STL 优先队列 定义 优先级

转载自https://blog.csdn.net/queuelovestack/article/details/47661029
默认的优先队列是个极大堆,如果要改变优先队列中元素的优先级,有下面这些方法

    struct cmp1    
    {      
        bool operator ()(int &a,int &b)    
        {      
            return a>b;//最小值优先       
        }      
    };      
    struct cmp2    
    {      
        bool operator ()(int &a,int &b)    
        {      
            return a<b;//最大值优先       
        }      
    };      
    struct node1    
    {      
        int u;      
        bool operator < (const node1 &a) const     
        {      
           return u>a.u;//最小值优先       
        }      
    };      
    struct node2    
    {      
        int u;      
        bool operator < (const node2 &a) const     
        {      
            return u<a.u;//最大值优先       
        }      
    };     

    priority_queue<int>q1;//采用默认优先级构造队列         
    priority_queue<int,vector<int>,cmp1>q2;//最小值优先       
    priority_queue<int,vector<int>,cmp2>q3;//最大值优先       
    priority_queue<int,vector<int>,greater<int> >q4;//注意“>>”会被认为错误,       
                                                    //这是右移运算符,所以这里用空格号隔开,最小值优先     
    priority_queue<int,vector<int>,less<int> >q5;//最大值优先        
    priority_queue<node1>q6;  //自定义优先级    
    priority_queue<node2>q7;  

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转载自blog.csdn.net/jh_2002/article/details/80640635