android多点触控统一的原理(使用 event.getAction()&MotionEvent.ACTION_MASK的原因)

android多点触控统一的原理(使用 event.getAction()&MotionEvent.ACTION_MASK的原因)

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看到下面代码中用了AND位运算是为了什么呢?

public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: showMsg("ACTION_DOWN" + action); break; case MotionEvent.ACTION_UP: showMsg("ACTION_UP" + action); break; case MotionEvent.ACTION_POINTER_UP: showMsg("ACTION_POINTER_UP" + action); break; case MotionEvent.ACTION_POINTER_DOWN: showMsg("ACTION_POINTER_DOWN" + action); break; } return super.onTouchEvent(event); }

首先来看看这些常量的值

ACTION_MASK     0x000000ff ACTION_DOWN     0x00000000         ACTION_UP      0x00000001        ACTION_MOVE      0x00000002 ACTION_POINTER_DOWN       0x00000005            ACTION_POINTER_UP        0x00000006 ACTION_POINTER_1_DOWN     0x00000005            ACTION_POINTER_1_UP      0x00000006 ACTION_POINTER_2_DOWN     0x00000105            ACTION_POINTER_2_UP      0x00000106


例如:ACTION_MASK & ACTION_POINTER_2_DOWN 即0x000000ff & 0×00000105=0x0000005

可以看到,and运算的结果总是小于等于0x000000ff,那就是说and之后,无论你多少根手指加进来,都是会ACTION_POINTER_DOWN或者ACTION_POINTER_UP


[java]  view plain  copy
  在CODE上查看代码片 派生到我的代码片
  1. imgitem.setOnTouchListener(new OnTouchListener() {  
  2.   
  3.                         PointF start = new PointF();  
  4.                         PointF mid = new PointF();  
  5.                         float oldDist = 1f;  
  6.                         Matrix matrix = new Matrix();  
  7.                         Matrix savedMatrix = new Matrix();  
  8.                         static final int NONE = 0;  
  9.                         static final int DRAG = 1;  
  10.                         static final int ZOOM = 2;  
  11.                         int mode = NONE;  
  12.   
  13.                         long startTime;  
  14.   
  15.                         public boolean onTouch(View v, MotionEvent event) {  
  16.                             ImageView view = (ImageView) v;  
  17.                             view.setScaleType(ScaleType.MATRIX);  
  18.   
  19.                             switch (event.getAction() & MotionEvent.ACTION_MASK) {  
  20.   
  21.                             case MotionEvent.ACTION_DOWN:  
  22.                                 matrix.set(view.getImageMatrix());  
  23.                                 savedMatrix.set(matrix);  
  24.                                 start.set(event.getX(), event.getY());  
  25.                                 mode = DRAG;  
  26.                                 // isclick = true;  
  27.                                 startTime = System.currentTimeMillis();  
  28.                                 break;  
  29.   
  30.                             case MotionEvent.ACTION_POINTER_DOWN:  
  31.                                 // isclick = false;  
  32.                                 oldDist = spacing(event);  
  33.                                 if (oldDist > 10f) {  
  34.                                     savedMatrix.set(matrix);  
  35.                                     midPoint(mid, event);  
  36.                                     mode = ZOOM;  
  37.                                 }  
  38.                                 break;  
  39.   
  40.                             case MotionEvent.ACTION_UP:  
  41.                                 /*if (mode == DRAG && System.currentTimeMillis() - startTime < 150) { 
  42.                                     finish(); 
  43.                                     overridePendingTransition(android.R.anim.fade_in, android.R.anim.fade_out); 
  44.                                 }*/  
  45.                                 break;  
  46.                             case MotionEvent.ACTION_POINTER_UP:  
  47.                                 mode = NONE;  
  48.                                 break;  
  49.                             case MotionEvent.ACTION_MOVE:  
  50.                                 // isclick = false;  
  51.                                 if (mode == DRAG) {  
  52.                                     matrix.set(savedMatrix);  
  53.                                     matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);  
  54.                                 } else if (mode == ZOOM) {  
  55.                                     float newDist = spacing(event);  
  56.                                     if (newDist > 10f) {  
  57.                                         matrix.set(savedMatrix);  
  58.                                         float scale = newDist / oldDist;  
  59.                                         matrix.postScale(scale, scale, mid.x, mid.y);  
  60.                                     }  
  61.                                 }  
  62.                                 break;  
  63.                             }  
  64.   
  65.                             view.setImageMatrix(matrix);  
  66.   
  67.                             return true;  
  68.                         }  
  69.   
  70.                         private float spacing(MotionEvent event) {  
  71.                             float x = event.getX(0) - event.getX(1);  
  72.                             float y = event.getY(0) - event.getY(1);  
  73.                             return FloatMath.sqrt(x * x + y * y);  
  74.                         }  
  75.   
  76.                         private void midPoint(PointF point, MotionEvent event) {  
  77.                             float x = event.getX(0) + event.getX(1);  
  78.                             float y = event.getY(0) + event.getY(1);  
  79.                             point.set(x / 2, y / 2);  
  80.                         }  
  81.   
  82.                     });  

