Xamarin.Forms实现touch事件

Xamarin.Forms的View没有touch事件,只能自己实现

首先,在共享项目里面,放入这几个类,结构大概是这样的:

using System;
using Xamarin.Forms;

namespace TouchTracking
{
    public class TouchActionEventArgs : EventArgs
    {
        public TouchActionEventArgs(long id, TouchActionType type, Point location, bool isInContact)
        {
            Id = id;
            Type = type;
            Location = location;
            IsInContact = isInContact;
        }

        public long Id { private set; get; }

        public TouchActionType Type { private set; get; }

        public Point Location { private set; get; }

        public bool IsInContact { private set; get; }
    }
}
namespace TouchTracking
{
    public delegate void TouchActionEventHandler(object sender, TouchActionEventArgs args);
}
namespace TouchTracking
{
    public enum TouchActionType
    {
        Entered,
        Pressed,
        Moved,
        Released,
        Exited,
        Cancelled
    }
}
using Xamarin.Forms;

namespace TouchTracking
{
    public class TouchEffect : RoutingEffect
    {
        public event TouchActionEventHandler TouchAction;

        public TouchEffect() : base("XamarinDocs.TouchEffect")
        {
        }

        public bool Capture { set; get; }

        public void OnTouchAction(Element element, TouchActionEventArgs args)
        {
            TouchAction?.Invoke(element, args);
        }
    }
}
using System;
using SkiaSharp;
using TouchTracking;

namespace SkiaSharpFormsDemos
{
    public class TouchPoint
    {
        // For painting
        SKPaint paint = new SKPaint
        {
            Style = SKPaintStyle.Fill
        };

        // For dragging
        bool isBeingDragged;
        long touchId;
        SKPoint previousPoint;

        public TouchPoint()
        {
        }

        public TouchPoint(float x, float y)
        {
            Center = new SKPoint(x, y);
        }

        public SKPoint Center { set; get; }

        public float Radius { set; get; } = 75;

        public SKColor Color { set; get; } = new SKColor(0, 0, 255, 64);

        public void Paint(SKCanvas canvas)
        {
            paint.Color = Color;
            canvas.DrawCircle(Center.X, Center.Y, Radius, paint);
        }

        public bool ProcessTouchEvent(long id, TouchActionType type, SKPoint location)
        {
            bool centerMoved = false;

            // Assumes Capture property of TouchEffect is true!
            switch (type)
            {
                case TouchActionType.Pressed:
                    if (!isBeingDragged && PointInCircle(location))
                    {
                        isBeingDragged = true;
                        touchId = id;
                        previousPoint = location;
                        centerMoved = false;
                    }
                    break;

                case TouchActionType.Moved:
                    if (isBeingDragged && touchId == id)
                    {
                        Center += location - previousPoint;
                        previousPoint = location;
                        centerMoved = true;
                    }
                    break;

                case TouchActionType.Released:
                    if (isBeingDragged && touchId == id)
                    {
                        Center += location - previousPoint;
                        isBeingDragged = false;
                        centerMoved = true;
                    }
                    break;

                case TouchActionType.Cancelled:
                    isBeingDragged = false;
                    break;
            }
            return centerMoved;
        }

        bool PointInCircle(SKPoint pt)
        {
            return (Math.Pow(pt.X - Center.X, 2) + Math.Pow(pt.Y - Center.Y, 2)) < (Radius * Radius);
        }
    }
}

然后,在android的项目里面,加入这个类

using System;
using System.Collections.Generic;
using System.Linq;

using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;

using Android.Views;

[assembly: ResolutionGroupName("XamarinDocs")]
[assembly: ExportEffect(typeof(TouchTracking.Droid.TouchEffect), "TouchEffect")]

namespace TouchTracking.Droid
{
    public class TouchEffect : PlatformEffect
    {
        Android.Views.View view;
        Element formsElement;
        TouchTracking.TouchEffect libTouchEffect;
        bool capture;
        Func<double, double> fromPixels;
        int[] twoIntArray = new int[2];

        static Dictionary<Android.Views.View, TouchEffect> viewDictionary = 
            new Dictionary<Android.Views.View, TouchEffect>();

        static Dictionary<int, TouchEffect> idToEffectDictionary = 
            new Dictionary<int, TouchEffect>();

        protected override void OnAttached()
        {
            // Get the Android View corresponding to the Element that the effect is attached to
            view = Control == null ? Container : Control;

