Android以太网网口注册流程


一 引言

  在上一篇文章,我们从上层APP出发,通过以太网的使能来分析了以太网框架中,上层指令如何传递到底层。这篇文章,我们将通过网口注册的流程来分析,以太网框架中,底层事件状态是如何上报给上层。图1-1所示为网口注册的整体流程图。

在这里插入图片描述

图1-1 网口注册整体流程图

二 Netd事件上报流程

  从上一节图1-1可以看出,Netd是通过SocketListener来监听底层的Uevent的事件上报。在分析Netd事件上报之前,有必要先将Netd中相关的类的关系梳理一下,具体类图如下2-1所示:
在这里插入图片描述

图2-1 Netd相关类图关系

从Netd的类图关系看,主要有4个类,其主要作用如下:

  • SocketListener : 这是Native层获取底层Uevent的公用接口类,Android其他一些模块,例如vold模块,也通过该Listener来监听底层Uevent事件。监听到事件后,通过onDataAvailable来处理底层上报的数据;
  • NetlinkListener:该类继承自SocketListener。在onDataAvailable函数中调用onEvent继续封装底层的事件;
  • NetlinkHandler:该类继承自NetlinkListener。在onEvent中继续封装处理底层事件,并通过上层注册的监听对象,将该状态上报给上层。
  • NetlinkManager:其内部维护了几个NetinkHandler引用对象,以及一个SocketListener引用对象,来管理socket的通信,包括socket的创建,以及释放等等。

  Netd在启动时候,会创建NetlinkManager引用对象,并且创建NetlinkHandler的引用对象,并且调用其start来启动监听,最后会调用到SocketListener的runListener函数中,来实时监听底层Uevent事件上报。

//SocketListener.cpp
void SocketListener::runListener() {
    while (true) {
        std::vector<pollfd> fds;

        pthread_mutex_lock(&mClientsLock);
        fds.reserve(2 + mClients.size());
        fds.push_back({.fd = mCtrlPipe[0], .events = POLLIN});
        if (mListen) fds.push_back({.fd = mSock, .events = POLLIN});
        for (auto pair : mClients) {
            // NB: calling out to an other object with mClientsLock held (safe)        
            const int fd = pair.second->getSocket();
            if (fd != pair.first) SLOGE("fd mismatch: %d != %d", fd, pair.first);      
            fds.push_back({.fd = fd, .events = POLLIN});
        }
        pthread_mutex_unlock(&mClientsLock);

        SLOGV("mListen=%d, mSocketName=%s", mListen, mSocketName);                     
        int rc = TEMP_FAILURE_RETRY(poll(fds.data(), fds.size(), -1));                 
        if (rc < 0) {
            SLOGE("poll failed (%s) mListen=%d", strerror(errno), mListen);            
            sleep(1);
            continue;
        }

        if (fds[0].revents & (POLLIN | POLLERR)) {
            char c = CtrlPipe_Shutdown;
            TEMP_FAILURE_RETRY(read(mCtrlPipe[0], &c, 1));
            if (c == CtrlPipe_Shutdown) {
                break;
            }
            continue;                                                                  
        }
        if (mListen && (fds[1].revents & (POLLIN | POLLERR))) {
            int c = TEMP_FAILURE_RETRY(accept4(mSock, nullptr, nullptr, SOCK_CLOEXEC));
            if (c < 0) {
                SLOGE("accept failed (%s)", strerror(errno));
                sleep(1);
                continue;
            }
            pthread_mutex_lock(&mClientsLock);
            mClients[c] = new SocketClient(c, true, mUseCmdNum);
            pthread_mutex_unlock(&mClientsLock);
        }

        // Add all active clients to the pending list first, so we can release         
        // the lock before invoking the callbacks.                                     
        std::vector<SocketClient*> pending;
        pthread_mutex_lock(&mClientsLock);
        const int size = fds.size();
        for (int i = mListen ? 2 : 1; i < size; ++i) {
            const struct pollfd& p = fds[i];
            if (p.revents & (POLLIN | POLLERR)) {
                auto it = mClients.find(p.fd);
                if (it == mClients.end()) {
                    SLOGE("fd vanished: %d", p.fd);
                    continue;
                }
                SocketClient* c = it->second;
                pending.push_back(c);
                c->incRef();
            }
        }
        pthread_mutex_unlock(&mClientsLock);

        for (SocketClient* c : pending) {
            // Process it, if false is returned, remove from the map                   
            SLOGV("processing fd %d", c->getSocket());
            //通过onDataAvailable函数处理底层事件的上报
            if (!onDataAvailable(c)) {
                release(c, false);
            }
            c->decRef();
        }   
    }
}

