JAVA练手小游戏——坦克大战(:唐克大战

目录

1.代码实现

Blood类

Direction类

Explore类

Missile类

PropertyMgr类

Tank类

TankClient类

Wall类

2.实机演示(爆笑流演示:唐克大战)


1.代码实现

Blood类

package com.tank;
import java.awt.*;
public class Blood {
	int x, y, w, h;
	TankClient tc;
	
	int step = 0;
	private boolean life = true;
	
	//指明血块运动的轨迹,由pos中各个点构成
	private int[][] pos = {
		              {350, 300}, {360, 300}, {375, 275}, {400, 200}, {360, 270}, {365, 290}, {340, 280}	
					  };
	
	public Blood() {
		x = pos[0][0];
		y = pos[0][1];
		w = h = 15;
	}
	
	public boolean isLife() {
		return life;
	}
    
	
	public void setLife(boolean life) {
		this.life = life;
	}

	public void draw(Graphics g) {
		if(!life) return;
		
		Color c = g.getColor();
		g.setColor(Color.MAGENTA);
		g.fillRect(x, y, w, h);
		g.setColor(c);
		move();
	}
	
	private void move() {
		step ++;
		if(step == pos.length) {
			step = 0;
		}
		x = pos[step][0];
		y = pos[step][1];
	}
	
	public Rectangle getRect() {
		return new Rectangle(x, y ,w ,h);
	}
}

Direction类

package com.tank;

public enum Direction {
	L, LU, U, RU, R, RD, D, LD, STOP
}

Explore类

package com.tank;
import java.awt.Image;
import java.awt.Graphics;
import java.awt.Toolkit;
public class Explode {
	int x,y;
	private boolean live = true;
	
	private TankClient tc;
	
	private static Toolkit tk = Toolkit.getDefaultToolkit();
	
	private static Image[] imgs = {
		//反射    .class实际就是一个Class对象   把资源文件放到classpath的常用方法
		tk.getImage(Explode.class.getClassLoader().getResource("images/0.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/1.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/2.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/3.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/4.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/5.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/6.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/7.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/8.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/9.gif")),
		tk.getImage(Explode.class.getClassLoader().getResource("images/10.gif"))
	};
	int step = 0;
	
	private static boolean init = false;
	
	public Explode(int x, int y, TankClient tc) {
		this.x = x;
		this.y = y;
		this.tc = tc;
	}
	
	public void draw(Graphics g) {
		if(!init) {
			for(int i = 0; i < imgs.length; i++) {
			g.drawImage(imgs[i], -100, -100, null);
			}
			init = true;
		}
		
		if(!live) {
			tc.explodes.remove(this);
			return;
		}
		
		if(step == imgs.length) {
			live = false;
			step = 0;
			return;
		}
		
		g.drawImage(imgs[step], x, y, null);
		
		step ++;
	}

}

Missile类

package com.tank;
import java.awt.*;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

public class Missile {
	public static final int XSPEED = 10;
	public static final int YSPEED = 10;

	public static final int WIDTH = 10;
	public static final int HEIGHT = 10;
	
	int x,y;
	Direction dir;
    private boolean good;
	
	private boolean live = true;
	
	private TankClient tc;
	
	private static Toolkit tk = Toolkit.getDefaultToolkit();
	private static Image[] missileImgs = null;
	private static Map<String, Image> imgs = new HashMap<String, Image>();
	//静态代码区              作用是保证class在第一次被load到内存时执行
	static {
		missileImgs = new Image[] {
		//反射    .class实际就是一个Class对象   把资源文件放到classpath的常用方法
		tk.getImage(Missile.class.getClassLoader().getResource("images/missileL.gif")),
		tk.getImage(Missile.class.getClassLoader().getResource("images/missileLU.gif")),
		tk.getImage(Missile.class.getClassLoader().getResource("images/missileU.gif")),
		tk.getImage(Missile.class.getClassLoader().getResource("images/missileRU.gif")),
		tk.getImage(Missile.class.getClassLoader().getResource("images/missileR.gif")),
		tk.getImage(Missile.class.getClassLoader().getResource("images/missileRD.gif")),
		tk.getImage(Missile.class.getClassLoader().getResource("images/missileD.gif")),
		tk.getImage(Missile.class.getClassLoader().getResource("images/missileLD.gif")),
		};
		
