using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_text : MonoBehaviour {
//画布下的 Text 可添加 Shadow与OutLine组件进行装饰
public Text Text_canvas;
//世界object 3D Text 可根据Fontsize 进行缩放
public TextMesh Text_3d;
//空物体添加 Gui Text组件 将transform组件的位置改为vector3((0-1),(0-1),x)否则将不显
public GUIText Gui_Text;
//计时操作
float number;
float second;
float minute;
float hour;
string timedemo;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
number += Time.deltaTime;
if (number > 1)
{
second ++;
number -= 1;
}
if (second > 60)
{
second -= 60;
minute++;
}
if (minute > 60)
{
minute -= 60;
hour++;
}
if (hour > 24)
{
hour -= 24;
}
timedemo = string.Format("{0}时:{1}分:{2}秒", hour, minute, second);
}
//Ogui 代码控制一般做计时器
private void OnGUI()
{
GUI.Label(new Rect(Screen.width-550, Screen.height-100, 500, 100), "OGUI_text: "+ timedemo);
}
}
unity四种Text总结
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转载自blog.csdn.net/fanfan_hongyun/article/details/81484494
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