unity fps

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Getfps : MonoBehaviour {

    int tick = 0;
    float elapsed = 0;
    float fps = 0;

    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {


        tick++;
        elapsed += Time.deltaTime;
        if (elapsed >= 1f)
        {
            fps = tick / elapsed;
            tick = 0;
            elapsed = 0;
        }

        Debug.Log("FPS: "+fps);
    }
}
using UnityEngine;
using System.Collections;

public class ShowFPS_OnGUI : MonoBehaviour
{

    public float fpsMeasuringDelta = 2.0f;

    private float timePassed;
    private int m_FrameCount = 0;
    private float m_FPS = 0.0f;

    private void Start()
    {
        timePassed = 0.0f;
    }

    private void Update()
    {
        m_FrameCount = m_FrameCount + 1;
        timePassed = timePassed + Time.deltaTime;

        if (timePassed > fpsMeasuringDelta)
        {
            m_FPS = m_FrameCount / timePassed;

            timePassed = 0.0f;
            m_FrameCount = 0;
        }
    }

    private void OnGUI()
    {
        GUIStyle bb = new GUIStyle();
        bb.normal.background = null;    //这是设置背景填充的
        bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f);   //设置字体颜色的
        bb.fontSize = 40;       //当然,这是字体大小

        //居中显示FPS
        GUI.Label(new Rect((Screen.width/2)-40, 0, 200, 200), "FPS: " + m_FPS, bb);
    }
}


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转载自blog.csdn.net/weixin_37744986/article/details/80611224
FPS