		imgs.put("L", missileImgs[0]);
		imgs.put("LU", missileImgs[1]);
		imgs.put("U", missileImgs[2]);
		imgs.put("RU", missileImgs[3]);
		imgs.put("R", missileImgs[4]);
		imgs.put("RD", missileImgs[5]);
		imgs.put("D", missileImgs[6]);
		imgs.put("LD", missileImgs[7]);
	}
	
	public boolean isLive() {
		return live;
	}

	public Missile(int x, int y, Direction dir) {
		this.x = x;
		this.y = y;
		this.dir = dir;
	}
	
	public Missile(int x, int y, Direction dir, boolean good, TankClient tc) {
		this(x, y, dir);
		this.good = good;
		this.tc = tc;
	}
	
	public void draw(Graphics g) {
		if(!live) {
			tc.missiles.remove(this);
			return;
		}
		
		switch(dir) {
		case L:
			g.drawImage(imgs.get("L"), x, y, null);
			break;
		case LU:
			g.drawImage(imgs.get("LU"), x, y, null);
			break;
		case U:
			g.drawImage(imgs.get("U"), x, y, null);
			break;
		case RU:
			g.drawImage(imgs.get("RU"), x, y, null);
			break;
		case R:
			g.drawImage(imgs.get("R"), x, y, null);
			break;
		case RD:
			g.drawImage(imgs.get("RD"), x, y, null);
			break;
		case D:
			g.drawImage(imgs.get("D"), x, y, null);
			break;
		case LD:
			g.drawImage(imgs.get("LD"), x, y, null);
			break;
		
		}
		
		move();
	}

	private void move() {
		switch(dir) {
		case L:
			x -= XSPEED;
			break;
		case LU:
			x -= XSPEED;
			y -= YSPEED;
			break;
		case U:
			y -= YSPEED;
			break;
		case RU:
			x += XSPEED;
			y -= YSPEED;
			break;
		case R:
			x += XSPEED;
			break;
		case RD:
			x += XSPEED;
			y += YSPEED;
			break;
		case D:
			y += YSPEED;
			break;
		case LD:
			x -= XSPEED;
			y += YSPEED;
			break;
		}
		if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
			live = false;
			tc.missiles.remove(this);
		}
	}
	
	public Rectangle getRect() {
		return new Rectangle(x, y, WIDTH, HEIGHT);
	}
	
	//碰撞检测辅助类Rectangle
	public boolean hitTank(Tank t) {
		if(this.live && this.getRect().intersects(t.getRect()) && t.isLive() && this.good != t.isGood()) {
			if(t.isGood()) {
				t.setLife(t.getLife()-20);
				if(t.getLife() <= 0) t.setLive(false);
			} else {
				t.setLive(false);
			}
			this.live = false;
			Explode e = new Explode(x, y, tc);
			tc.explodes.add(e);
			return true;
		}
		return false;
	}
	
	public boolean hitTanks(List<Tank> tanks) {
		for(int i=0; i<tanks.size(); i++) {
			if(hitTank(tanks.get(i))) {
				return true;
			}
		}
		return false;
	}
	
	public boolean hitWall(Wall w) {
		if(this.live && this.getRect().intersects(w.getRect())) {
			this.live = false;
			return true;
		}
		return false;
	}
}

PropertyMgr类

package com.tank;
import java.io.FileReader;
import java.io.IOException;
import java.net.URLDecoder;
import java.util.Properties;


public class PropertyMgr {
	static Properties props = new Properties();
	//单例设计模式
	static {
		try {
			//props.load(PropertyMgr.class.getClass().getClassLoader().getResourceAsStream("config/tank.properties"));
			String tankPath = PropertyMgr.class.getClassLoader().getResource("config/tank.properties").getPath();
			tankPath = URLDecoder.decode(tankPath, "utf-8");
			props.load(new FileReader(tankPath));
		} catch (IOException e1) {
			e1.printStackTrace();
		}
	}
	
	private PropertyMgr() {};
	
	public static String getProperty(String key) {
		return props.getProperty(key);
	}
}

