Handler注意事项+ InterServices底层实现

  • Handler是什么

    Handler是Android提供的:

    1. 一套更新UI的机制.
    2. 一套消息处理的机制,我们可以通过Handler发送和处理消息.
  • 为什么使用Handler

    Android在设计时,就封装了一套消息的创建、传递、处理机制,如果不遵循这样的机制,就没有办法更新UI信息,就会抛出异常信息.

  • Google为什么只设计了Handler来解决更新UI的问题

    解决多线程并发问题. 假设如果在一个Activity当中,有多个线程去更新UI,并且都没有加锁机制,那么就会出现更新界面错乱. 但是如果都进行加锁处理的话,又会导致性能下降. 因此,产生了Handler的更新机制,不用去关心多线程的问题,所有的更新UI的操作,都是在主线程的消息队列当中去轮询处理.



  • 首先提出一个BUG

    new Thread(new Runnable() {
        @Override public void run() {
            SystemClock.sleep(1000);
            tv.setText("hello catface");
        }
    }).start();
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    上代码片会报异常:只有主线程能进行更新UI的操作 
    android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.

    解决办法如下

    new Thread(new Runnable() {
        @Override public void run() {
            SystemClock.sleep(1000);
    
            // 通过handler的post()方法在子线程中更新UI
            handler.post(new Runnable() {
                @Override public void run() {
                    tv.setText("hello catface");
                }
            });
        }
    }).start(); 
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  • 实现简单轮播图(本例使用ImageView,自行可用ViewPager)

    • 图片轮播ImageRunnable实现

      private int[] images = {R.drawable.1, R.drawable.2, R.drawable.3};
      private int index; // 记录当前图片
      
      private Handler handler = new Handler();
      
      private ImageRunnable imageRunnable = new ImageRunnable();
      
      class ImageRunnable implements Runnable {
      
          @Override public void run() {
              index++;
              index = index % 3;
              // 向ImageView控件设置轮播图片
              iv.setImageResource(images[index]);
              handler.postDelayed(imageRunnable, 1000);
          }
      }
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    • 主线程中开启图片轮播

      handler.postDelayed(imageRunnable, 1000);
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  • handler.sendMessage()的使用:传递int和Object对象

    private TextView tv;
    
    private Handler handler = new Handler() {
        // msg为发送来的携带数据的消息
        @Override public void handleMessage(Message msg) {
            super.handleMessage(msg);
            tv.setText(msg.arg1 + "::" + msg.arg2 + "::" + msg.obj);
        }
    };
    
    @Override protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_handler);
    
        tv = (TextView) findViewById(R.id.tv_handler);
    
        new Thread(new Runnable() {
            @Override public void run() {
                SystemClock.sleep(2000);
                // Message msg = new Message(); // 不推荐使用
    
                // Message内部维护了Message池用于消息复用,避免消息对象过多浪费. 推荐使用Message.obtain()
                Message msg = handler.obtainMessage(); // 获取系统消息对象
    
                msg.arg1 = 111; // int类型
                msg.arg2 = 222;
                msg.obj = new Person("zhangsan", 99); // 向消息中添加对象
    
                handler.sendMessage(msg); // 发送消息给Handler
                // msg.sendToTarget(); // 效果同上
            }
        }).start();
    
    }
    
    class Person {
        public String name;
        public int age;
    
        public Person(String name, int age) {
            this.name = name;
            this.age = age;
        }
    
        @Override public String toString() {
            return name + "------" + age;
        }
    }
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  • 分析上述代码片中两处:

    • obtainMessage()源码分析:避免没必要的消息对象的创建

      public final Message obtainMessage() {
          return Message.obtain(this);
      }
      .
      .
      .
      public static Message obtain(Handler h) {
          Message m = obtain();
          m.target = h; // target消息发送对象为Handler本身
      
          return m;
      }
      .
      .
      .
      public static Message obtain() {
          synchronized (sPoolSync) {
              if (sPool != null) {
                  Message m = sPool;
                  sPool = m.next;
                  m.next = null;
                  sPoolSize--;
                  return m;
              }
          }
          // 系统中没有Message对象时才会创建消息对象
          return new Message();
      }
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    • sendToTarget()源码分析

      public void sendToTarget() {
          // 调用Handler自己的sendMessage()方法,本质上一样
          target.sendMessage(this); 
      }
      .
      .
      .
      public final boolean sendMessage(Message msg) {
          return sendMessageDelayed(msg, 0);
      }    
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  • Handler消息的移除:removeCallbacks()

    handler.removeCallbacks(Runnable);
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  • Handler消息拦截:Callback接口

    private Handler handler = new Handler(new Handler.Callback() {
        @Override public boolean handleMessage(Message message) {
            ShowTool.show(HandlerActivity.this, "1111...");
            return false; // true为截获Handler发送来的消息
        }
    }) {
        @Override public void handleMessage(Message msg) {
            ShowTool.show(HandlerActivity.this, "2222...");
        }
    };
    