  在runListener中是一个死循环,实时监听底层的Uevent事件。在接收到底层事件上报后,最终调用onDataAvailable处理,真正实现是在子类NetLinkListener中,具体代码如下:

//NetlinkListener.cpp
bool NetlinkListener::onDataAvailable(SocketClient *cli)                        
{                                                                               
    int socket = cli->getSocket();                                              
    ssize_t count;                                                              
    uid_t uid = -1;                                                             
                                                                                
    bool require_group = true;                                                  
    if (mFormat == NETLINK_FORMAT_BINARY_UNICAST) {                             
        require_group = false;                                                  
    }                                                                           
    //通过uevent_kernel_recv获取底层Uevent事件,并将其存储到mBuffer中
    count = TEMP_FAILURE_RETRY(uevent_kernel_recv(socket,                       
            mBuffer, sizeof(mBuffer), require_group, &uid));                    
    if (count < 0) {                                                            
        SLOGE("recvmsg failed (%s)", strerror(errno));                          
        return false;                                                           
    }                                                                           
    //创建NetlinkEvent对象,并且解析后,最终调用onEvent做进一步处理
    NetlinkEvent *evt = new NetlinkEvent();                                     
    if (evt->decode(mBuffer, count, mFormat)) {                                 
        onEvent(evt);                                                           
    } else if (mFormat != NETLINK_FORMAT_BINARY) {                              
        // Don't complain if parseBinaryNetlinkMessage returns false. That can  
        // just mean that the buffer contained no messages we're interested in. 
        SLOGE("Error decoding NetlinkEvent");                                   
    }                                                                           
                                                                                
    delete evt;                                                                 
    return true;                                                                
}                                                                               

在NetLinkListener中的onDataAvailable方法中,主要做了以下三件事:

  • 通过uevent_kernel_recv获取底层的Uevent事件的上报,并将其存储到mBuffer中;
  • 创建NetlinkEvent对象,并调用decode函数,将mBuffer中的数据风封装到NetlinkEvent中;
  • 最终调用子类的onEvent继续处理;
 bool NetlinkEvent::decode(char *buffer, int size, int format) {           
     if (format == NetlinkListener::NETLINK_FORMAT_BINARY                  
             || format == NetlinkListener::NETLINK_FORMAT_BINARY_UNICAST) {
         return parseBinaryNetlinkMessage(buffer, size);                   
     } else {                                                              
         return parseAsciiNetlinkMessage(buffer, size);                    
     }                                                                     
 }                                                                         

在decode函数中,根据底层上报的是二进制数据做不通的处理,如果是二进制数据,则调用parseBinaryNetlinkMessage函数处理;否则调用parseAsciiNetlinkMessage函数处理。二进制主要是路由等信息的上报,此处我们重点关注非二进制的数据上报。

bool NetlinkEvent::parseAsciiNetlinkMessage(char *buffer, int size) {             
    const char *s = buffer;                                                       
    const char *end;                                                              
    int param_idx = 0;                                                            
    int first = 1;                                                                
                                                                                  
    if (size == 0)                                                                
        return false;                                                             
                                                                                  
    /* Ensure the buffer is zero-terminated, the code below depends on this */    
    buffer[size-1] = '\0';                                                        
                                                                                  
    end = s + size;                                                               
    while (s < end) {                                                             
        if (first) {                                                              
            const char *p;                                                        
            /* buffer is 0-terminated, no need to check p < end */                
            for (p = s; *p != '@'; p++) {                                         
                if (!*p) { /* no '@', should not happen */                        
                    return false;                                                 
                }                                                                 
            }                                                                     
            mPath = strdup(p+1);                                                  
            first = 0;                                                            
        } else {                                                                  
            const char* a;
            //解析ACTION属性并将其存储到NetlinkEvent的mAction中
            if ((a = HAS_CONST_PREFIX(s, end, "ACTION=")) != nullptr) {           
                if (!strcmp(a, "add"))
                    //如果是网口的注册,此处动作是add
                    mAction = Action::kAdd;                                       
                else if (!strcmp(a, "remove"))                                    
                    mAction = Action::kRemove;                                    
                else if (!strcmp(a, "change"))                                    
                    mAction = Action::kChange;                                    
            } else if ((a = HAS_CONST_PREFIX(s, end, "SEQNUM=")) != nullptr) {    
                mSeq = atoi(a);                                                   
            } else if ((a = HAS_CONST_PREFIX(s, end, "SUBSYSTEM=")) != nullptr) { 
                mSubsystem = strdup(a);                                           
            } else if (param_idx < NL_PARAMS_MAX) {                               
                mParams[param_idx++] = strdup(s);                                 
            }                                                                     
        }                                                                         
        s += strlen(s) + 1;                                                       
    }                                                                             
    return true;                                                                  
}                                                                                 

