NetworkManager网络通讯_networkReader/Writer(六)

unet客户端和服务端进行消息发送时可以采用上一节中方法,也可以直接用networkReader/Writer类进行发送

(一)服务端/客户端注册消息

    const short k_MyMessage = 100;
m_Server.RegisterHandler(k_MyMessage, OnServerMessage);//服务端接收到消息时进行处理

(二)客户端发送消息

void SendMessage() 
{ 
NetworkWriter writer = new NetworkWriter(); //定义
writer.StartMessage(k_MyMessage);//(一)中消息类型 writer.Write(
42); writer.Write(“What is the answer”); //写入消息 writer.FinishMessage(); m_Client.SendWriter(writer, 0); }

(三)服务端进行接收

void OnMyMessage(NetworkMessage netmsg)
 { 
Debug.Log(“Got message, size=” + netmsg.reader.Length); 
var someValue = netmsg.reader.ReadInt32();
 var someString = netmsg.reader.ReadString();
 Debug.Log(“Message value=” + someValue + “ Message string=‘“ + someString + ”’”);
 }

注:此例为unity manual中方法

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转载自www.cnblogs.com/llstart-new0201/p/9424818.html
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