    
    @Override protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_handler);
    
        new Thread(new Runnable() {
            @Override public void run() {
                handler.sendEmptyMessageDelayed(1, 2000);
            }
        }).start();
    }
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  • 自定义与线程相关的Handler

    private Handler handler = new Handler(){
        @Override public void handleMessage(Message msg) {
            super.handleMessage(msg);
            LogTool.d("HandlerThread", "main:" + Thread.currentThread());
        }
    };
    
    class MyThread extends Thread {
        public Handler handler;
    
        @Override public void run() {
            Looper.prepare(); // 子线程中必须必须必须创建Looper对象
            handler = new Handler() {
                @Override public void handleMessage(Message msg) {
                    LogTool.d("HandlerThread", "thred:" + Thread.currentThread());
                }
            };
            Looper.loop();
        }
    }
    
    @Override protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_handler);
    
        MyThread thread = new MyThread();
        thread.start();
        SystemClock.sleep(800);
    
        thread.handler.sendEmptyMessage(1); // 子线程
        handler.sendEmptyMessage(1); // 主线程
    }
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  • HandlerThread:解决多线程并发问题

    • 先看存在BUG的代码片

      private Handler handler = new Handler() {
          // 主线程的handleMessage方法中不要执行耗时操作,否则出现卡死状态
          @Override public void handleMessage(Message msg) {
              super.handleMessage(msg);
              LogTool.d("HandlerThread", "UI..." + Thread.currentThread());
          }
      };
      
      class MyThread extends Thread {
          public Handler handler;
      
          public Looper looper;
          @Override public void run() {
              Looper.prepare();
              handler = new Handler() {
                  @Override
                  public void handleMessage(Message msg) {
                      LogTool.d("HandlerThread", "==..." + Thread.currentThread());
                  }
              };
              Looper.loop();
          }
      }
      
      @Override protected void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.activity_handler);
      
          MyThread thread = new MyThread();
          thread.start();
      
          // 空指针:主线程执行到此方法时,MyThread类中Looper对象还没有创建成功
          handler = new Handler(thread.looper) { 
              @Override public void handleMessage(Message msg) {
      
              }
          };
      
          handler.sendEmptyMessage(1);
      }
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      上代码片会报异常:MessageQueue空指针 
      java.lang.RuntimeException: Unable to start activity ComponentInfo{com.catface/com.catface.demos.HandlerActivity}: java.lang.NullPointerException: Attempt to read from field ‘android.os.MessageQueue android.os.Looper.mQueue’ on a null object reference

      异常分析见代码片handler = new Handler(thread.looper)

    • 解决办法:通过HandlerThread

      // 解决多线程并发问题 --> 将耗时操作交给子线程
      thread = new HandlerThread("handler thread"); 
      thread.start();
      
      handler = new Handler(thread.getLooper()) { ...
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  • 主线程与子线程之间的信息交互

    主线程和子线程互相定时发送消息给对方,通知对方运行相关逻辑.

    private Handler threadHandler; // 子线程Handler
    
    private Handler handler = new Handler() { // 主线程Handler
        @Override public void handleMessage(Message msg) {
    
            Message message = new Message();
            LogTool.d("threadchat", "main handler");
            threadHandler.sendMessageDelayed(message, 1000); // 主线程给子线程发送消息
        }
    };
    
    @Override protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_handler);
    
        // 解决Looper空指针异常
        HandlerThread handlerThread = new HandlerThread("handler thread");
        handlerThread.start();
    
        // 通过HandlerThread来解决线程并发问题
        threadHandler = new Handler(handlerThread.getLooper()) {
            @Override public void handleMessage(Message msg) {
                Message message = new Message();
                LogTool.d("threadchat", "thread handler");
                handler.sendMessageDelayed(message, 1000); // 子线程给主线程发送消息
            }
        };
    
