Pygame制作贪吃蛇

import pygame
import sys
import random

SCREEN_X = 800
SCREEN_Y = 600

# 定义贪吃蛇类
class Snake:
    # 初始化贪吃蛇
    def __init__(self):
        self.body = [(4, 3), (3, 3), (2, 3)]  # 贪吃蛇身体坐标
        self.direction = "right"  # 贪吃蛇初始方向
        self.score = 0  # 分数

    # 判断贪吃蛇撞墙或自己的身体
    def is_dead(self):
        x, y = self.body[0]
        if x < 0 or x > SCREEN_X / 10 - 1 or y < 0 or y > SCREEN_Y / 10 - 1:
            return True
        for i in self.body[1:]:
            if i == (x, y):
                return True
        return False

    # 判断贪吃蛇是否吃到食物
    def is_eat_food(self, food):
        if self.body[0] == food:
            self.score += 10
            self.body.insert(0, food)
            return True
        return False

    # 绘制贪吃蛇
    def draw(self, screen):
        for x, y in self.body:
            rect = pygame.Rect(x * 10, y * 10, 10, 10)
            pygame.draw.rect(screen, (255, 255, 255), rect)

    # 移动贪吃蛇
    def move(self):
        x, y = self.body[0]
        if self.direction == "right":
            x += 1
        elif self.direction == "left":
            x -= 1
        elif self.direction == "up":
            y -= 1
        elif self.direction == "down":
            y += 1
        self.body.pop()
        self.body.insert(0, (x, y))

    # 控制贪吃蛇方向
    def control_direction(self, event):
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT and self.direction != "right":
                self.direction = "left"
            elif event.key == pygame.K_RIGHT and self.direction != "left":
                self.direction = "right"
            elif event.key == pygame.K_UP and self.direction != "down":
                self.direction = "up"
            elif event.key == pygame.K_DOWN and self.direction != "up":
                self.direction = "down"

# 定义食物类
class Food:
    # 初始化食物
    def __init__(self):
        self.pos = (0, 0)  # 食物位置
        self.color = (0, 255, 0)  # 食物颜色

    # 随机生成食物
    def generate(self, snake):
        while True:
            x = random.randint(0, SCREEN_X / 10 - 1)
            y = random.randint(0, SCREEN_Y / 10 - 1)
            if (x, y) not in snake.body:
                self.pos = (x, y)
                break

    # 绘制食物
    def draw(self, screen):
        rect = pygame.Rect(self.pos[0] * 10, self.pos[1] * 10, 10, 10)
        pygame.draw.rect(screen, self.color, rect)

# 游戏主函数
def main():
    pygame.init()
    screen = pygame.display.set_mode((SCREEN_X, SCREEN_Y))
    pygame.display.set_caption("贪吃蛇")
    clock = pygame.time.Clock()

    snake = Snake()
    food = Food()
    food.generate(snake)

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            snake.control_direction(event)

        # 移动贪吃蛇并判断是否死亡或吃到食物
        snake.move()
        if snake.is_dead():
            pygame.quit()
            sys.exit()
        if snake.is_eat_food(food.pos):
            food.generate(snake)

        # 绘制游戏界面
        screen.fill((0, 0, 0))
        snake.draw(screen)
        food.draw(screen)
        pygame.display.update()

        # 控制游戏速度
        clock.tick(15)

if __name__ == "__main__":
    main()

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转载自blog.csdn.net/hzxhxyj1/article/details/132654862