Tank类

package com.tank;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.*;
import java.util.*;


public class Tank {
	public static final int XSPEED = 5;
	public static final int YSPEED = 5;
	
	private boolean live = true;
	private BloodBar bb = new BloodBar();
	private int life = 100;
	
	public int getLife() {
		return life;
	}

	public void setLife(int life) {
		this.life = life;
	}

	public boolean isLive() {
		return live;
	}

	public void setLive(boolean live) {
		this.live = live;
	}

	TankClient tc;
	
	private boolean good;
	
	public boolean isGood() {
		return good;
	}

	private int x,y;
	private int oldX, oldY;
	
	private static Random r = new Random();
	
	private boolean bL=false, bU=false, bR=false, bD=false;
	
	
	private Direction dir = Direction.STOP;
	private Direction ptDir = Direction.D;     //炮筒方向
	private int step = r.nextInt(12) + 3;
	
	private static Toolkit tk = Toolkit.getDefaultToolkit();
	private static Image[] tankImgs = null;
	private static Map<String, Image> imgs = new HashMap<String, Image>();
	//静态代码区              作用是保证class在第一次被load到内存时执行
	static {
		tankImgs = new Image[] {
		//反射    .class实际就是一个Class对象   把资源文件放到classpath的常用方法
		tk.getImage(Tank.class.getClassLoader().getResource("images/tankL.gif")),
		tk.getImage(Tank.class.getClassLoader().getResource("images/tankLU.gif")),
		tk.getImage(Tank.class.getClassLoader().getResource("images/tankU.gif")),
		tk.getImage(Tank.class.getClassLoader().getResource("images/tankRU.gif")),
		tk.getImage(Tank.class.getClassLoader().getResource("images/tankR.gif")),
		tk.getImage(Tank.class.getClassLoader().getResource("images/tankRD.gif")),
		tk.getImage(Tank.class.getClassLoader().getResource("images/tankD.gif")),
		tk.getImage(Tank.class.getClassLoader().getResource("images/tankLD.gif")),
		};
		
		imgs.put("L", tankImgs[0]);
		imgs.put("LU", tankImgs[1]);
		imgs.put("U", tankImgs[2]);
		imgs.put("RU", tankImgs[3]);
		imgs.put("R", tankImgs[4]);
		imgs.put("RD", tankImgs[5]);
		imgs.put("D", tankImgs[6]);
		imgs.put("LD", tankImgs[7]);
	}
	

	public static final int WIDTH = 30;
	public static final int HEIGHT = 30;
	
	
	public Tank(int x, int y, boolean good) {
		this.x = x;
		this.y = y;
		this.oldX = x;
		this.oldY = y;
		this.good = good;
	}

	public Tank(int x, int y, boolean good, Direction dir, TankClient tc) {
		this(x,y,good);
		this.dir = dir;
		this.tc = tc;
	}
	
	public void draw(Graphics g) {
		if(!live) {
			if(!good) {
				tc.tanks.remove(this);
			}
			return;
		}
		
		
		if(good) bb.draw(g);
		
		switch(ptDir) {
		case L:
			g.drawImage(imgs.get("L"), x, y, null);
			break;
		case LU:
			g.drawImage(imgs.get("LU"), x, y, null);
			break;
		case U:
			g.drawImage(imgs.get("U"), x, y, null);
			break;
		case RU:
			g.drawImage(imgs.get("RU"), x, y, null);
			break;
		case R:
			g.drawImage(imgs.get("R"), x, y, null);
			break;
		case RD:
			g.drawImage(imgs.get("RD"), x, y, null);
			break;
		case D:
			g.drawImage(imgs.get("D"), x, y, null);
			break;
		case LD:
			g.drawImage(imgs.get("LD"), x, y, null);
			break;
		
		}
		
		move();
		
	}
	
	void move() {
		this.oldX = x;
		this.oldY = y;
		switch(dir) {
		case L:
			x -= XSPEED;
			break;
		case LU:
			x -= XSPEED;
			y -= YSPEED;
			break;
		case U:
			y -= YSPEED;
			break;
		case RU:
			x += XSPEED;
			y -= YSPEED;
			break;
		case R:
			x += XSPEED;
			break;
		case RD:
			x += XSPEED;
			y += YSPEED;
			break;
		case D:
			y += YSPEED;
			break;
		case LD:
			x -= XSPEED;
			y += YSPEED;
			break;
		case STOP:
			break;
		}
		
		if(this.dir != Direction.STOP) {
			this.ptDir = this.dir;
		}
		
		if(x < 0) x = 0;
		if(y < 25) y = 25;
		if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
		if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
		
		if(!good) {
			Direction[] dirs = Direction.values();
			if(step == 0) {
				step = r.nextInt(12) + 3;
				int rn = r.nextInt(dirs.length);    //产生从0到length的随机数
				dir = dirs[rn];
			}
			step --;
			