        // 开始主子线程间的交互,互相定时发送消息给对方
        findViewById(R.id.bt_start).setOnClickListener(new View.OnClickListener() {
            @Override public void onClick(View view) {
                handler.sendEmptyMessage(1);
            }
        });
    
        findViewById(R.id.bt_end).setOnClickListener(new View.OnClickListener() {
            @Override public void onClick(View view) {
                handler.removeMessages(1);
            }
        });
    }
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    • 重要结论 
      1. 子线程向主线程发送消息,必须有主线程的Handler实例,该Hnadler绑定了主线程的Looper.
      2. 主线程向子线程发送消息,必须有子线程的Looper实例,为了防止Looper没有初始化,所以通过HandlerThread类,来保证子线程的Looper在被主线程调用时已经初始化.
      3. ANR错误主要是影响到了主线程Looper的分发,如果用子线程的Looper代替主线程Looper则不会引发阻塞UI线程的作用,关键代码new Handler(子线程loop),详情可以见系统InterServices源码,在handleMessage中获取到的线程关键看是哪个线程的ThreadLocal中的Looper,
      4. InterServices中很好的利用了HandlerThread把线程关系转到异步去实现
  • 更新UI的四种方式

    • post

      new Thread(new Runnable() {
          @Override public void run() {
              // post中sendMessageDelayed(getPostMessage(r), 0)
              // get中调用通过Message.obtain()、callback(Runnable对象)
              handler.post(new Runnable() {   
                  @Override
                  public void run() {
                      ...
                  }
              });
          }
      }).start();
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    • sendMessage:最常用

    • runOnUiThread():非UI线程就用Handler的post发送消息
    • View对象的post方法 
      View.post(new Runnable() {
          run() {
              ...
          }
      })
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  • 常见BUG:子线程创建Handler对象

    new Thread(new Runnable() {
        @Override public void run() {
            Looper.prepare(); // 创建Handler之前必须创建Looper对象
            Handler handler = new Handler();
        }
    }).start();
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    若未创建Looper对象,而直接创建Handler对象,则会抛出异常 
    java.lang.RuntimeException: Can’t create handler inside thread that has not called Looper.prepare()

  • 非UI线程真的不能进行更新UI的操作吗?(否)

    更新UI时会调用invalidate() –> viewParent.invalidateChild() –> invalidateChildInParent(). 
    viewRootImpl()方法会检测当前是否为非UI线程,而该方法在Activity的onResume()中执行. 所以在onCreate()的子线程中更新UI速度很快时,viewRootImpl()方法还未执行,所以就不会报异常.


PART-C_Handler源码简介

Looper创建MessageQueue消息队列,然后无限轮询该MessageQueue中的消息,而消息的创建者即为Handler.

  • Looper源码

    • 构造函数

      private Looper(boolean quitAllowed) {  
          mQueue = new MessageQueue(quitAllowed);  
          mRun = true;  
          mThread = Thread.currentThread();  
      }  
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      创建了一个MessageQueue对象(消息实例).

    • prepare()

      public static final void prepare() {  
          if (sThreadLocal.get() != null) {  
              throw new RuntimeException("Only one Looper may be created per thread");  
          }  
          sThreadLocal.set(new Looper(true));  
      }  
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      将Looper实例存储在线程中,并保证线程中只有一个Looper实例.

    • loop()

      public static void loop() {  
          final Looper me = myLooper();  
          if (me == null) { // loop方法必须在prepare方法之后运行  
              throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");  
          }  
          final MessageQueue queue = me.mQueue; // 拿到消息队列  
      
          // Make sure the identity of this thread is that of the local process,  
          // and keep track of what that identity token actually is.  
          Binder.clearCallingIdentity();  
          final long ident = Binder.clearCallingIdentity();  
      
          /**
           * 无限循环
           */
          for (;;) {  
              Message msg = queue.next(); // 取消息,若没有则阻塞  
              if (msg == null) {  
                  // No message indicates that the message queue is quitting.  
                  return;  
              }  
      
              // This must be in a local variable, in case a UI event sets the logger  
              Printer logging = me.mLogging;  
              if (logging != null) {  
                  logging.println(">>>>> Dispatching to " + msg.target + " " +  
                          msg.callback + ": " + msg.what);  
              }  
      
              // 将消息交给target(handler对象)的dispatchMessage方法处理
              msg.target.dispatchMessage(msg);  
      
              if (logging != null) {  
                  logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);  
              }  
      
