C++ 原型模式(Prototype Pattern)

看原理远没有实际应用中的模式令人恍然大悟。

//PrototypePattern.h

#pragma once
#include <iostream>
using namespace std;
class Root
{
public:
	virtual Root* Clone() = 0;
	virtual void Print() = 0;
};
class Tree :public Root
{
public:
	Tree() { Number = 0; lifetime = 0; }
	Tree(int num, float life) :Number(num), lifetime(life) {}
	~Tree() {}
	Tree(const Tree& tree)
	{
		Number = tree.Number;
		lifetime = tree.lifetime;
	}
public:
	virtual void Print() override
	{
		std::cout <<"this is tree class!"<< std::endl;
	}
	virtual Root* Clone()override
	{
		return new Tree(*this);
	}
public:
	int Number;
	float lifetime;
};
class leaf :public Tree
{
public:
	leaf(std::string clr,double Count,int Num,float life):Tree(Num,life),Count(Count),color(clr) {}
	leaf() { color = ""; Count = 0; }
	~leaf(){}
	leaf(const leaf& lf)
	{
		Count = lf.Count;
		color = lf.color;
		Number = lf.Number;
		lifetime = lf.lifetime;
	}
public:
	virtual Root* Clone() override
	{
		return new leaf(*this);
	}
	virtual void Print() override
	{
		std::cout << "This is leaf class." << std::endl;
	}
private:
	double Count;
	std::string color;
};

//PrototypePattern.cpp

#include "PrototypePattern.h"

int main()
{
	leaf  lf("red",5234.0,23,232.0);
	Root* rt = lf.Clone();
	rt->Print();
	system("pause");
	return 0;
}


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转载自blog.csdn.net/u011047958/article/details/79137147