using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class login : MonoBehaviour {
string user;
string pwd;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
GUILayout.TextField("用户名:");
user = GUILayout.TextField(user);
GUILayout.TextField("密码");
pwd = GUILayout.TextField(pwd);
if (GUILayout.Button("登陆"))
{
Debug.Log("用户名:" + user + "密码:" + pwd);
}
}
}
using System.Collections.Generic;
using UnityEngine;
public class login : MonoBehaviour {
string user;
string pwd;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
GUILayout.TextField("用户名:");
user = GUILayout.TextField(user);
GUILayout.TextField("密码");
pwd = GUILayout.TextField(pwd);
if (GUILayout.Button("登陆"))
{
Debug.Log("用户名:" + user + "密码:" + pwd);
}
}
}