微信小程序canvas画图

 基础写起来太没动力了,也写得乱七八糟的,还是直接解决一些小问题比较方便,代码的方方面面的细节都会详尽的解释一下。

1、下面介绍一下canvas的画图,我这个简单一点,画一个带图文的背景图,图片可以从后台获取也可以选择本地的。canvas画图首先要在wxml里面新建一个<canvas>标签,一定要写上canvas-id='canvas的id',这是必须条件,如下面代码:

<canvas canvas-id='canvas' style='width:{{windowW}}px;height:{{windowH}}px'></canvas>
<button bindtap='chooseImage'>相册</button>

2、上面canvas的宽高都是js控制的,使用 wx.getSystemInfo获取屏幕的可见宽高。代码如下:

 wx.getSystemInfo({
      success: function (res) {
        that.setData({
          windowW: res.windowWidth,
          windowH: res.windowHeight
        })
      },
    })

相当的详细,有没有!!!

3、重点注意一下:在微信小程序的canvas画图中如果使用了网络图片,一定要先把这张图片读取下载下来(可使用wx.downloadFile),存为网络格式的图片!!!

上面这个操作是避免网络状况不好的时候canvas画图完成了背景图片确显示不出来的情况,同时,这个图片所在的域名必须在微信公众平台配置一下,代码如下:

 wx.downloadFile({
      url: '图片路径',
      success: function (res) {
        that.setData({
          canvasimgbg: res.tempFilePath
        })

      }
    })

4、 我上面wxml代码里面写了一个按钮,使用wx.chooseImage调用了系统相册,所以说,我们选择一张图片画进canvas也是可以的,代码如下:

 wx.chooseImage({
      success: function (res) {
        that.setData({
          chooseimg: res.tempFilePaths[0]
        })
      },
    })

 5、下面就是cancas画图啦,画和屏幕一样宽高的,然后我们再写一行字哈哈哈,代码如下:

 var that = this;
    var windowW = that.data.windowW;
    var windowH = that.data.windowH;
    var canvasimgbg = that.data.canvasimgbg;
    var canvasimg1 = that.data.chooseimg;
    canvas.drawImage(canvasimgbg, 0, 0, windowW, windowH);
    canvas.drawImage(canvasimg1, 0, 10, 200, 200);
    canvas.setFontSize(50)
    canvas.fillText('Hello', 200, 200)

    canvas.draw(true,setTimeout(function(){
      that.daochu()
    },1000));

 使用canvas.draw()画图,完毕之后直接wx.canvasToTempFilePath导出图片

6、导出图片,代码如下:

 var that = this;
    var windowW = that.data.windowW;
    var windowH = that.data.windowH;
    wx.canvasToTempFilePath({
      x: 0,
      y: 0,
      width: windowW,
      height: windowH,
      destWidth: windowW,
      destHeight: windowH,
      canvasId: 'canvas',
      success: function (res) {
        console.log(res)
        wx.saveImageToPhotosAlbum({
          filePath: res.tempFilePath,
          success(res) {
          }
        })
        wx.previewImage({
          urls: [res.tempFilePath],
        })
      }
    })

上面这些代码已经完成啦!!!

主要就是各位使用的时候看需要什么样的啦!

下面还是附上完整的代码把!

// pages/canvas/canvas.js
Page({

  /**
   * 页面的初始数据
   */
  data: {

  },

  onLoad: function (options) {
    var that = this;
    that.sys();
    that.bginfo();
  },
  sys: function () {
    var that = this;
    wx.getSystemInfo({
      success: function (res) {
        that.setData({
          windowW: res.windowWidth,
          windowH: res.windowHeight
        })
      },
    })
  },
  bginfo: function () {
    var that = this;
    wx.downloadFile({
      url: '图片链接',//注意公众平台是否配置相应的域名
      success: function (res) {
        that.setData({
          canvasimgbg: res.tempFilePath
        })

      }
    })
  },
  canvasdraw: function (canvas) {
    var that = this;
    var windowW = that.data.windowW;
    var windowH = that.data.windowH;
    var canvasimgbg = that.data.canvasimgbg;
    var canvasimg1 = that.data.chooseimg;
    canvas.drawImage(canvasimgbg, 0, 0, windowW, windowH);
    canvas.drawImage(canvasimg1, 0, 10, 200, 200);
    canvas.setFontSize(50)
    canvas.fillText('Hello', 200, 200)

    canvas.draw(true,setTimeout(function(){
      that.daochu()
    },1000));
    // canvas.draw();
  },
  daochu: function () {
    console.log('a');
    var that = this;
    var windowW = that.data.windowW;
    var windowH = that.data.windowH;
    wx.canvasToTempFilePath({
      x: 0,
      y: 0,
      width: windowW,
      height: windowH,
      destWidth: windowW,
      destHeight: windowH,
      canvasId: 'canvas',
      success: function (res) {
        console.log(res)
        wx.saveImageToPhotosAlbum({
          filePath: res.tempFilePath,
          success(res) {
          }
        })
        wx.previewImage({
          urls: [res.tempFilePath],
        })
      }
    })
  },
  chooseImage: function () {
    var that = this;
    var canvas = wx.createCanvasContext('canvas');
    wx.chooseImage({
      success: function (res) {
        that.setData({
          chooseimg: res.tempFilePaths[0]
        })
        that.canvasdraw(canvas);
      },
    })
  }
})

 有用的话可以支持一下,谢谢!!!

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转载自blog.csdn.net/impossible1994727/article/details/81068116