pygame箭头类_朝向鼠标指针_作者:李兴球

import pygame
from pygame.locals import *
import math

pygame.init()
screen = pygame.display.set_mode((480,360))
 
screenrect = screen.get_rect()
pygame.display.set_caption("pygame箭头类_朝向鼠标指针_作者:李兴球")

class Arrow():
    """箭头类,移动方式为朝向自己的方向移动"""

    def __init__(self, position,heading ):        
         
        self.image=pygame.Surface((36,24))        
 
        pointlist=[(0,7),(20,7),(20,0),(36,12),(20,24),(20,17),(0,17)]
        pygame.draw.polygon(self.image,(255,255,255),pointlist)
        
        self.image_rotated = self.image
        self.rect = self.image.get_rect()
        #self.w, self.h  = self.rect.width,self.rect.height
        self.rect.centerx ,self.rect.centery = position
        self.heading = heading


    def forward(self,distance):
        angle = math.radians(self.heading)   #把角度变为弧度
        
        (dx,dy) = (10*distance*math.cos(angle),-10*distance*math.sin(angle))
        
  
        #self.rect.move_ip(dx,dy)
        self.rect.x = 100* self.rect.x + 100* dx
        self.rect.y = 100* self.rect.y + 100* dy
        self.rect.x = self.rect.x /100
        self.rect.y = self.rect.y /100
         
        
    def turn(self,angle):
        self.heading = self.heading - angle
        self.heading = self.heading % 360
        self.setheading(self.heading)

    def setheading(self,heading):
        self.heading = heading
        self.image_rotated = pygame.transform.rotate(self.image,self.heading)   #旋转到某个方向
        self.rect.width, self.rect.height = self.image_rotated.get_size()
    
    def draw(self):
        """在中心点绘制箭头"""
        
        screen.blit(self.image_rotated,(self.rect.x - self.rect.width//2,self.rect.y - self.rect.height//2))
    def headingpoint(self,x,y):
        heading = math.atan2((x-self.rect.x),(y - self.rect.y))
        heading= math.degrees(heading) - 90
        print(heading)
        self.setheading(heading)
        
        

def main():
    clock = pygame.time.Clock()
    arrow = Arrow((screenrect.centerx,screenrect.centery),0)
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
        mx,my = pygame.mouse.get_pos() 
        arrow.headingpoint(mx,my)
        screen.fill((0,0,0))
        
        arrow.draw()
        pygame.display.update()
        clock.tick(30)
        
if __name__=="__main__":
    main()
 

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转载自blog.csdn.net/avskya/article/details/81218071
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