            // Get access to the TouchEffect class in the .NET Standard library
            TouchTracking.TouchEffect touchEffect = 
                (TouchTracking.TouchEffect)Element.Effects.
                    FirstOrDefault(e => e is TouchTracking.TouchEffect);

            if (touchEffect != null && view != null)
            {
                viewDictionary.Add(view, this);

                formsElement = Element;

                libTouchEffect = touchEffect;

                // Save fromPixels function
                fromPixels = view.Context.FromPixels;

                // Set event handler on View
                view.Touch += OnTouch;
            }
        }

        protected override void OnDetached()
        {
            if (viewDictionary.ContainsKey(view))
            {
                viewDictionary.Remove(view);
                view.Touch -= OnTouch;
            }
        }

        void OnTouch(object sender, Android.Views.View.TouchEventArgs args)
        {
            // Two object common to all the events
            Android.Views.View senderView = sender as Android.Views.View;
            MotionEvent motionEvent = args.Event;

            // Get the pointer index
            int pointerIndex = motionEvent.ActionIndex;

            // Get the id that identifies a finger over the course of its progress
            int id = motionEvent.GetPointerId(pointerIndex);


            senderView.GetLocationOnScreen(twoIntArray);
            Point screenPointerCoords = new Point(twoIntArray[0] + motionEvent.GetX(pointerIndex),
                                                  twoIntArray[1] + motionEvent.GetY(pointerIndex));


            // Use ActionMasked here rather than Action to reduce the number of possibilities
            switch (args.Event.ActionMasked)
            {
                case MotionEventActions.Down:
                case MotionEventActions.PointerDown:
                    FireEvent(this, id, TouchActionType.Pressed, screenPointerCoords, true);

                    idToEffectDictionary.Add(id, this);

                    capture = libTouchEffect.Capture;
                    break;

                case MotionEventActions.Move:
                    // Multiple Move events are bundled, so handle them in a loop
                    for (pointerIndex = 0; pointerIndex < motionEvent.PointerCount; pointerIndex++)
                    {
                        id = motionEvent.GetPointerId(pointerIndex);

                        if (capture)
                        {
                            senderView.GetLocationOnScreen(twoIntArray);

                            screenPointerCoords = new Point(twoIntArray[0] + motionEvent.GetX(pointerIndex),
                                                            twoIntArray[1] + motionEvent.GetY(pointerIndex));

                            FireEvent(this, id, TouchActionType.Moved, screenPointerCoords, true);
                        }
                        else
                        {
                            CheckForBoundaryHop(id, screenPointerCoords);

                            if (idToEffectDictionary[id] != null)
                            {
                                FireEvent(idToEffectDictionary[id], id, TouchActionType.Moved, screenPointerCoords, true);
                            }
                        }
                    }
                    break;

                case MotionEventActions.Up:
                case MotionEventActions.Pointer1Up:
                    if (capture)
                    {
                        FireEvent(this, id, TouchActionType.Released, screenPointerCoords, false);
                    }
                    else
                    {
                        CheckForBoundaryHop(id, screenPointerCoords);

                        if (idToEffectDictionary[id] != null)
                        {
                            FireEvent(idToEffectDictionary[id], id, TouchActionType.Released, screenPointerCoords, false);
                        }
                    }
                    idToEffectDictionary.Remove(id);
                    break;

                case MotionEventActions.Cancel:
                    if (capture)
                    {
                        FireEvent(this, id, TouchActionType.Cancelled, screenPointerCoords, false);
                    }
                    else
                    {
                        if (idToEffectDictionary[id] != null)
                        {
                            FireEvent(idToEffectDictionary[id], id, TouchActionType.Cancelled, screenPointerCoords, false);
                        }
                    }
                    idToEffectDictionary.Remove(id);
                    break;
            }
        }

