自定义可以暂停的倒计时

前言

原生的倒计时功能比较简单,没有暂停和重新开始计时功能,所以仿照原生的CountDownTimer做一个更好用的倒计时功能。

自定义类

public class LCountDownTimer {
    
    

    /**
     * 时间,即开始的时间,通俗来说就是倒计时总时间
     */
    private long mMillisInFuture;
    /**
     * 布尔值,表示计时器是否被取消
     * 只有调用cancel时才被设置为true
     */
    private boolean mCancelled = false;
    /**
     * 用户接收回调的时间间隔,一般是1秒
     */
    private long mCountdownInterval;
    /**
     * 记录暂停时候的时间
     */
    private long mStopTimeInFuture;
    /**
     * mas.what值
     */
    private static final int MSG = 520;
    /**
     * 暂停时,当时剩余时间
     */
    private long mCurrentMillisLeft;
    /**
     * 是否暂停
     * 只有当调用pause时,才设置为true
     */
    private boolean mPause = false;
    /**
     * 监听listener
     */
    private TimerListener mCountDownListener;
    /**
     * 是否创建开始
     */
    private boolean isStart;

    private LCountDownTimer(){
    
    
        isStart = true;
    }

    public LCountDownTimer(long millisInFuture, long countdownInterval) {
    
    
        long total = millisInFuture + 20;
        this.mMillisInFuture = total;
        //this.mMillisInFuture = millisInFuture;
        this.mCountdownInterval = countdownInterval;
        isStart = true;
    }

    /**
     * 开始倒计时,每次点击,都会重新开始
     */
    public synchronized final void start() {
    
    
        if (mMillisInFuture <= 0 && mCountdownInterval <= 0) {
    
    
            throw new RuntimeException("you must set the millisInFuture > 0 or countdownInterval >0");
        }
        mCancelled = false;
        long elapsedRealtime = SystemClock.elapsedRealtime();
        mStopTimeInFuture = elapsedRealtime + mMillisInFuture;
        mPause = false;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        if (mCountDownListener!=null){
    
    
            mCountDownListener.onStart();
        }
    }

    /**
     * 取消计时器
     */
    public synchronized final void cancel() {
    
    
        if (mHandler != null) {
    
    
            //暂停
            mPause = false;
            mHandler.removeMessages(MSG);
            //取消
            mCancelled = true;
            if (mCountDownListener!=null){
    
    
                mCountDownListener.onCancel();
            }
        }
    }

    /**
     * 按一下暂停,再按一下继续倒计时
     */
    public synchronized final void pause() {
    
    
        if (mHandler != null) {
    
    
            if (mCancelled) {
    
    
                return;
            }
            if (mCurrentMillisLeft < mCountdownInterval) {
    
    
                return;
            }
            if (!mPause) {
    
    
                mHandler.removeMessages(MSG);
                mPause = true;
                if (mCountDownListener!=null){
    
    
                    mCountDownListener.onPause();
                }
            }
        }
    }

    /**
     * 恢复暂停,开始
     */
    public synchronized final  void resume() {
    
    
        if (mMillisInFuture <= 0 && mCountdownInterval <= 0) {
    
    
            throw new RuntimeException("you must set the millisInFuture > 0 or countdownInterval >0");
        }
        if (mCancelled) {
    
    
            return;
        }
        //剩余时长少于
        if (mCurrentMillisLeft < mCountdownInterval || !mPause) {
    
    
            return;
        }
        mStopTimeInFuture = SystemClock.elapsedRealtime() + mCurrentMillisLeft;
        mHandler.sendMessage(mHandler.obtainMessage(MSG));
        mPause = false;
        if (mCountDownListener!=null){
    
    
            mCountDownListener.onResume();
        }
    }


    @SuppressLint("HandlerLeak")
    private Handler mHandler = new Handler() {
    
    
        @Override
        public void handleMessage(@NonNull Message msg) {
    
    
            synchronized (LCountDownTimer.this) {
    
    
                if (mCancelled) {
    
    
                    return;
                }
                //剩余毫秒数
                final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();
                if (millisLeft <= 0) {
    
    
                    mCurrentMillisLeft = 0;
                    if (mCountDownListener != null) {
    
    
                        mCountDownListener.onFinish();
                    }
                } else if (millisLeft < mCountdownInterval) {
    
