一个简单的WIN32 SDK程序

如题!话不多说,上代码↓↓↓

#include <Windows.h>

LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
	MSG uMsg;
	HWND hWnd;

	WNDCLASS wc = { 0 };
	wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
	wc.hInstance = hInstance;
	wc.lpfnWndProc = WndProc;
	wc.lpszClassName = TEXT("CLASSNAME");
	wc.style = CS_VREDRAW | CS_HREDRAW;
	if (!RegisterClass(&wc))
	{
		MessageBox(NULL, TEXT("RegisterClass Error!"), NULL, MB_OK);
		return 0;
	}

	hWnd = CreateWindow(
		TEXT("CLASSNAME"),
		TEXT("我是一个窗口"),
		WS_SYSMENU,
		100, 100,
		500, 300,
		NULL,
		NULL,
		hInstance,
		NULL
	);
	if (hWnd == NULL)
	{
		MessageBox(NULL, TEXT("CreateWindow Error!"), NULL, MB_OK);
		return 0;
	}
	ShowWindow(hWnd, nCmdShow);
	UpdateWindow(hWnd);
	while (GetMessage(&uMsg, hWnd, 0, 0) > 0)
	{
		TranslateMessage(&uMsg);
		DispatchMessage(&uMsg);
	}
	return uMsg.wParam;
}

LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	switch (uMsg)
	{
	case WM_CLOSE:
		DestroyWindow(hWnd);
		break;
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hWnd, uMsg, wParam, lParam);
	}
	return 0;
}

编译运行效果如下↓↓↓

哒哒,把代码抄到你的编译器里去吧!编译运行,感受一下成就感吧!

好多人可能会问,这个咋没注释呀??因为我要留给那些想尽快感受到窗口编程的朋友们一个整洁的代码(其实就是懒得写。。。)

这就是一个简单的WIN32 SDK窗口的创建,详细介绍我们留在下一章,为了给初学者朋友一个好的印象嘛!哈哈,好了,拜拜啦!

猜你喜欢

转载自blog.csdn.net/qq_31672775/article/details/81317287