通信基本流程:
服务端:
- 创建一个用于监听连接的Socket对象
- 用指定的ip地址和端口建立一个EndPoint对象(相当于Socket的端点)
- 用Socket的Bind()方法绑定EndPoint
- 用Socket的Listen()方法开始监听
- 接收到客户端的连接,用Socket的Accept()创建一个新的用于和客户端进行通信的Socket
- 通信结束关闭Socket
客户端:
- 建立一个Socket对象
- 用指定的ip地址和端口建立一个EndPoint对象(相当于Socket的端点)
- 用Socket对象的Connect()方法(EndPoint为参数)向服务器发出连接请求
- 如果连接成功,就用Socket对象的Send()方法向服务器发送信息
- 用Socket对象的Send()方法接收信息
- 通信结束关闭Socket
服务端界面:
服务端代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace socketForm
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
//定义回调:解决跨线程访问问题
private delegate void SetTextValueCallBack(string strValue);
//定义接收客户端发送消息的回调
private delegate void ReceiveMsgCallBack(string strReceive);
//声明回调
private SetTextValueCallBack setCallBack;
//声明
private ReceiveMsgCallBack receiveCallBack;
//定义回调:给ComboBox控件添加元素
private delegate void SetCmbCallBack(string strItem);
//声明
private SetCmbCallBack setCmbCallBack;
//定义发送文件的回调
private delegate void SendFileCallBack(byte[] bf);
//声明
private SendFileCallBack sendCallBack;
//用于通信的Socket
Socket socketSend;
//用于监听的SOCKET
Socket socketWatch;
//将远程连接的客户端的IP地址和Socket存入集合中
Dictionary<string, Socket> dicSocket = new Dictionary<string, Socket>();
//创建监听连接的线程
Thread AcceptSocketThread;
//接收客户端发送消息的线程
Thread threadReceive;
/// <summary>
/// 开始监听
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button1_Click(object sender, EventArgs e)
{
//当点击开始监听的时候 在服务器端创建一个负责监听IP地址和端口号的Socket
socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//获取ip地址
IPAddress ip = IPAddress.Parse(this.textBox3.Text.Trim());
//创建端口号, EndPoint对象
IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(this.textBox4.Text.Trim()));
//绑定IP地址和端口号
socketWatch.Bind(point);
this.textBox6.AppendText("监听成功" + " \r \n");
//开始监听:设置最大可以同时连接多少个请求
socketWatch.Listen(10);
//实例化回调
setCallBack = new SetTextValueCallBack(SetTextValue);
receiveCallBack = new ReceiveMsgCallBack(ReceiveMsg);
//setCmbCallBack = new SetCmbCallBack(AddCmbItem);
//创建线程
AcceptSocketThread = new Thread(new ParameterizedThreadStart(StartListen));
AcceptSocketThread.IsBackground = true;
AcceptSocketThread.Start(socketWatch);
}
/// <summary>
/// 等待客户端的连接,并且创建与之通信用的Socket
/// </summary>
/// <param name="obj"></param>
private void StartListen(object obj)
{
Socket socketWatch = obj as Socket;
while (true)
{
//等待客户端的连接,并且创建一个用于通信的Socket
socketSend = socketWatch.Accept();
//获取远程主机的ip地址和端口号
strIp = socketSend.RemoteEndPoint.ToString();
dicSocket.Add(strIp, socketSend);
//this.listBox1.Invoke(setCmbCallBack, strIp);
string strMsg = "远程主机:" + socketSend.RemoteEndPoint + "连接成功";
//使用回调
textBox6.Invoke(setCallBack, strMsg);
//定义接收客户端消息的线程
Thread threadReceive = new Thread(new ParameterizedThreadStart(Receive));
threadReceive.IsBackground = true;
threadReceive.Start(socketSend);
}
}
string strIp;
/// <summary>
/// 服务器给客户端发送消息
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button5_Click(object sender, EventArgs e)
{
try
{
string strMsg = this.textBox5.Text.Trim();
byte[] buffer = Encoding.Default.GetBytes(strMsg);
List<byte> list = new List<byte>();
list.Add(0);
list.AddRange(buffer);
//将泛型集合转换为数组
byte[] newBuffer = list.ToArray();
//获得用户选择的IP地址
string ip = strIp;
dicSocket[ip].Send(newBuffer);
}
catch (Exception ex)
{
MessageBox.Show("给客户端发送消息出错:" + ex.Message);
}
//socketSend.Send(buffer);
}
/// <summary>
/// 服务器端不停的接收客户端发送的消息
/// </summary>
/// <param name="obj"></param>
private void Receive(object obj)
{
Socket socketSend = obj as Socket;
while (true)
{
//客户端连接成功后,服务器接收客户端发送的消息
byte[] buffer = new byte[2048];
//实际接收到的有效字节数