    
                    mCurrentMillisLeft = 0;
                    // 剩余时间小于一次时间间隔的时候,不再通知,只是延迟一下
                    sendMessageDelayed(obtainMessage(MSG), millisLeft);
                } else {
    
    
                    //有多余的时间
                    long lastTickStart = SystemClock.elapsedRealtime();
                    if (mCountDownListener != null) {
    
    
                        mCountDownListener.onTick(millisLeft);
                    }
                    mCurrentMillisLeft = millisLeft;
                    // 考虑用户的onTick需要花费时间,处理用户onTick执行的时间
                    // 打印这个delay时间,大概是997毫秒
                    long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();
                    // 特殊情况:用户的onTick方法花费的时间比interval长,那么直接跳转到下一次interval
                    // 注意,在onTick回调的方法中,不要做些耗时的操作
                    boolean isWhile = false;
                    while (delay < 0){
    
    
                        delay += mCountdownInterval;
                        isWhile = true;
                    }
                    if (isWhile){
    
    
                    }
                    sendMessageDelayed(obtainMessage(MSG), delay);
                }
            }
        }
    };

    /**
     * 设置倒计时总时间
     * @param millisInFuture                    毫秒值
     */
    public void setMillisInFuture(long millisInFuture) {
    
    
        long total = millisInFuture + 20;
        this.mMillisInFuture = total;
    }

    /**
     * 设置倒计时间隔值
     * @param countdownInterval                 间隔,一般设置为1000毫秒
     */
    public void setCountdownInterval(long countdownInterval) {
    
    
        this.mCountdownInterval = countdownInterval;
    }

    /**
     * 设置倒计时监听
     * @param countDownListener                 listener
     */
    public void setCountDownListener(TimerListener countDownListener) {
    
    
        this.mCountDownListener = countDownListener;
    }

}

用到的抽象类:

public abstract class TimerListener {
    
    

    /**
     * 当倒计时开始
     */
   public void onStart(){
    
    

   }

    /**
     * 当倒计时恢复暂停
     */
   public void onResume(){
    
    

   }

    /**
     * 当倒计时暂停
     */
   public void onPause(){
    
    

   }

    /**
     * 当倒计时结束
     */
    public void onFinish(){
    
    

    }

    /**
     * 当倒计时取消
     */
    public void onCancel(){
    
    

    }
    /**倒计时进行中
     * @param millisUntilFinished 剩余时间
     */
    public abstract void onTick(long millisUntilFinished);

}

使用示例

使用比较简单,这里做个简单的 demo。

class CountDownActivity: AppCompatActivity(R.layout.activity_countdown) {
    
    
    //初始化倒计时相关
    private val mLTime by lazy {
    
    
        LCountDownTimer(9*1000 + 100, 1000)
    }
    override fun onCreate(savedInstanceState: Bundle?) {
    
    
        super.onCreate(savedInstanceState)

        btnCountdownStart.setOnClickListener {
    
    
            mLTime.start()
        }
        btnCountdownPause.setOnClickListener {
    
    
            mLTime.pause()
        }
        btnCountdownResume.setOnClickListener {
    
    
            mLTime.resume()
        }
        btnCountdownCancel.setOnClickListener {
    
    
            mLTime.cancel()
        }
        btnCountdownStart2.setOnClickListener {
    
    
            mLTime.start()
        }

        //时间的监听
        mLTime.setCountDownListener(object :TimerListener(){
    
    
            override fun onTick(millisUntilFinished: Long) {
    
    
                Log.e(TAG, "onTick: $millisUntilFinished");
                tvCountDownTime.text = "倒计时: ${
      
      millisUntilFinished/1000}"
            }

            override fun onStart() {
    
    
                super.onStart()
                Log.e(TAG, "onStart: ");
            }

            override fun onResume() {
    
    
                super.onResume()
                Log.e(TAG, "onResume: ");
            }

            override fun onPause() {
    
    
                super.onPause()
                Log.e(TAG, "onPause: ");
            }

            override fun onFinish() {
    
    
                super.onFinish()
                Log.e(TAG, "onFinish: ");
                tvCountDownTime.text = "倒计时结束"
            }

            override fun onCancel() {
    
    
                super.onCancel()
                Log.e(TAG, "onCancel: ");
                tvCountDownTime.text = "倒计时取消"
            }
        })
    }

    override fun onDestroy() {
    
    
        super.onDestroy()
        mLTime.cancel()
    }
}

猜你喜欢

转载自blog.csdn.net/EleganceKing/article/details/121025584