egret触摸事件的使用



class Main extends egret.DisplayObjectContainer {

    /**
     * 加载进度界面
     * Process interface loading
     */
    private loadingView: LoadingUI;

    public constructor() {
        super();
        this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
    }

    private onAddToStage(event: egret.Event) {
         // var _myGrid:MyGridTest = new MyGridTest();
        // _myGrid.anchorOffsetX = 100;
        // _myGrid.anchorOffsetY = 0;
        // _myGrid.x = 100;
        // _myGrid.y = 100;
        // this.addChild(_myGrid);


        // var textTest:TextFileTest = new TextFileTest();
        // this.addChild(textTest);


        var localTest:LocalChangeTest = new LocalChangeTest();
        localTest.x = 100;
        localTest.y = 200;
        this.addChild(localTest);


    }
}


class LocalChangeTest extends egret.Sprite{

    public constructor() {
        super();
        this.x = 800;
        this.y = 800;
        this.createSprite();
    }

    private createSprite():void{
            //要拖拽的对象
            var draggedObject:egret.Shape;
            var offsetX:number;
            var offsetY:number;

            //画一个红色的圆
            var circle: egret.Shape = new egret.Shape();
            circle.graphics.beginFill(0xff0000);
            circle.graphics.drawCircle(25,25,25);
            circle.graphics.endFill();
            this.addChild(circle);

            //画一个蓝色的正方形
            var square:egret.Shape = new egret.Shape();
            square.graphics.beginFill(0x0000ff);
            square.graphics.drawRect(0,0,100,100);
            square.graphics.endFill();
            this.addChild(square);

            //增加圆形的触摸监听
            circle.touchEnabled = true;
            circle.addEventListener(egret.TouchEvent.TOUCH_BEGIN,startMove,this);
            circle.addEventListener(egret.TouchEvent.TOUCH_END,stopMove,this);

            //增加正方形的触摸监听
            square.touchEnabled = true;
            square.addEventListener(egret.TouchEvent.TOUCH_BEGIN,startMove,this);
            square.addEventListener(egret.TouchEvent.TOUCH_END,stopMove,this);

            function startMove(e:egret.TouchEvent):void{
            //把手指按到的对象记录下来
            draggedObject = e.currentTarget;
            //计算手指和要拖动的对象的距离
            offsetX = e.stageX - draggedObject.x;
            offsetY = e.stageY - draggedObject.y;
            //把触摸的对象放在显示列表的顶层
            this.addChild(draggedObject);
            //手指在屏幕上移动,会触发 onMove 方法
            this.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE,onMove,this);
        }
        function stopMove(e:egret.TouchEvent) {
            //手指离开屏幕,移除手指移动的监听
            this.stage.removeEventListener(egret.TouchEvent.TOUCH_MOVE,onMove,this);
        }
        function onMove(e:egret.TouchEvent):void{
            //通过计算手指在屏幕上的位置,计算当前对象的坐标,达到跟随手指移动的效果
            draggedObject.x = e.stageX - offsetX;
            draggedObject.y = e.stageY - offsetY;
        }
    }
}

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转载自blog.csdn.net/qq_28114645/article/details/80117482