/** @expose */
_p.GRAY;
cc.defineGetterSetter(_p, "GRAY", _p._getGray);

绘制填充矩形

cocos2d-js | 绘制填充矩形DrawNode

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转载自blog.csdn.net/u011607490/article/details/81356507