unity在打包安卓工程的时候出现了以下报错:
BuildFailedException: Burst compiler (1.1.2) failed running
stdout:
Burst requires the android NDK to be correctly installed (it can be installed via the unity installer add component) in order to build a standalone player for Android with ARMV7A_NEON32
The environment variable ANDROID_NDK_ROOT is undefined or empty, is the Android NDK correctly installed?
…
在unity下添加editor脚本可以解决此问题:
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using System;
public class FixBurstCompiler : IPreprocessBuildWithReport
{
public int callbackOrder {
get {
return 0; } }
public void OnPreprocessBuild(BuildReport report)
{
#if UNITY_2021_3_2
var ndkRoot = EditorPrefs.GetString("AndroidNdkRootR16b");
Environment.SetEnvironmentVariable("ANDROID_NDK_ROOT", ndkRoot);
#endif
}
}
#endif