C++设计模式之单例模式

 单例的一般实现比较简单,下面是代码和UML图。由于构造函数是私有的,因此无法通过构造函数实例化,唯一的方法就是通过调用静态函数GetInstance。

代码实现:

Singleton.h

 1 #pragma once
 2 
 3 #include <iostream>
 4 using namespace std;
 5 
 6 class Singleton
 7 {
 8 public:
 9     static Singleton* GetInstance(const char* name);
10     virtual void Show() {}
11 protected:
12     Singleton() {}
13 private:
14     static Singleton *singleton; //唯一实例的指针
15     
16 };

SignletonA.h

 1 #pragma once
 2 
 3 #include "Singleton.h"
 4 
 5 class SingletonA: public Singleton
 6 {
 7     friend class Singleton; //必须为友元类,否则父类无法访问子类的构造函数
 8 public:
 9     void Show() { cout<<"SingletonA"<<endl; }
10 private:   //为保护属性,这样外界无法通过构造函数进行实例化
11     SingletonA() {} 
12 };

SignletonB.h

#pragma once

#include "Singleton.h"

class SingletonB: public Singleton
{
    friend class Singleton; //必须为友元类,否则父类无法访问子类的构造函数
public:
    void Show() { cout<<"SingletonB"<<endl; }
private:   //为保护属性,这样外界无法通过构造函数进行实例化
    SingletonB() {} 
};

Singleton.cpp

#include "StdAfx.h"
#include "Singleton.h"
#include "SignletonA.h"
#include "SignletonB.h"

Singleton* Singleton::singleton = NULL;

Singleton* Singleton::GetInstance(const char* name)
{
    if(singleton == NULL)
    {
        if(strcmp(name, "SingletonA") == 0)
            singleton = new SingletonA();
        else if(strcmp(name,"SingletonB") == 0)
            singleton = new SingletonB();
        else 
            singleton = new Singleton();
    }
    return singleton;
}

main.cpp

//

#include "stdafx.h"
#include "Singleton.h"
#include <iostream>
#include<string>
using namespace std;

int _tmain(int argc, _TCHAR* argv[])
{
    cout<<"单例模式"<<endl;
    Singleton *st = Singleton::GetInstance("SingletonA");
    st->Show();
    system("pause");
    return 0;
}

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转载自www.cnblogs.com/wxmwanggood/p/9294152.html
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