        void CheckForBoundaryHop(int id, Point pointerLocation)
        { 
            TouchEffect touchEffectHit = null;

            foreach (Android.Views.View view in viewDictionary.Keys)
            {
                // Get the view rectangle
                try
                {
                    view.GetLocationOnScreen(twoIntArray);
                }
                catch // System.ObjectDisposedException: Cannot access a disposed object.
                {
                    continue;
                }
                Rectangle viewRect = new Rectangle(twoIntArray[0], twoIntArray[1], view.Width, view.Height);

                if (viewRect.Contains(pointerLocation))
                {
                    touchEffectHit = viewDictionary[view];
                }
            }

            if (touchEffectHit != idToEffectDictionary[id])
            {
                if (idToEffectDictionary[id] != null)
                {
                    FireEvent(idToEffectDictionary[id], id, TouchActionType.Exited, pointerLocation, true);
                }
                if (touchEffectHit != null)
                {
                    FireEvent(touchEffectHit, id, TouchActionType.Entered, pointerLocation, true);
                }
                idToEffectDictionary[id] = touchEffectHit;
            }
        }

        void FireEvent(TouchEffect touchEffect, int id, TouchActionType actionType, Point pointerLocation, bool isInContact)
        {
            // Get the method to call for firing events
            Action<Element, TouchActionEventArgs> onTouchAction = touchEffect.libTouchEffect.OnTouchAction;

            // Get the location of the pointer within the view
            touchEffect.view.GetLocationOnScreen(twoIntArray);
            double x = pointerLocation.X - twoIntArray[0];
            double y = pointerLocation.Y - twoIntArray[1];
            Point point = new Point(fromPixels(x), fromPixels(y));

            // Call the method
            onTouchAction(touchEffect.formsElement,
                new TouchActionEventArgs(id, actionType, point, isInContact));
        }
    }
}

然后,在ios的项目里面,加入这个类

using System;
using System.Linq;

using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;

using System.Collections.Generic;

using CoreGraphics;
using Foundation;
using UIKit;

[assembly: ResolutionGroupName("XamarinDocs")]
[assembly: ExportEffect(typeof(TouchTracking.iOS.TouchEffect), "TouchEffect")]

namespace TouchTracking.iOS
{
    public class TouchEffect : PlatformEffect
    {
        UIView view;
        TouchRecognizer touchRecognizer;

        protected override void OnAttached()
        {
            // Get the iOS UIView corresponding to the Element that the effect is attached to
            view = Control == null ? Container : Control;

            // Get access to the TouchEffect class in the .NET Standard library
            TouchTracking.TouchEffect effect = (TouchTracking.TouchEffect)Element.Effects.FirstOrDefault(e => e is TouchTracking.TouchEffect);

            if (effect != null && view != null)
            {
                // Create a TouchRecognizer for this UIView
                touchRecognizer = new TouchRecognizer(Element, view, effect); 
                view.AddGestureRecognizer(touchRecognizer);
            }
        }

        protected override void OnDetached()
        {
            if (touchRecognizer != null)
            {
                // Clean up the TouchRecognizer object
                touchRecognizer.Detach();

                // Remove the TouchRecognizer from the UIView
                view.RemoveGestureRecognizer(touchRecognizer);
            }
        }
    }

    class TouchRecognizer : UIGestureRecognizer
    {
        Element element;        // Forms element for firing events
        UIView view;            // iOS UIView 
        TouchTracking.TouchEffect touchEffect;
        bool capture;

        static Dictionary<UIView, TouchRecognizer> viewDictionary =
            new Dictionary<UIView, TouchRecognizer>();

        static Dictionary<long, TouchRecognizer> idToTouchDictionary =
            new Dictionary<long, TouchRecognizer>();

        public TouchRecognizer(Element element, UIView view, TouchTracking.TouchEffect touchEffect)
        {
            this.element = element;
            this.view = view;
            this.touchEffect = touchEffect;

            viewDictionary.Add(view, this);
        }

        public void Detach()
        {
            viewDictionary.Remove(view);
        }