			if(r.nextInt(40) > 35) this.fire();
		}
		
	}
	
	private void stay() {
		x = oldX;
		y = oldY;
	}
	
	public void KeyPressed(KeyEvent e) {
		int key = e.getKeyCode();
		switch(key) {
		case KeyEvent.VK_F2:
			if(!this.live) {                              //死去的敌方坦克在上面draw方法中已被删除
				this.live = true;
				this.life = 100;
			}
			break;
		case KeyEvent.VK_LEFT:
			bL = true;
			break;
		case KeyEvent.VK_UP:
			bU = true;
			break;
		case KeyEvent.VK_RIGHT:
			bR = true;
			break;
		case KeyEvent.VK_DOWN:
			bD = true;
			break;
		}
		locateDirection();
	}
	
	void locateDirection() {
		if(bL && !bU && !bR && !bD) dir = Direction.L;
		else if(bL && bU && !bR && !bD) dir = Direction.LU;
		else if(!bL && bU && !bR && !bD) dir = Direction.U;
		else if(!bL && bU && bR && !bD) dir = Direction.RU;
		else if(!bL && !bU && bR && !bD) dir = Direction.R;
		else if(!bL && !bU && bR && bD) dir = Direction.RD;
		else if(!bL && !bU && !bR && bD) dir = Direction.D;
		else if(bL && !bU && !bR && bD) dir = Direction.LD;
		else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
	}

	public void keyReleased(KeyEvent e) {
		int key = e.getKeyCode();
		switch(key) {
		case KeyEvent.VK_CONTROL:
			fire();
			break;
		case KeyEvent.VK_LEFT:
			bL = false;
			break;
		case KeyEvent.VK_UP:
			bU = false;
			break;
		case KeyEvent.VK_RIGHT:
			bR = false;
			break;
		case KeyEvent.VK_DOWN:
			bD = false;
			break;
		case KeyEvent.VK_A:
			superFire();
			break;
		}
		locateDirection();
		
	}
	
	public Missile fire() {
		if(!live) return null;
		int x = this.x + Tank.WIDTH/2 -Missile.WIDTH/2;
		int y = this.y + Tank.HEIGHT/2 -Missile.HEIGHT/2;
		Missile m = new Missile(x, y, ptDir, good, this.tc);
		tc.missiles.add(m);
		return m;
	}
	
	public Missile fire(Direction dir) {
		if(!live) return null;
		int x = this.x + Tank.WIDTH/2 -Missile.WIDTH/2;
		int y = this.y + Tank.HEIGHT/2 -Missile.HEIGHT/2;
		Missile m = new Missile(x, y, dir, good, this.tc);
		tc.missiles.add(m);
		return m;
	}
	
	public Rectangle getRect() {
		return new Rectangle(x, y, WIDTH, HEIGHT);
	}
	
	/**
	 * 
	 * @param w 被撞的墙
	 * @return 撞上了返回true,否则false
	 */
	public boolean collidesWithWall(Wall w) {
		if(this.live && this.getRect().intersects(w.getRect())) {
			this.stay();
			return true;
		}
		return false;
	}
	
	public boolean collidesWithTanks(java.util.List<Tank> tanks) {
		for(int i=0; i<tanks.size(); i++) {
			Tank t = tanks.get(i);
			if(this != t) {
				if(this.live && t.isLive() && this.getRect().intersects(t.getRect())) {
					this.stay();
					t.stay();
					return true;
				}
			}
		}
		return false;
	}

	private void superFire() {
		Direction[] dirs = Direction.values();
		for(int i=0; i<8; i++) {
			fire(dirs[i]);
		}
	}
	
	private class BloodBar {
		public void draw(Graphics g) {
			Color c = g.getColor();
			g.setColor(Color.RED);
			g.drawRect(x, y-10, WIDTH, 10);
			int w = WIDTH * life/100 ;
			g.fillRect(x, y-10, w, 10);
			g.setColor(c);
			
		}
	}
	
	public boolean eat(Blood b) {
		if(this.live && b.isLife() && this.getRect().intersects(b.getRect())) {
			this.life = 100;
			b.setLife(false);
			return true;
		}
			return false;
	}
	
}

TankClient类

package com.tank;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Properties;

/**
 * 这个类的作用是坦克游戏的主窗口
 * @author zhangxilin
 *
 */

public class TankClient extends Frame {
	/**
	 * 整个坦克游戏的宽度
	 */
	public static final int GAME_WIDTH = 800;
	
	public static final int GAME_HEIGHT = 600;
	
	Tank myTank = new Tank(300, 250, true, Direction.STOP, this);
	
	Wall w1 = new Wall(100, 200, 20, 150 ,this), w2 = new Wall(300, 100, 300, 20, this);
	
