OpenGL基础(五):点的颜色

    Opengl中可以为每个顶点设置颜色,顶点之间的线或者面的颜色自动通过插值得到。

glBegin(GL_TRIANGLES);
	glColor3f(1.0f, 0.0f, 0.0f);
	glVertex3f(10.0f, 100.0f, 0.0f);

	glColor3f(0.0f, 1.0f, 0.0f);
	glVertex3f(50.0f, 50.0f, 0.0f);

	glColor3f(0.0f, 0.0f, 1.0f);
	glVertex3f(60.0f, 100.0f, 0.0f);
glEnd();

    面默认的绘制方式为填充,即glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)。绘制结果如图:

    设置glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)。绘制结果如图:


    设置glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)。绘制结果如图:


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转载自blog.csdn.net/liyazhen2011/article/details/80821815