  在parseAsciiNetlinkMessage中,主要解析ACTION=参数,并将其存储到NetlinkEvent的mAction中。下面我们直接看NetlinkListener的子类NetlinkHandler的onEvent中处理,我们直接看代码:

//NetlinkHandler.cpp
void NetlinkHandler::onEvent(NetlinkEvent *evt) {
    const char *subsys = evt->getSubsystem();
    if (!subsys) {
        ALOGW("No subsystem found in netlink event");
        return;
    }
    //解析net参数,再根据action的不同做不同的处理
    if (!strcmp(subsys, "net")) {
        NetlinkEvent::Action action = evt->getAction();
        const char *iface = evt->findParam("INTERFACE");
        if ((action == NetlinkEvent::Action::kAdd) ||
            (action == NetlinkEvent::Action::kLinkUp) ||
            (action == NetlinkEvent::Action::kLinkDown)) {
            const char *ifIndex = evt->findParam("IFINDEX");
            long ifaceIndex = parseIfIndex(ifIndex);
            if (ifaceIndex) {
                //先根据iface做addInterface处理
                gCtls->trafficCtrl.addInterface(iface, ifaceIndex);
            } else {
                ALOGE("invalid interface index: %s(%s)", iface, ifIndex);
            }
        }
        //通知上层,底层状态发生变化
        if (action == NetlinkEvent::Action::kAdd) {
            notifyInterfaceAdded(iface);
        } else if (action == NetlinkEvent::Action::kRemove) {
        ......
      }
}

NetlinkHandler的onEvent函数主要完成两件事:

  • 通过trafficCtrl的addInterface函数创建注册的interface;
  • 根据Action,调用notifyInterfaceAdded函数,通知上层状态的变化;

我们直接看notifyInterfaceAdded函数的实现:

void NetlinkHandler::notifyInterfaceAdded(const std::string& ifName) {
    LOG_EVENT_FUNC(BINDER_RETRY, onInterfaceAdded, ifName);
}
//宏函数定义,获取每个注册NetdUnsolicitedListener,然后调用其函数onInterfaceAdded
#define LOG_EVENT_FUNC(retry, func, ...)                                                    \ 
    do {                                                                                    \ 
        const auto listenerMap = gCtls->eventReporter.getNetdUnsolicitedEventListenerMap(); \ 
        for (auto& listener : listenerMap) {                                                \ 
            auto entry = gUnsolicitedLog.newEntry().function(#func).args(__VA_ARGS__);      \ 
            if (retry(listener.first->func(__VA_ARGS__))) {                                 \ 
                gUnsolicitedLog.log(entry.withAutomaticDuration());                         \ 
            }                                                                               \ 
        }                                                                                   \ 
    } while (0)                                                                               

  这里通过宏函数,获取每个注册的NetdUnsolicitedListener,然后调用对应的函数,此处为onInterfaceAdded。在Android以太网服务启动源码分析中,我们知道在NetworkManagementService的connectNativeService中注册了NetdUnsolicitedListener。所以下面将会进入framework层的处理。这里我们最后在分析一下getNetdUnsolicitedEventListenerMap的注册和获取。

EventReporter::UnsolListenerMap EventReporter::getNetdUnsolicitedEventListenerMap() const {
    std::lock_guard lock(mUnsolicitedMutex);                                               
    return mUnsolListenerMap;
}
//上层调用NetdUnsolicitedListener的注册,最终会走到这里,
//并将注册的Listener添加到mUnsolListenerMap中
void EventReporter::registerUnsolEventListener(                                     
        const android::sp<INetdUnsolicitedEventListener>& listener) {               
    std::lock_guard lock(mUnsolicitedMutex);                                        
                                                                                    