	List<Explode> explodes = new ArrayList<Explode>();
	List<Missile> missiles = new ArrayList<Missile>();
	List<Tank> tanks = new ArrayList<Tank>();

	Image offScreenImage = null;
	
	Blood b = new Blood();
	
	public void paint(Graphics g) {
		/*
		 * 指明子弹-爆炸-坦克的数量
		 * 以及坦克的生命值
		 */
		g.drawString("missiles count:" + missiles.size(), 10, 50);
		g.drawString("explodes count:" + explodes.size(), 10, 70);
		g.drawString("tanks count:" + tanks.size(), 10, 90);
		g.drawString("tanks life:" + myTank.getLife(), 10, 110);
		
		if(tanks.size() <= 0) {
			for(int i=0; i<Integer.parseInt(PropertyMgr.getProperty("reProduceTankCount")); i++) {
				tanks.add(new Tank(50 + 40*(i+1), 50, false, Direction.D, this));
			}
		}
		
		for(int i=0; i<missiles.size(); i++) {
			Missile m = missiles.get(i);
			m.hitTanks(tanks);
			m.hitTank(myTank);
			m.hitWall(w1);
			m.hitWall(w2);
			m.draw(g);
			//if(!m.isLive()) missiles.remove(m);
			//else m.draw(g);
		}
		
		for(int i = 0; i<explodes.size(); i++) {
			Explode e = explodes.get(i);
			e.draw(g);
		}
		
		for(int i= 0;i<tanks.size(); i++) {
			Tank t = tanks.get(i);
			t.collidesWithWall(w1);
			t.collidesWithWall(w2);
			t.collidesWithTanks(tanks);
			t.draw(g);
		}
		myTank.draw(g);
		myTank.eat(b);
		w1.draw(g);
		w2.draw(g);
		b.draw(g);
	}
	
	public void update(Graphics g) {
		if(offScreenImage == null) {
			offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);   //创建图片
		}
		//获得该图片的画笔
		Graphics gOffScreen = offScreenImage.getGraphics();
		Color c = gOffScreen.getColor();
		gOffScreen.setColor(Color.GREEN);
		gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
		gOffScreen.setColor(c);
		paint(gOffScreen);
		g.drawImage(offScreenImage, 0, 0, null);
	}

	/**
	 * 本方法显示坦克主窗口
	 * 
	 */
	public void lauchFrame() {
		
		int initTankCount = Integer.parseInt(PropertyMgr.getProperty("initTankCount"));
System.out.println(initTankCount);
		for(int i=0; i<initTankCount; i++) {
			tanks.add(new Tank(50 + 40*(i+1), 50, false, Direction.D, this));
		}
		this.setLocation(400, 100);
		this.setSize(GAME_WIDTH, GAME_HEIGHT);
		this.setTitle("TankWar");
		//使用匿名类可以关闭窗口
		this.addWindowListener(new WindowAdapter() {

			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		this.setResizable(false);
		//设置背景颜色
		this.setBackground(Color.GREEN);
		this.addKeyListener(new KeyMonitor());
		setVisible(true);
		
		new Thread(new PaintThread()).start();
	}
	
	public static void main(String[] args) {
		TankClient tc = new TankClient();
		tc.lauchFrame();
	}
	
	private class PaintThread implements Runnable {
		
		public void run() {
			while(true) {
				repaint();     //调用的外部类即TankWar的paint()方法,   repaint()首先调用update()方法,再调用paint()方法
				try {
					Thread.sleep(100);
				} catch (InterruptedException e) {
					
					e.printStackTrace();
				}
			}
		}
	}

	private class KeyMonitor extends KeyAdapter {

		
		public void keyReleased(KeyEvent e) {
			myTank.keyReleased(e);
		}

		public void keyPressed(KeyEvent e) {
			myTank.KeyPressed(e);
		}
		
	}
}

Wall类

package com.tank;
import java.awt.*;
public class Wall {
	int x, y, w, h;
	TankClient tc;
	
	public Wall(int x, int y, int w, int h, TankClient tc) {
		super();
		this.x = x;
		this.y = y;
		this.w = w;
		this.h = h;
		this.tc = tc;
	}
	
	public void draw(Graphics g) {
		g.fillRect(x, y, w, h);
	}
	
	public Rectangle getRect() {
		return new Rectangle(x, y, w, h);
	}
}

2.实机演示(爆笑流演示:唐克大战)

实机演示(爆笑流演示:唐克大战)

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转载自blog.csdn.net/timberman666/article/details/130611764