看到下面代码中用了AND位运算是为了什么呢?

public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: showMsg("ACTION_DOWN" + action); break; case MotionEvent.ACTION_UP: showMsg("ACTION_UP" + action); break; case MotionEvent.ACTION_POINTER_UP: showMsg("ACTION_POINTER_UP" + action); break; case MotionEvent.ACTION_POINTER_DOWN: showMsg("ACTION_POINTER_DOWN" + action); break; } return super.onTouchEvent(event); }

首先来看看这些常量的值

ACTION_MASK     0x000000ff ACTION_DOWN     0x00000000         ACTION_UP      0x00000001        ACTION_MOVE      0x00000002 ACTION_POINTER_DOWN       0x00000005            ACTION_POINTER_UP        0x00000006 ACTION_POINTER_1_DOWN     0x00000005            ACTION_POINTER_1_UP      0x00000006 ACTION_POINTER_2_DOWN     0x00000105            ACTION_POINTER_2_UP      0x00000106


例如:ACTION_MASK & ACTION_POINTER_2_DOWN 即0x000000ff & 0×00000105=0x0000005

可以看到,and运算的结果总是小于等于0x000000ff,那就是说and之后,无论你多少根手指加进来,都是会ACTION_POINTER_DOWN或者ACTION_POINTER_UP


[java]  view plain  copy
  在CODE上查看代码片 派生到我的代码片
  1. imgitem.setOnTouchListener(new OnTouchListener() {  
  2.   
  3.                         PointF start = new PointF();  
  4.                         PointF mid = new PointF();  
  5.                         float oldDist = 1f;  
  6.                         Matrix matrix = new Matrix();  
  7.                         Matrix savedMatrix = new Matrix();  
  8.                         static final int NONE = 0;  
  9.                         static final int DRAG = 1;  
  10.                         static final int ZOOM = 2;  
  11.                         int mode = NONE;  
  12.   
  13.                         long startTime;  
  14.   
  15.                         public boolean onTouch(View v, MotionEvent event) {  
  16.                             ImageView view = (ImageView) v;  
  17.                             view.setScaleType(ScaleType.MATRIX);  
  18.   
  19.                             switch (event.getAction() & MotionEvent.ACTION_MASK) {  
  20.   
  21.                             case MotionEvent.ACTION_DOWN:  
  22.                                 matrix.set(view.getImageMatrix());  
  23.                                 savedMatrix.set(matrix);  
  24.                                 start.set(event.getX(), event.getY());  
  25.                                 mode = DRAG;  
  26.                                 // isclick = true;  
  27.                                 startTime = System.currentTimeMillis();  
  28.                                 break;  
  29.   
  30.                             case MotionEvent.ACTION_POINTER_DOWN:  
  31.                                 // isclick = false;  
  32.                                 oldDist = spacing(event);  
  33.                                 if (oldDist > 10f) {  
  34.                                     savedMatrix.set(matrix);  
  35.                                     midPoint(mid, event);  
  36.                                     mode = ZOOM;  
  37.                                 }  
  38.                                 break;  
  39.   
  40.                             case MotionEvent.ACTION_UP:  
  41.                                 /*if (mode == DRAG && System.currentTimeMillis() - startTime < 150) { 
  42.                                     finish(); 
  43.                                     overridePendingTransition(android.R.anim.fade_in, android.R.anim.fade_out); 
  44.                                 }*/  
  45.                                 break;  
  46.                             case MotionEvent.ACTION_POINTER_UP:  
  47.                                 mode = NONE;  
  48.                                 break;  
  49.                             case MotionEvent.ACTION_MOVE:  
  50.                                 // isclick = false;  
  51.                                 if (mode == DRAG) {  
  52.                                     matrix.set(savedMatrix);  
  53.                                     matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);  
  54.                                 } else if (mode == ZOOM) {  
  55.                                     float newDist = spacing(event);  
  56.                                     if (newDist > 10f) {  
  57.                                         matrix.set(savedMatrix);  
  58.                                         float scale = newDist / oldDist;  
  59.                                         matrix.postScale(scale, scale, mid.x, mid.y);  
  60.                                     }  
  61.                                 }  
  62.                                 break;  
  63.                             }  
  64.   
  65.                             view.setImageMatrix(matrix);  
  66.   
  67.                             return true;  
  68.                         }  
  69.   
  70.                         private float spacing(MotionEvent event) {  
  71.                             float x = event.getX(0) - event.getX(1);  
  72.                             float y = event.getY(0) - event.getY(1);  
  73.                             return FloatMath.sqrt(x * x + y * y);  
  74.                         }  
  75.   
  76.                         private void midPoint(PointF point, MotionEvent event) {  
  77.                             float x = event.getX(0) + event.getX(1);  
  78.                             float y = event.getY(0) + event.getY(1);  
  79.                             point.set(x / 2, y / 2);  
  80.                         }  
  81.   
  82.                     });  

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转载自blog.csdn.net/gincoo/article/details/51192361