        // touches = touches of interest; evt = all touches of type UITouch
        public override void TouchesBegan(NSSet touches, UIEvent evt)
        {
            base.TouchesBegan(touches, evt);

            foreach (UITouch touch in touches.Cast<UITouch>())
            {
                long id = touch.Handle.ToInt64();
                FireEvent(this, id, TouchActionType.Pressed, touch, true);

                if (!idToTouchDictionary.ContainsKey(id))
                {
                    idToTouchDictionary.Add(id, this);
                }
            }

            // Save the setting of the Capture property
            capture = touchEffect.Capture;
        }

        public override void TouchesMoved(NSSet touches, UIEvent evt)
        {
            base.TouchesMoved(touches, evt);

            foreach (UITouch touch in touches.Cast<UITouch>())
            {
                long id = touch.Handle.ToInt64();

                if (capture)
                {
                    FireEvent(this, id, TouchActionType.Moved, touch, true);
                }
                else
                {
                    CheckForBoundaryHop(touch);

                    if (idToTouchDictionary[id] != null)
                    {
                        FireEvent(idToTouchDictionary[id], id, TouchActionType.Moved, touch, true);
                    }
                }
            }
        }

        public override void TouchesEnded(NSSet touches, UIEvent evt)
        {
            base.TouchesEnded(touches, evt);

            foreach (UITouch touch in touches.Cast<UITouch>())
            {
                long id = touch.Handle.ToInt64();

                if (capture)
                {
                    FireEvent(this, id, TouchActionType.Released, touch, false);
                }
                else
                {
                    CheckForBoundaryHop(touch);

                    if (idToTouchDictionary[id] != null)
                    {
                        FireEvent(idToTouchDictionary[id], id, TouchActionType.Released, touch, false);
                    }
                }
                idToTouchDictionary.Remove(id);
            }
        }

        public override void TouchesCancelled(NSSet touches, UIEvent evt)
        {
            base.TouchesCancelled(touches, evt);

            foreach (UITouch touch in touches.Cast<UITouch>())
            {
                long id = touch.Handle.ToInt64();

                if (capture)
                {
                    FireEvent(this, id, TouchActionType.Cancelled, touch, false);
                }
                else if (idToTouchDictionary[id] != null)
                {
                    FireEvent(idToTouchDictionary[id], id, TouchActionType.Cancelled, touch, false);
                }
                idToTouchDictionary.Remove(id);
            }
        }

        void CheckForBoundaryHop(UITouch touch)
        {
            long id = touch.Handle.ToInt64();

            // TODO: Might require converting to a List for multiple hits
            TouchRecognizer recognizerHit = null;

            foreach (UIView view in viewDictionary.Keys)
            {
                CGPoint location = touch.LocationInView(view);

                if (new CGRect(new CGPoint(), view.Frame.Size).Contains(location))
                {
                    recognizerHit = viewDictionary[view];
                }
            }
            if (recognizerHit != idToTouchDictionary[id])
            {
                if (idToTouchDictionary[id] != null)
                {
                    FireEvent(idToTouchDictionary[id], id, TouchActionType.Exited, touch, true);
                }
                if (recognizerHit != null)
                {
                    FireEvent(recognizerHit, id, TouchActionType.Entered, touch, true);
                }
                idToTouchDictionary[id] = recognizerHit;
            }
        }

        void FireEvent(TouchRecognizer recognizer, long id, TouchActionType actionType, UITouch touch, bool isInContact)
        {
            // Convert touch location to Xamarin.Forms Point value
            CGPoint cgPoint = touch.LocationInView(recognizer.View);
            Point xfPoint = new Point(cgPoint.X, cgPoint.Y);

            // Get the method to call for firing events
            Action<Element, TouchActionEventArgs> onTouchAction = recognizer.touchEffect.OnTouchAction;

            // Call that method
            onTouchAction(recognizer.element,
                new TouchActionEventArgs(id, actionType, xfPoint, isInContact));
        }
    }
}

然后,在UWP的项目里面,加入这个类

using System;
using System.Linq;
using Windows.UI.Input;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Input;
using Xamarin.Forms;
using Xamarin.Forms.Platform.UWP;