              // Make sure that during the course of dispatching the  
              // identity of the thread wasn't corrupted.  
              final long newIdent = Binder.clearCallingIdentity();  
              if (ident != newIdent) {  
                  Log.wtf(TAG, "Thread identity changed from 0x"  
                          + Long.toHexString(ident) + " to 0x"  
                          + Long.toHexString(newIdent) + " while dispatching to "  
                          + msg.target.getClass().getName() + " "  
                          + msg.callback + " what=" + msg.what);  
              }  
      
              msg.recycle(); // 释放消息占据的资源
          }  
      }
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      Looper的主要作用如下

      1. 绑定当前线程,保证一个线程仅有一个Looper实例,同时一个Looper实例中仅有一个MessageQueue实例.
      2. loop()方法,轮询MessageQueue中的消息,交给消息的target属性的dispatchMessage处理.
  • Handler源码

    • 构造函数

      public Handler(Callback callback, boolean async) {  
          if (FIND_POTENTIAL_LEAKS) {  
              final Class<? extends Handler> klass = getClass();  
              if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&  
                      (klass.getModifiers() & Modifier.STATIC) == 0) {  
                  Log.w(TAG, "The following Handler class should be static or leaks might occur: " +  
                      klass.getCanonicalName());  
              }  
          }  
      
          // 获取当前线程保存的Looper实例
          mLooper = Looper.myLooper();  
          if (mLooper == null) {  
              throw new RuntimeException(  
                  "Can't create handler inside thread that has not called Looper.prepare()");  
          }  
          // 获取Looper实例中保存的MessageQueue()消息队列
          mQueue = mLooper.mQueue;  
          mCallback = callback;  
          mAsynchronous = async;  
      }
      .
      .
      .
      /** sendMessage() */
      public final boolean sendMessage(Message msg) {  
          return sendMessageDelayed(msg, 0);  
      } 
      .
      public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {  
          Message msg = Message.obtain();  
          msg.what = what;  
          return sendMessageDelayed(msg, delayMillis);  
      }
      .
      public final boolean sendMessageDelayed(Message msg, long delayMillis) {  
          if (delayMillis < 0) {  
              delayMillis = 0;  
          }  
          return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);  
      }  
      ...
      // 最后均调用sendMessageAtTime()方法
      // 方法内获取MessageQueue后调用enqueueMessage()方法
      public boolean sendMessageAtTime(Message msg, long uptimeMillis) {  
          MessageQueue queue = mQueue;  
          if (queue == null) {  
              RuntimeException e = new RuntimeException(  
                         this + " sendMessageAtTime() called with no mQueue");  
                 Log.w("Looper", e.getMessage(), e);  
                 return false;  
             }  
             return enqueueMessage(queue, msg, uptimeMillis);  
      }
      .
      .
      .
      private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {  
          msg.target = this; // 将当前handler作为target属性  
          if (mAsynchronous) {  
              msg.setAsynchronous(true);  
          }  
          // 将handler发送的消息最终保存到消息队列中
          return queue.enqueueMessage(msg, uptimeMillis);  
      }
      .
      .
      .
      /**
       * 上面说道Looper会不断轮询Handler发送到MessageQueue中的消息,然后回调发送该消息的handler中的dispatchMessage方法,下面请看
       */
      public void dispatchMessage(Message msg) {  
          if (msg.callback != null) {  
              handleCallback(msg);  
          } else {  
              if (mCallback != null) {  
                  if (mCallback.handleMessage(msg)) {  
                      return;  
                  }  
              }  
              // 该方法为空,即我们自己复写的handleMessage方法,然后根据msg.what进行消息处理
              handleMessage(msg); 
          }  
      }
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  • PART-C_小结

    1. Looper.prepare()在本线程中保存一个Looper实例,且该实例中仅保存一个MessageQueue对象.
    2. Looper.loop()会让当前线程无限轮询MessageQueue中的消息,然后回调msg.target.dispatchMessage(msg)方法.
    3. Hanlder的构造方法中,先拿到当前线程中保存的Looper实例,然后与实例中的MessageQueue关联.
    4. Hanlder的sendMessage方法,会给msg的target赋值为handler自身并加入到MessageQueue中.
    5. 在构造Handler实例时,我们会重写handleMessage方法,也就是msg.target.dispatchMessage(msg)最终调用的方法.

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转载自blog.csdn.net/zhujie_/article/details/80407030