    // Create the death listener.                                                   
    class DeathRecipient : public android::IBinder::DeathRecipient {                
      public:                                                                       
        DeathRecipient(EventReporter* eventReporter,                                
                       android::sp<INetdUnsolicitedEventListener> listener)         
            : mEventReporter(eventReporter), mListener(std::move(listener)) {}      
        ~DeathRecipient() override = default;                                       
        void binderDied(const android::wp<android::IBinder>& /* who */) override {  
            mEventReporter->unregisterUnsolEventListener(mListener);                
        }                                                                           
                                                                                    
      private:                                                                      
        EventReporter* mEventReporter;                                              
        android::sp<INetdUnsolicitedEventListener> mListener;                       
    };                                                                              
    android::sp<android::IBinder::DeathRecipient> deathRecipient =                  
            new DeathRecipient(this, listener);                                     
                                                                                    
    android::IInterface::asBinder(listener)->linkToDeath(deathRecipient);           
                                                                                    
    // TODO: Consider to use remote binder address as registering key               
    mUnsolListenerMap.insert({listener, deathRecipient});                           
}                                                                                   

  至此,Netd的流程就分析完了,下面我们来分析Framework层的处理。

三 Framework处理事件上报流程

  上一节我们知道,最后底层的事件,回调到NetworkManagementService的NetdUnsolicitedEventListener中。我们直接看NetdUnsolicitedEventListener的回调函数:

//NetworkManagementService.java
private class NetdUnsolicitedEventListener extends INetdUnsolicitedEventListener.Stub {
    
    
    ......
     @Override
     public void onInterfaceAdded(String ifName) throws RemoteException {
    
       
        mDaemonHandler.post(() -> notifyInterfaceAdded(ifName));
     }

    @Override                                                              
     public void onInterfaceRemoved(String ifName) throws RemoteException {
    
     
        mDaemonHandler.post(() -> notifyInterfaceRemoved(ifName));         
     }
    ......
}
private void notifyInterfaceAdded(String iface) {
    
    
    Slog.d(TAG, "notifyInterfaceAdded iface: " + iface);
    invokeForAllObservers(o -> o.interfaceAdded(iface)); 
}                                                        

上层回调到NetdUnsolicitedEventListener的onInterfaceAdded方法中,最后调用notifyInterfaceAdded方法做处理。该方法很简单直接调用invokeForAllObservers通知注册的Observers。通过Android以太网服务启动源码分析可以知道,EthernetTracker中注册了该Observer,我们直接看该回调。

//EthernetTracker.java
private class InterfaceObserver extends BaseNetworkObserver {
    
    
    @Override
    public void interfaceAdded(String iface) {
    
    
       mHandler.post(() -> maybeTrackInterface(iface));
    }
}

private void maybeTrackInterface(String iface) {
    
                                   
    if (DBG) Log.i(TAG, "maybeTrackInterface " + iface);                       
    // If we don't already track this interface, and if this interface matches 
    // our regex, start tracking it.                                           
    if (!iface.matches(mIfaceMatch) || mFactory.hasInterface(iface)) {
    
             
        return;                                                                
    }                                                                          

    if (mIpConfigForDefaultInterface != null) {
    
    
        //更新ip Config
        updateIpConfiguration(iface, mIpConfigForDefaultInterface);            
        mIpConfigForDefaultInterface = null;                                   
    }                                                                          
    //根据iface,调用addInterface创建interface
    addInterface(iface);                                                       
}                                                                              

EthernetTracker中主要做了以下两件事

  • 首先更新 ip config的,这个和静态ip相关;
  • 根据iface,调用addInterface创建interface
 private void addInterface(String iface) {
    
                                                         
     InterfaceConfiguration config = null;                                                     
     // Bring up the interface so we get link status indications.                              
     try {
    
    
         //调用NetworkManagementService的setInterfaceUp使能interface
         mNMService.setInterfaceUp(iface);
         //从Netd获取config信息,主要通过该config获取mac地址
         config = mNMService.getInterfaceConfig(iface);
     } catch (RemoteException | IllegalStateException e) {
    
    
         // Either the system is crashing or the interface has disappeared. Just ignore the    
         // error; we haven't modified any state because we only do that if our calls succeed. 
         Log.e(TAG, "Error upping interface " + iface, e);                                     
     }
     final String hwAddress = config.getHardwareAddress();
     //创建网络能力的管理类
     NetworkCapabilities nc = mNetworkCapabilities.get(iface);
     if (nc == null) {
    
    
         // Try to resolve using mac address                                                   
         nc = mNetworkCapabilities.get(hwAddress);                                             
         if (nc == null) {
    
                                                                         
             nc = createDefaultNetworkCapabilities();                                          
         }                                                                                     
     }                                                                                         
     IpConfiguration ipConfiguration = mIpConfigurations.get(iface);                           
     if (ipConfiguration == null) {
    
                                                                
         ipConfiguration = createDefaultIpConfiguration();                                     
     }                                                                                         
                                                                                               
