自动生成 中文随机名字(转)

using UnityEngine;
using System.Collections;
using System.Text;
public class GenerateChineseWords
{ 
    /// <summary>
    /// 随机产生常用汉字
    /// </summary>
    /// <param name="count">要产生汉字的个数</param>
    /// <returns>常用汉字</returns>
    public static string GenerateChineseWord(int count)
    {
        string chineseWords = "";
        System.Random rm = new System.Random();
        Encoding gb = Encoding.GetEncoding("gb2312");

        for (int i = 0; i < count; i++)
        {
            // 获取区码(常用汉字的区码范围为16-55)
            int regionCode = rm.Next(16, 56);

            // 获取位码(位码范围为1-94 由于55区的90,91,92,93,94为空,故将其排除)
            int positionCode;
            if (regionCode == 55)
            {
                // 55区排除90,91,92,93,94
                positionCode = rm.Next(1, 90);
            }
            else
            {
                positionCode = rm.Next(1, 95);
            }

            // 转换区位码为机内码
            int regionCode_Machine = regionCode + 160;// 160即为十六进制的20H+80H=A0H
            int positionCode_Machine = positionCode + 160;// 160即为十六进制的20H+80H=A0H

            // 转换为汉字
            byte[] bytes = new byte[] { (byte)regionCode_Machine, (byte)positionCode_Machine };
            chineseWords += gb.GetString(bytes);
        }
        return chineseWords;
    }
}

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转载自blog.csdn.net/u014732824/article/details/79287550