[assembly: ResolutionGroupName("XamarinDocs")]
[assembly: ExportEffect(typeof(TouchTracking.UWP.TouchEffect), "TouchEffect")]

namespace TouchTracking.UWP
{
    public class TouchEffect : PlatformEffect
    {
        FrameworkElement frameworkElement;
        TouchTracking.TouchEffect effect;
        Action<Element, TouchActionEventArgs> onTouchAction;

        protected override void OnAttached()
        {
            // Get the Windows FrameworkElement corresponding to the Element that the effect is attached to
            frameworkElement = Control == null ? Container : Control;

            // Get access to the TouchEffect class in the .NET Standard library
            effect = (TouchTracking.TouchEffect)Element.Effects.
                        FirstOrDefault(e => e is TouchTracking.TouchEffect);

            if (effect != null && frameworkElement != null)
            {
                // Save the method to call on touch events
                onTouchAction = effect.OnTouchAction;

                // Set event handlers on FrameworkElement
                frameworkElement.PointerEntered += OnPointerEntered;
                frameworkElement.PointerPressed += OnPointerPressed;
                frameworkElement.PointerMoved += OnPointerMoved;
                frameworkElement.PointerReleased += OnPointerReleased;
                frameworkElement.PointerExited += OnPointerExited;
                frameworkElement.PointerCanceled += OnPointerCancelled;
            }
        }

        protected override void OnDetached()
        {
            if (onTouchAction != null)
            {
                // Release event handlers on FrameworkElement
                frameworkElement.PointerEntered -= OnPointerEntered;
                frameworkElement.PointerPressed -= OnPointerPressed;
                frameworkElement.PointerMoved -= OnPointerMoved;
                frameworkElement.PointerReleased -= OnPointerReleased;
                frameworkElement.PointerExited -= OnPointerEntered;
                frameworkElement.PointerCanceled -= OnPointerCancelled;
            }
        }

        void OnPointerEntered(object sender, PointerRoutedEventArgs args)
        {
            CommonHandler(sender, TouchActionType.Entered, args);
        }

        void OnPointerPressed(object sender, PointerRoutedEventArgs args)
        {
            CommonHandler(sender, TouchActionType.Pressed, args);

            // Check setting of Capture property
            if (effect.Capture)
            {
                (sender as FrameworkElement).CapturePointer(args.Pointer);
            }
        }

        void OnPointerMoved(object sender, PointerRoutedEventArgs args)
        {
            CommonHandler(sender, TouchActionType.Moved, args);
        }

        void OnPointerReleased(object sender, PointerRoutedEventArgs args)
        {
            CommonHandler(sender, TouchActionType.Released, args);
        }

        void OnPointerExited(object sender, PointerRoutedEventArgs args)
        {
            CommonHandler(sender, TouchActionType.Exited, args);
        }

        void OnPointerCancelled(object sender, PointerRoutedEventArgs args)
        {
            CommonHandler(sender, TouchActionType.Cancelled, args);
        }

        void CommonHandler(object sender, TouchActionType touchActionType, PointerRoutedEventArgs args)
        {
            PointerPoint pointerPoint = args.GetCurrentPoint(sender as UIElement);
            Windows.Foundation.Point windowsPoint = pointerPoint.Position;  

            onTouchAction(Element, new TouchActionEventArgs(args.Pointer.PointerId,
                                                            touchActionType,
                                                            new Point(windowsPoint.X, windowsPoint.Y),
                                                            args.Pointer.IsInContact));
        }
    }
}

这样,自定义的touch事件就完成了

在共享项目的xaml里面,类似这样即可使用:

<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
             xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
             xmlns:local="clr-namespace:App1"
              xmlns:tt="clr-namespace:TouchTracking"
             x:Class="App1.MainPage">

    <Grid x:Name="p1" BackgroundColor="Aquamarine">
        <Grid.Effects>
            <tt:TouchEffect Capture="True" TouchAction="OnTouchEffectAction" />
        </Grid.Effects>
       
    </Grid>

</ContentPage>

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转载自www.cnblogs.com/IWings/p/9300172.html