Unity定位耗时代码段

    void Start()
    {
        UnityEngine.Profiling.Profiler.BeginSample("For100");
        // 耗时代码
        for(int i=0;i<10000;i++)
        {
            Debug.Log(i);
        }
        UnityEngine.Profiling.Profiler.EndSample();
    }

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转载自blog.csdn.net/LuffyZ/article/details/123653104