Unity中Enable&DisableComponent的用法

教程地址(观看视频需翻墙):

https://unity3d.com/cn/learn/tutorials/topics/scripting/enabling-and-disabling-components?playlist=17117

教程代码实例:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class enablelight : MonoBehaviour {

    private Light myLight;//定义一个灯光变量


    void Start ()
    {
        myLight = GetComponent<Light>();//获取脚本所在物体的灯光组件
    }


    void Update ()
    {
        //点击空格键切换灯光开关状态
        if(Input.GetKeyUp(KeyCode.Space))
        {
            myLight.enabled = !myLight.enabled;
        }
    }
}

开关状态的学习(画重点):myLight.enabled = !myLight.enabled;

ヾ(◍°∇°◍)ノ゙加油……

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转载自blog.csdn.net/jennyhigh/article/details/81214102