int count = socketSend.Receive(buffer);
if (count == 0)//count 表示客户端关闭,要退出循环
{
break;
}
else
{
string str = Encoding.Default.GetString(buffer, 0, count);
string strReceiveMsg = "接收:" + socketSend.RemoteEndPoint + "发送的消息:" + str;
textBox6.Invoke(receiveCallBack, strReceiveMsg);
}
}
}
/// <summary>
/// 停止监听
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
socketWatch.Close();
socketSend.Close();
//终止线程
AcceptSocketThread.Abort();
threadReceive.Abort();
}
/// <summary>
/// 回调委托需要执行的方法
/// </summary>
/// <param name="strValue"></param>
private void SetTextValue(string strValue)
{
this.textBox6.AppendText(strValue + " \r \n");
}
private void ReceiveMsg(string strMsg)
{
this.textBox6.AppendText(strMsg + " \r \n");
}
private void textBox3_TextChanged(object sender, EventArgs e)
{
}
private void textBox4_TextChanged(object sender, EventArgs e)
{
}
private void textBox6_TextChanged(object sender, EventArgs e)
{
}
private void textBox5_TextChanged(object sender, EventArgs e)
{
}
}
}
客户端界面:
客户端代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SocketClient
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
//定义回调
private delegate void SetTextCallBack(string strValue);
//声明
private SetTextCallBack setCallBack;
//定义接收服务端发送消息的回调
private delegate void ReceiveMsgCallBack(string strMsg);
//声明
private ReceiveMsgCallBack receiveCallBack;
//创建连接的Socket
Socket socketSend;
//创建接收客户端发送消息的线程
Thread threadReceive;
/// <summary>
/// 连接
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button1_Click(object sender, EventArgs e)
{
try
{
socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse(this.textBox1.Text.Trim());
socketSend.Connect(ip, Convert.ToInt32(this.textBox2.Text.Trim()));
//实例化回调
setCallBack = new SetTextCallBack(SetValue);
receiveCallBack = new ReceiveMsgCallBack(SetValue);
this.textBox3.Invoke(setCallBack, "连接成功");
//开启一个新的线程不停的接收服务器发送消息的线程
threadReceive = new Thread(new ThreadStart(Receive));
//设置为后台线程
threadReceive.IsBackground = true;
threadReceive.Start();
}
catch (Exception ex)
{
MessageBox.Show("连接服务端出错:" + ex.ToString());
}
}
/// <summary>
/// 接收服务器发送的消息
/// </summary>
private void Receive()
{
try
{
while (true)
{
byte[] buffer = new byte[2048];
//实际接收到的字节数
int r = socketSend.Receive(buffer);
if (r == 0)
{
break;
}
else
{
//判断发送的数据的类型
if (buffer[0] == 0)//表示发送的是文字消息
{
string str = Encoding.Default.GetString(buffer, 1, r - 1);
this.textBox3.Invoke(receiveCallBack, "接收远程服务器:" + socketSend.RemoteEndPoint + "发送的消息:" + str);
}
}
}
}
catch (Exception ex)
{
MessageBox.Show("接收服务端发送的消息出错:" + ex.ToString());
}
}
private void SetValue(string strValue)
{
this.textBox3.AppendText(strValue + "\r \n");
}
/// <summary>
/// 客户端给服务器发送消息
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button3_Click(object sender, EventArgs e)
{
try
{
string strMsg = this.textBox4.Text.Trim();
byte[] buffer = new byte[2048];
buffer = Encoding.Default.GetBytes(strMsg);
int receive = socketSend.Send(buffer);
}
catch (Exception ex)
{
MessageBox.Show("发送消息出错:" + ex.Message);
}
}
private void FrmClient_Load(object sender, EventArgs e)
{
Control.CheckForIllegalCrossThreadCalls = false;
}
/// <summary>
/// 断开连接
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
//关闭socket
socketSend.Close();
//终止线程
threadReceive.Abort();
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void textBox3_TextChanged(object sender, EventArgs e)
{
}
private void textBox4_TextChanged(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
里面的button和text控件需要自己画,上面都有注释,一定要静下来自己研究一下,不能全盘copy