     Log.d(TAG, "Started tracking interface " + iface); 
     //调用EthernetNetworkFactory的addInterface增加网络注册
     mFactory.addInterface(iface, hwAddress, nc, ipConfiguration);                             
                                                                                               
     // Note: if the interface already has link (e.g., if we crashed and got                   
     // restarted while it was running), we need to fake a link up notification so we          
     // start configuring it.                                                                  
     if (config.hasFlag("running")) {
    
    
         //通知app注册的listener,更新interface的状态
         updateInterfaceState(iface, true);                                                    
     }
 }

addInterface主要完成以下几件事:

  • 调用NMService的setInterfaceUp方法,使能以外网功能;
  • 调用NMService的getInterfaceConfig获取interface config,并通过其获取硬件mac地址;
  • 通过iface从mNetworkCapabilities获取网路能力的类——NetworkCapabilities,如果没有,则通过硬件mac地址获取NetworkCapabilities;如果还没有,则创建默认的NetworkCapabilities;
  • 调用EthernetNetworkFactory的addInterface增加网络注册,更新网络能力,ip配合等信息;
  • 通知app注册的Listener,更新interface的状态。
private void updateInterfaceState(String iface, boolean up) {
    
    
    //调用updateInterfaceLinkState更新连接状态,最终更新到ConnectService中通知网络状态的改变
    boolean modified = mFactory.updateInterfaceLinkState(iface, up);
    if (modified) {
    
    
        boolean restricted = isRestrictedInterface(iface);                                      
        int n = mListeners.beginBroadcast();                                                    
        for (int i = 0; i < n; i++) {
    
                                                               
            try {
    
                                                                                   
                if (restricted) {
    
                                                                   
                    ListenerInfo listenerInfo = (ListenerInfo) mListeners.getBroadcastCookie(i);
                    if (!listenerInfo.canUseRestrictedNetworks) {
    
                                   
                        continue;                                                               
                    }
                }
                //最终调用listener的onAvailabilityChanged方法,更新状态
                mListeners.getBroadcastItem(i).onAvailabilityChanged(iface, up);                
            } catch (RemoteException e) {
    
                                                           
                // Do nothing here.                                                             
            }                                                                                   
        }
        mListeners.finishBroadcast();                                                           
    }
}

EthernetManager注册了该Listener,我们直接看EthernetManager的处理:

//EthernetManager。java
private final Handler mHandler = new Handler() {
    
    
     @Override
     public void handleMessage(Message msg) {
    
    
         //发送MSG_AVAILABILITY_CHANGED消息,回调对应listener的onAvailabilityChanged
         if (msg.what == MSG_AVAILABILITY_CHANGED) {
    
    
             boolean isAvailable = (msg.arg1 == 1);
             for (Listener listener : mListeners) {
    
    
                 listener.onAvailabilityChanged((String) msg.obj, isAvailable);
             }                                                                 
         }
     }
 };
//收到底层的状态改变后,回调到此处,并且通过handler,发送MSG_AVAILABILITY_CHANGED消息处理
private final IEthernetServiceListener.Stub mServiceListener =
         new IEthernetServiceListener.Stub() {
    
    
             @Override
             public void onAvailabilityChanged(String iface, boolean isAvailable) {
    
                  
                 mHandler.obtainMessage(
                         MSG_AVAILABILITY_CHANGED, isAvailable ? 1 : 0, 0, iface).sendToTarget();
             }
         };
//应用层通过addListener,添加Listener,最后通过onAvailabilityChanged回调,网线插拔的动作
public void addListener(Listener listener) {
    
    
    mListeners.add(listener);
    if (mListeners.size() == 1) {
    
                                           
        try {
    
    
            mService.addListener(mServiceListener);
        } catch (RemoteException e) {
    
    
            throw e.rethrowFromSystemServer();
        }                                                               
    }
}

  在EthernetManager中,当EthernetTracker中有底层状态信息改变的时候,会回调到IEthernetServiceListener的onAvailabilityChanged中。通过Handler发送MSG_AVAILABILITY_CHANGED消息,并且循环回调每个Listener的onAvailabilityChanged中,而Listener是通过应用调用addListener注册的。

四 总结

  至此,我们以太网框架源码分析的系列就结束了,其中有很多我们需要关注细小知识点。我们分析了以太网服务的启动,以及底层和上层之间的消息通信。有分析不到位的,欢迎大家一块讨论。敬请期待后面其他模块的源码分析。

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转载自blog.csdn.net/franc521/article/details/123925072